DOCTOR TECH

This is not a twitter thread so I will apologize in advance. For the first time ever, I used Mindomo to represent the main ideas from the module of Technologist. Although it was my first time using this site, it was definitely very easy for me to create my mind map. It was such a great site that I will be incorporating it into my own classroom for students to use to organize information in an organized way. It is extremely student friendly and I think they would enjoy the process from start to end. The Boards are pushing the use of technology in the classroom and I support it as it can be very useful to address the needs of students if it is being used properly. This module was a great tool to show how technology can be integrated in the classroom and I would strongly recommend it to other teachers to educate them on the benefits of technology.

The scenario given to us was an educator named Terry who wants to incorporate technology in a way that will benefit his learners. After talking to colleagues and completing the technologist module, he incorporates XYZ technology. Digital literacies can address specific learning challenges of our students and can effectively locate, use, summarize, evaluate, create, and communicate information while using digital technologies and web-based platforms. It also includes the knowledge to engage safely and ethically in online communities. The overview section stated that the objectives of the module were:

  • Reflect on your own digital literacies
  • Address student-centered challenges with technology
  • Find new tools
  • Create a learning activity using a design-thinking approach with technology

Design thinking is a 5 step approach that sparks new ideas through creating and experimenting. It is human-centered so the people creating and experimenting will actually benefit from the product. In the classroom, it allows students to work together to come up with a solution to a known challenge.

  • 1) Emphasize – you must first understand what the need is from your students. You can do this by gathering info through course evaluations, feedback, or other communications. As a teacher you do this unconsciously when you create a lesson and think about the resources you have in the classroom and the types of students there are.
  • 2) Define – identify the problem of your learner(s). A good learner challenge frames the challenge, inspires, provides evaluation, captures mind of users, and meets the needs of majority of your people. You’ll never be able to 100% please everyone involved. 
  • 3) Ideate – This is where you plan and build the features and characteristics of how technology could address your learner challenge. Best way is to ask yourself “how might I?”. Try mind mapping using the Canva, Mindomo, pen and paper, etc. There are several approaches that include: podcasting, videos, audio, editing, quizzing, notetaking, presenting, etc. Use the SECTIONS Model to evaluate your tool to determine if the tool is a good fit for your students (Students, Ease of use, Cost/time, Teaching, Interaction, Organizational issues, Networking, Security and privacy).
  • 4) Prototype – This step involves putting a small tangible creation in front of your users instead of talking about abstract ideas. It results in much richer feedback. The 3 basic steps are Design, Share, Refine. You want to prototype by digging into the tool and using creative materials. Then share your creation with peers/learners and ask them what worked, what didn’t, if they have questions or other ideas. The last step is to refine it based on the feedback you have. Sometimes after a lesson I ask students for feedback to see how they liked it and what I could do better to engage them. Their opinions really matter.
  • 5) Connect – Finally, connect to the curriculum and indicate how the different elements fit together and link the activity to your learning outcomes.

If you would like to view it larger, click here: Mind Map

Michael Popel

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BE A TECHNOLOGIST

I used the medium canva to represent the main ideas from the module of Technologist. I used the infographic template to look at the steps to integrate technology in the classroom. I am somewhat comfortable with canva as I have used on about three other occasions in my academic career. Although, even using it this time, I still noticed features that I did not notice in the past. I think canva is a great template that can be used for a variety of projects especially in the classroom. It would help to engage those students who are not interested as well as offer assistance to the students who cannot do it on their own or get frustrated. Society is constantly changing and technology is not going anywhere. In order to be successful in the classroom, the integration of technology is essential. I think that as a teacher, I need to find a balance between using technology while catering to the other learning styles in the classroom as well as being sure that the technology is being used in an appropriate manner.

