Author Archives: popel

DOCTOR TECH

This is not a twitter thread so I will apologize in advance. For the first time ever, I used Mindomo to represent the main ideas from the module of Technologist. Although it was my first time using this site, it was definitely very easy for me to create my mind map. It was such a great site that I will be incorporating it into my own classroom for students to use to organize information in an organized way. It is extremely student friendly and I think they would enjoy the process from start to end. The Boards are pushing the use of technology in the classroom and I support it as it can be very useful to address the needs of students if it is being used properly. This module was a great tool to show how technology can be integrated in the classroom and I would strongly recommend it to other teachers to educate them on the benefits of technology.

The scenario given to us was an educator named Terry who wants to incorporate technology in a way that will benefit his learners. After talking to colleagues and completing the technologist module, he incorporates XYZ technology. Digital literacies can address specific learning challenges of our students and can effectively locate, use, summarize, evaluate, create, and communicate information while using digital technologies and web-based platforms. It also includes the knowledge to engage safely and ethically in online communities. The overview section stated that the objectives of the module were:

  • Reflect on your own digital literacies
  • Address student-centered challenges with technology
  • Find new tools
  • Create a learning activity using a design-thinking approach with technology

Design thinking is a 5 step approach that sparks new ideas through creating and experimenting. It is human-centered so the people creating and experimenting will actually benefit from the product. In the classroom, it allows students to work together to come up with a solution to a known challenge.

  • 1) Emphasize – you must first understand what the need is from your students. You can do this by gathering info through course evaluations, feedback, or other communications. As a teacher you do this unconsciously when you create a lesson and think about the resources you have in the classroom and the types of students there are.
  • 2) Define – identify the problem of your learner(s). A good learner challenge frames the challenge, inspires, provides evaluation, captures mind of users, and meets the needs of majority of your people. You’ll never be able to 100% please everyone involved. 
  • 3) Ideate – This is where you plan and build the features and characteristics of how technology could address your learner challenge. Best way is to ask yourself “how might I?”. Try mind mapping using the Canva, Mindomo, pen and paper, etc. There are several approaches that include: podcasting, videos, audio, editing, quizzing, notetaking, presenting, etc. Use the SECTIONS Model to evaluate your tool to determine if the tool is a good fit for your students (Students, Ease of use, Cost/time, Teaching, Interaction, Organizational issues, Networking, Security and privacy).
  • 4) Prototype – This step involves putting a small tangible creation in front of your users instead of talking about abstract ideas. It results in much richer feedback. The 3 basic steps are Design, Share, Refine. You want to prototype by digging into the tool and using creative materials. Then share your creation with peers/learners and ask them what worked, what didn’t, if they have questions or other ideas. The last step is to refine it based on the feedback you have. Sometimes after a lesson I ask students for feedback to see how they liked it and what I could do better to engage them. Their opinions really matter.
  • 5) Connect – Finally, connect to the curriculum and indicate how the different elements fit together and link the activity to your learning outcomes.

If you would like to view it larger, click here: Mind Map

Michael Popel

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ClassDojo: A Go Go or No No?

I chose to read “Privacy Concerns for ClassDojo and Other Tracking Apps for Schoolchildren” by Natasha Singer and was very excited to share my reflection via Twitter. I thought Twitter would be the best way to not only engage my classmates in an engaging conversation, but I also hope to grab the attention of others around the world. Twitter offers a nice template while also allowing me to express my creativity with GIFs and images.

While going through the article it allowed me to reflect on different behavioral systems that I was exposed to as a student at the elementary and high school levels. I was exposed to the same systems that I am experiencing now as a student teacher where technology isn’t being used to record this information. My past teachers and current teacher associate uses a tally system in the a notebook where a student receives a tally for a negative behavior. If you get three in a week, you receive a detention. The tally’s reset at the end of the week. This system differs from Classdojo because usually students don’t get a point taken off for positive behavior. It also allowed me to think about the behavioral systems that I may use in my classroom in the future as an Educator and the privacy concerns that may come up as technology keeps advancing.

ClassDojo is a behavior-tracking app that awards students points or subtract them based on their conduct. Many teachers say the app helps them automate the task of recording classroom conduct, as well as allowing them to communicate directly with parents. There’s a big divide when it comes to this app. Some like being able to use the app to follow their child’s progress and receive reports from teachers. Others are asking the teacher to remove his/her child from ClassDojo because they are unsure how the information is being stored/used and feel that it can create labels that are unwanted. Co-founder Mr. Chaudhary says he and his team have studied ClassDojo’s effectiveness by visiting classrooms and conversing with many teachers that have used it.

The idea that makes me react to this issue the way I do is because some people think that just because we are incorporating technology into our class, that we are doing our students a great service. That isn’t always the case though. If technology isn’t used properly and well thought out, it shouldn’t be used. Before I engaged with the text, I thought it was a great idea that technology was being used in order to communicate with parents on their child”s behavior. Parents always want to be involved in their child’s life, even at school and it is important as teachers to make sure they are aware! In some cases we may actually be with their child more than they are so it is important to work together for the better of the student. The part of the text that gave me new ideas is the privacy aspect and how Classdojo is storing it and using it. I never even thought of that part before I begun reading and it is so important. When I am a parent, I want to know that my child’s information is safe and not out there for anyone to be able to see. I also don’t want him/her open to any bullying that could come from the whole class seeing. The classroom should be a safe environment for everyone and that is so so important. As an educator I am going to focus on creating a safe environment for MY students, in the classroom and online.

Below are just a few screenshots from my Twitter thread. Please click the link below to read the rest of my thread:

https://twitter.com/mrpopel/status/1055884445406896130

Capturing the Digital Ghosts Once and For All: A Thread (Michael Popel)

The internet is full of websites and platforms that allow digital media making easier and that requires little technical knowledge. Canva provides templates for posters and social media posts. Google Slides offers pre-made themes for slideshows that doesn’t require any decisions on font, color, and placement. These platforms invite students to follow simple directions and receive admiration on the creativity of someone else. Although students are starting to create their own media now, the ghosts of the shortcut websites are still there. Students are identifying their hesitancy and trial-and-error as a failure, rather than an inevitable and important part of the digital making process. Troubleshooting has helped students see their projects as works in progress and has allowed them to see the expertise in themselves and their classmates. We have to help students see that they are capable of producing digital media and they don’t have to limit their creativity with the platforms that are out there.

Head to my twitter @mrpopel for the full thread! https://twitter.com/mrpopel/status/1045437774655102978

I hope you enjoy!
Michael Popel