 

This module was a great tool to show how technology can be integrated. I love that it broke down into steps that showed the progressions and challenges that can be associated. Educators often find themselves torn and skeptical about using technology in the classroom – should they use it as it is the latest and greatest invention or for evidence-based practice (research). Although technology can have a number of benefits, it is important to be informed about when it is appropriate to use technology and when it is not. The Technologist module outlines how to select, use and integrate technologies to support, facilitate and enrich the learning experience. The success criteria for this module is to use technology tools effectively to address specific learning challenges.

Digital literacy can refer to a multitude of things but is an ongoing process. One of the aspects is incorporating technological tools to address specific learning challenges. This includes the ability to locate, use, summarize, evaluate, create and communicate through these digital platforms. Other challenges such as online safety and be responsible would be included. Design Thinking approach is the 5 step toolkit used to engage users in creating and experimenting online through feedback for improvement. It is a human-centered approach which consists of the following steps: Empathize, Define, Ideate, Prototype and Connect. I like this model as it provides a step-by-step framework to follow that is simple for the learner. It is a collaborative process that allows learners to engage with one another and use their feedback.

Empathize is the first step in design thinking which refers to know the needs of your audience. This similar to teaching as you want to teach to your class, therefore you need to know the students in your class. For example, when creating lesson plans you must think of the resources available in the classroom and the students’ learning styles in the classroom. Define is the second step in the framework which is about looking at the problem closely to build you solution around that. In this section, you want to start small and make your way to working big similar to a scaffolding approach in teaching. There are numbed of principles for assisting to help define a good learner challenge to assist the learner in this section. The next step is ideate which is the forming and building of features and characteristics that could be used to address your learner challenge. The question that you need to ask yourself is “how might I?” A number of technological tools are suggested to be used like mind maps to build off the main idea.

Prototype is the next step that involves putting a creation in front of your users and using the feedback provided to better it. The steps include: design, share and refine. Each of these steps are broken down even further to explain what each step entails. The last section is connect. This is the section where you integrate technology into your curriculum, the idea of how you will “integrate this integration”. This is the implementation plan on how your leaners will progress through your tech creation as an activity.

I like the modules provide different activities within each section for the reader to further explore the topic. For example, digital literacies provide a number of definitions or the use of the empathy map. I also like that each module also has extension activities to help further understand said topic. I like the modules include more information on how to do the various steps. For example, it outlines how to choose a technology tool. My favourite part as a learner is the module checklist. This helps the learner to understand exacts what it should entail.

In my own practicum, I try to incorporate technology whenever I can to engage my students and get more participation when possible. I find my students respond more and even better at times with technology is being used. One of my favourite classes to use technology in is math. This allows a step away from the standardized lesson format of taking up homework, new lesson and doing homework. I have used a number of technological platforms and the smart board to assist with the teaching and the learning in the classroom. This was my first time using some of these platforms, therefore I had to explore and discover prior to my classes. I found that most of my students were very comfortable with the tools being used. Using the module would be very beneficial as technology is on the rise and will not be disappearing in years to come in education but rather blooming in the classrooms. As a teacher, I want to implement technology as much as I can! It can help to reach all learners in the classroom and be more engaging than previous lessons. The important aspect similar to getting feedback is being a reflective teacher. After using a technology platform, it is important to reflect on if it worked, what would you change next time and if you would even use it again.

 

Check out my infographic here: Be A Technologist

 

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Be a Tech-y Teacher!

This course has constantly been showing me how important digital literacies are in the classroom, especially for us up and coming teachers! The technologist module really outlined how it is possible to do it, essentially breaking it down step by step.

I really enjoyed going through this module because of its interactiveness and multiple options to extend each module. There were a lot of useful definitions, links, and videos that really helped understand the concepts being presented. I do appreciate when teachers use technology in their classroom and it genuinely motivates me to the same. The entire piece on design thinking made me realize that there is a real process to doing things and incorporating new elements into the classroom, rather than just going in blindly. Research is necessary and this really highlighted how important it is to know your students. It is all about them right? We need to be able to cater the learning in their favor rather than cater the teaching in ours. During my practicum, I had to keep finding ways to keep students engaged because French was clearly not their favourite subject (for the most part). I used a lot of videos and music clips but I feel there was more I could do. Having taken this class and gone through that module, I know I can definitely expand my arsenal to incorporate different digital literacies in the future.

My first reflection was a sketchnote, and that one went alright so I went with the twitter essay for my second reflection and I absolutely loved it! I was on the fence with trying something new for my third reflection, but given this module, I legitimately believed the Twitter essay was the best way to encapsulate everything. It allowed me to break down each part of the module into small blocks (tweets) so I could keep it organized on my thread. As previously mentioned, the module outlines a step by step process, and that is exactly what I tried to do in my essay. It keeps things clear seemingly chronological. I hope you all enjoy the gifs just as much as I did for a little comedic relief!

Check out my thread below!

 

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5 QUICK STEPS TO BECOMING A TECHNOLOGIST (NUMBER 4 MAY SURPRISE YOU!) ft. POWTOON

For this multimedia reflection I decided to try out Powtoon after hearing about it in several classes over the past two years. For those who don’t know Powtoon is a flashy power-point variant that gives you the option to present your work in the form of a video.

Take a look:

A Link to Daniel Cartier's Powtoon

Wow! Pretty cool right?! Makes you just wanna make one right this second yeah? Welllllll…

 

You see Powtoon is a freemium model which means you can pay for extra features with either a PRO or PRO+ membership, which allows you to unlock different backgrounds, music, clipart, and export features (such as download). This actually made the creation of the Powtoon harder because ideas I had would be squashed by what was available to me as a free user.

 

However, perhaps your wondering is Powtoon is worth buying into?

Powtoon's Pricing Structure. $16 at the cheapest?!

…Yeah no…

Because much of Powtoon is locked behind a paywall I think it may end up being a bit infuriating to use, as students are going to naturally want to use content that they cannot within the free version.

It should be stated however that if you want to do the legwork and find your own videos and images you are allowed to import them but videos cannot come from Youtube which means every video needs to be downloaded and re-uploaded…something that is just not feasible on classroom WiFi.

In my opinion Powtoon was little more exciting that creating a power-point and some of the free user woes really soured my opinion of it. Was the final product cool? Yes. Would my students want to possibly create one of their own? Sure. But as we look at Powtoon through the CONNECT phase of Design Learning the flaws mean that is really not feasible until the intermediate grades where even still the actual execution is not worth the end result.

Thank you for listening to my Ted Talk.

/rant

 

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Too much of a Good Thing – When is it Right to Use Tech in the Class?

I chose to do a Twitter Rant for my analysis and Image result for tell the worldreflection on the Technologist Module as I believe it is important to let others know about this concept. To see the rank, follow this link Twitter Rant. Technology in the classroom is such a buzz concept that most people believe that technology is always beneficial, no matter what.

In short, the Technologist module brings to light that it is possible to have too much of a good thing. Specifically, it highlights some of the requirements for Tech tools in the class, and when they should be used. I do believe there is a time and a place for the tools. When considering the SAMR model in this Technologist discussion, I think that Tech should be used in class when it elevates the task above a simple substitution. This is because if students are asked to do a boring and monotonous task, whether that same task is done on paper or on an iPad it will still be boring or monotonous for them. However, if there were tools that could modify or augment this task to a more engaging and practical assignment they would most definitely be worthwhile additions.The teachers are responsible in this discussion to get to know the likes and dislikes of the class and the strengths and weaknesses of each student. Knowing the level of chemistry and the intricacies of the classroom can make a huge difference. Through this they can strategically identify tech tools that will promote student success. Teachers should not be afraid to try to ideas and to use the Design-Thinking model to improve their ideas. This is a constructivist model that allows ideas to build on one another to enhance ideas and makes for a valuable student-centered learning experience. When the students have a voice and are able to feel empowered they will be more likely to engage.

Related imageOf course, practice makes perfect and teachers should be willing to use their resources to make sure that they are familiar with the basics of the tool they found. This might require them to do a tutorial or play around with the tool at home before assigning a task to their students. Some times experimentation and play is one of the best ways to learn the ins-and-outs of a Tech tool.

Ultimately, I strongly agree with the Technologist module and the notion that teachers should ensure that the tools and strategies they are incorporating in their classroom are in-line with the needs of their students and go hand-in-hand with the curriculum expectations. Do your research, map it out and try doing a test run before rolling it out to ensure that it will achieve the desired outcome. As mentioned, the Tech tools should relate to the program expectations. If not… RE-EVALUATE.

Tech integration in the classroom: Youtube Integ”RANT”ion

Where can we as teachers go to help answer the question: “How do I integrate technology into my lessons to address specific student learning challenges?” The answer: Extend Ontario’s Ecampus Technologist module.

The goal of this course is to integrate technology into our classrooms. For example, instead of us simply reading the objectives of the technologist module, a more engaging cartoon “scenario” was provided to explain the learning expectations.  This is in contrast to the typical bullet point list of learning objectives that we are all used to seeing.

Let’s jump right in. Regarding my personal opinion on the definition of digital literacy, I found that British Columbia’s explanation is most in line with education theory; it states:

“the interest, attitude and ability of individuals to appropriately use digital technology and communication tools to access, manage, integrate, analyze and evaluate information, construct new knowledge, create and communicate with others”.

I connected with B.C.’s definition because, each of their listed uses of digital technology are important features of most Canadian educational curriculum documents and therefore, by design, they have a deeper foundation in the teaching profession. Whereas, the other three definitions for digital literacy, they emanated a sense of more “general applicability”, so that the definition could align with any profession.

The design thinking concept is trying to establish answers to a) how to get students in the habit of identifying the real root of a problem, then b) crafting creative technological solutions to those problems. The design thinking process uses a systemic approach that has a core focus on both group learning and growth.

This learning module provides a five step “Design Thinking” process.  These five steps are designed to properly identify problems and then create good technological solutions for them. The following is a brief summary of these five steps.

  1. Empathize: This step is a critical brain storming activity that invites designers to imagine themselves as the user with a goal of creating a list of problem-components. This step is best completed in groups and is geared towards identifying all of the components that exist within the context of the problem.  The scenario we’re given in this module is to empathize with teachers and how we can best help them integrate tech in their lessons to facilitate individual learning challenges.
  2. Define the problem: Identify the actual root of the problem. This is typically done by examining our list of problem-components for a pattern so as to define the core issue of the problem or challenge at hand.  For me as a teacher, I suspect that the definition of the pattern that I would garner from my own individual issues would be how to step out of my comfort zone to try various technologies that could be helpful in a lesson.
  3. Ideate – generate a list of potential existing tech that might fit our problem and then test each of them for feasibility to meet the majority of our problems. Alternatively, we can create our own tech that meets all of our needs, such as a module-driven website like EXTEND. The module suggests using the “SECTIONS” model for feasibility analysis to ensure that the chosen technology is learner-focused.  In our scenario, our chosen technology would likely be the one that best delivers the lesson objectives, given our specific evaluation criteria.
  4. Prototype – Incorporate our problem components into the chosen technology, conduct testing, share this design with colleagues for constructive criticism, incorporate feedback from each of these tests, and then refine the program to create a “final product” for student learning.
  5. Connect – Evaluate the challenge of integrating this technological integration in our actual lessons by “connecting” the technology to the curriculum. This is the final process of determining how best to instruct the students in how they can incorporate the technology to maximize their own learning.  It’s important here to create a succinct sequence of student instructions that can link all of the learning objectives to ensure a successful technological integration.

In summary, this five step Design-Thinking approach, which is intended to work within our own personal digital literacy mindset, is a process that can help teachers navigate the world of technological options that exists for educators.  The ultimate goal of this module is to assist teachers with the exceptionally challenging issue of: how do we facilitate individual student learning, with an aim of building their problem solving abilities, whilst using the vast universe of technologies that are available in an ever growing and evolving digital world.

-Drew Tymec

EXTEND: Integrating Technology into Every Class!

After researching and going through the eCampus Ontario’s Technologist Module during class and outside of class, I decided to represent the information I gathered through and Infographic. When it comes to design, I do not see myself as creative therefore using the templates provided by Canva I created my Infographic. Using these templates, I am free to choose artifacts I want to provide while still being covered if anything were to go wrong. I want readers to be able to have an idea of the Technologist Module, while still having to explore the site for further information. Throughout the 2 years in our Education Program, it has been made clear that everyone has a different comfort level when it comes to integrating technology into his or her lessons. I, myself, am open to the integration of tech in the classroom using the steps provided in my Infographic.

This module did a terrific job of going step by step through digital-thinking, including empathize, define, ideate, prototype, and connect. Emphasize deals with realizing what a person needs. It all starts with empathy. The Define step is about narrowing in and identifying the problem/challenge based on your discovery of the learner. This step is key in the design process since it is the focal point used to build a solution. In this step, the module states that a good learner challenge is one that: (a) provides focus and frames the challenge; (b) inspires you and others around you; (c) informs how you will evaluate subsequent ideas; (d) capture the hearts and minds of your users; and (e) helps you focus on developing concepts and plans that meet the needs for most of the people that matter. In the third step of digital-thinking, Ideate, the module guides us to form and build the ideal features and characteristics of our tool could address the learner challenge. During this step, it is best to ask yourself the question ‘how might I?’ while making a mind map. The second to last step is the Protoype. At this stage, it is time to try out the creation. Instead of simply talking about the tool created, the module indicates that you would attain richer feedback if you give learners and tangible creation instead. The prototype steps are design, share, refine. Last, but definitely not least, is the Connect step. To me this is one of the most important steps. You must connect the tool through an activity that connect to the curriculum. If there is no connection to the curriculum then the tool will have to reworked and have to go through all the steps again.

Through the step explanations and following activities, each module did a great job at helping the readers understand how to implement the steps in their classroom. Throughout my practicum experiences, I have not been able to implement technology as much as I would of liked to, but after reading and exploring this module I have found different ways to integrate technology through teaching lessons, assessment, lesson planning, and more.

 

I have included my Technologist Modules Inforgraphic as a PDF for all to enjoy!

Warning: This post is a little Sketchy…

I decided to take a step back from technology for this artifact and focus on something I would enjoy creating which is a piece of art. I choose to create a Sketchnote (hence the title) so I could represent the key points through drawings and doodles. I thoroughly enjoyed this, although sketches are usually quick and I choose to create my artifact using watercolour and pens, which was very tedious to get to the level of satisfactory, I wanted. I also chose this medium because it didn’t require my to stare at a screen for countless hours, which I found is all that we have been doing throughout our University career. Using this style of artifact gave me full control of the creativity and design of my outcome, down to the texture of the paper, and the colour of the people’s clothing. (I choose to give all characters orange shirts as orange represents enthusiasm, creativity, determination, encouragement, and stimulation.) A small detail like this can have a larger affect on the viewer if they understand the significance, and I believe these characteristics are all important aspects a learner should have/do.

Some downsides to this medium is that I was working with ink, something that cannot be easily undone or erased if a mistake if made (unlike when creating things using technology.) This came into effect when I realized I made the main focus on Digital Literacies and not Technologist Module. I needed to then create someway to shift the focus from one heading to another which I did with arrows and brighter colours. Another downside is that with technology you can usually edit and rearrange as you go, with drawing I had to create 4 rough copies, before I was satisfied enough to begin a good copy (and still made mistakes along the way.)

 

Now let’s dive into the article content!

The technologist module Design Thinking Process is intended to spark new ideas, and use feedback to improve said ideas. This specific module follows the course of empathize, define, ideate, prototype and connect.

Before designing anything, we must understand what the users need, and not cloud this with what we want. During my practicum, there were many activities or games that I WANTED to do, however, with tests and projects due, I knew the students needed more time to prepare. Putting student’s needs should always come before anyone’s “wants”. The article suggests creating empathy maps to understand what the users think, feel, do, say and hear, and their difficulties understanding course material. I think understanding our students and knowing how they view things or feel about certain material is crucial in the early lesson planning stages, as well as this design-thinking module, especially if there is a student who is sensitive to a specific topic or is easily triggered during specific tasks. This feedback will help in the next step of the module, which is to define their challenge.

Defining their challenges will help create a focal point in which we can use to build our solution. I have depicted various “good learner challenges” described in the article on my sketch note such as “provides focus and FRAMES the challenge”. Get it…. It’s in a picture frame….. ANYWAYS, in a classroom I’ve found that if I can pinpoint exactly where my student is struggling, say a certain step in a math problem always tricks them, then I can easily make a plan to help them. If I don’t understand what or where the challenge is, it is going to take longer to help them out. It’s easier to fix one step rather than starting all over from the beginning.

Once you have taken steps to understand your learner, and identified their challenge (whether it be a mental block or physical block) it’s time to form an idea. Generating mind maps, or using similar tools will help outline all ideas and tools that may benefit your learner. It will take time to sift through the tools and see which offer supports or features that will directly help a learners needs. I find this brainstorming step is usually the one that is most tedious, and stressful, however once I get my thoughts organized in a brainstorm, or mind map, things usually start flowing smoother.

 

 

Now that you have selected a technology, you may begin creating your tool or prototype. You must design a desired outcome, share ideas with others and consider their feedback. Using their opinions alter your design so that it will best suit your learner. I always found this process helpful in my own creative projects such as a piece of art. Often I would need another set of eyes to point out something I was blind too and work through it before I could really be satisfied with it. Even when it came to my practicum, I thought I would have an amazing idea for a lesson plan and would pitch it to my AT, they would give me truthful feedback such as “maybe try this aswell” or “ instead of this… try this”. It helps getting an experienced opinion on things we are unfamiliar, or unsatisfied with.

 

Connecting to the curriculum in our field is really the end goal (if we aren’t counting raising children to be wonderful humans). We are required to teach specific components, but have the freedom to put our own spin on them. So at the end of our planning stage or the lesson or design we have to ask ourselves, how does this fit into the curriculum, and what will the students take away from this? Are there clear learning goals they can follow, and steps to succeed?

 

 

 

-Paige Godin

Becoming a Teacher Technologist: A Twitter Thread

Openness in education, technology, differentiation, inclusion, learning, universal learning design: all words that float around the mind of an educator in the 21st century.

For my reflection of the Technologist Module from e-Campus Ontario Open Teacher Modules by Ontario Extend, I decided to do a Twitter essay. This module was created to help teachers integrate technology into their classrooms effectively. As new teacher candidates, this is important and relevant, but I do understand how already experienced teachers could benefit from this module as well. In order to execute my Twitter essay, I created a thread with twenty tweets that summarized the key points of the module while creating connections with my own thoughts and experiences. The process of creating this reflection was actually quite nice; I got to look at some tweets while I took breaks and scroll through tons of funny gifs. I had a lot of fun composing my Twitter essay, and honestly, it’s the most fun I’ve had writing an essay in a long time. I enjoyed trying to find a balance of gifs, polls, images, and plain tweets to create a thread that looked aesthetically pleasing. I wanted to make sure there was a seamless flow to the thread to capture readers’ attention while keeping them engaged throughout the whole Twitter essay. I felt that all of the key points that I wanted to convey was easily done with this platform. I would recommend that others use this platform as well because it is easy to use, allows you to share your thoughts with others easily, and it’s just fun. A lot of fun actually.

As I went through this module, I was surprised as to how much I learned. To be honest, before I began this module, I thought I knew everything about technology integration because of my experience using it in the past. I knew how to navigate a plethora of different websites and could easily give students directions on how to access them. Turns out that there is a lot more to it than just that. There are ways to integrate technology into the classroom that are more innovative than simply using it to show a video. I always thought of the use technology as an element of a lesson instead of the means of addressing certain learning challenges. Technology should be used in a meaningful context in today’s classroom where students will learn, collaborate, and communicate their knowledge with others.

Further, technology has the ability to implement differentiation and Universal Learning Design (UDL) in the classroom. Although this wasn’t explicitly covered in the module, it is absolutely applicable. Using certain websites or applications can apply UDL. A lot of different platforms cover different means of representation which supports different learning preferences. Also, differentiation can occur through technology by simply adapting the work that is being done with it. I have attached a chart below of both teaching strategies so you can consider how you could apply technology with these strategies in mind. Overall, technology is a tool that can integrate important teaching strategies as well.

Image result for udl and differentiated instruction

Source: Overview of UDL/Differentiated Instruction

What this module taught me was the following: technology in the classroom is much more than the use of a video, social media site, or google search; it is challenging students to innovate and create something with the use of technology to solve problems.

This module has influenced my practice because I will design my lesson plans with technology in mind, but I will also design it with the Design Thinking Approach and the SECTIONS model. Creating authentic, meaningful tasks to facilitate learning with technology creates an engaging space for students to learn; however, we must consider the students when designing what and how they will use the technology. Student learning and student safety is of top priority.

While going through my Twitter essay, I hope you find useful resources to access, engage with the polls, and maybe even laugh at a gif or two.

Check out my Twitter essay here:

I wish all of my fellow educators good luck in curating meaningful, technology-oriented lessons.

Enjoy!

– Amy

How The Heck Do I Integrate Technology?

eCampus Ontario published an article on Design Thinking https://extend.ecampusontario.ca/technologist-scenario/. Upon reading, one might think that this pertains only to creating a technology tool. I did too. But in fact, this is a fantastic model to follow when you are thinking about how to integrate technology into your lesson/classroom/assignment. In order to integrate technology, you need to ensure you are meeting the needs of your students. On top of that, you need to ensure that you are comfortable with the technology itself and are aware of any problems that could arise and how to guide your students. This means playing around with the platform before actually using it in the classroom so you know how it all works and if it truly meets the needs of your student(s). 

 

Although you may not think you need to integrate technology into your classroom, there are probably a fair amount of students that can benefit from the proper tool. This is called Differentiated Learning. Differentiated learning is important in meeting the needs of all your students by designing responsive instruction to all learners. You may think that differentiated learning is just for students who have IEP’s, but in reality, offering varying strategies can actually benefit many other students! You might be surprised. Often times, you can differentiate learning by adding in a new technology platform – there are many options. eCampusOntario has a resource to show all different types of platforms you can try and how they may suit the needs of students!

 

Trying a new platform can be rather daunting, but far less daunting if you follow the Design Thinking Model. Check out this Twitter Essay that summarizes what Digital Thinking is and how to do it: https://twitter.com/lexiaimevoyager/status/109614454892353153. I chose a Twitter Essay because it was a very easy way to synthesize and summarize all the key points (you only have so many characters per tweet anyways!). The use of GIF’s aids in engaging the reader as it is a rather heavy reading material.

 

The Technologist Module on eCampusOntario outlines the process for determining what technology you should/can integrate into your classroom and what would be the best option. This is really important for me because as someone who is not very literate with technology, I especially struggle with the idea/thought of having to integrate it into the classroom. This procedure makes me far confident that I will be able to choose the proper platform that will best suit the needs of my student. I actually learned about many platforms that I had never heard of previously, and I am really excited to try some of them such as Trello! I will absolutely use this model in my classroom to ensure I am not wasting my time or my students time with the wrong platforms – I want to reach them the best I possibly can. I will follow this outline to choose platforms that allow for differentiated instruction. I want to give my students choices when it comes to doing their work and how they learn.