Author Archives: cuffaro

Teacher Technologist – Bringing Tech Into Teaching

The Technologist module, created and funded by the government of Ontario, provides a useful tool for teachers to assess their implementation of technology in the classroom, so that the use of technology is done in a way that not only substitutes traditional teaching models, but enhances education. Technology can easily be used as a flashy, but needlessly complex way to achieve something that can be done just as easily with paper and a pencil (LOOKING AT YOU EVERY SINGLE MIND MAP SOFTWARE ONLINE), but this module is designed to be one part of an educator’s developing digital literacy. The use of technology can be both a boon and a burden to classroom environments. I am not shy to say that I feel that some of the tools utilized in this class have not been anywhere near as productive as writing out my thoughts on paper or in Word. To better express my thoughts, I’ve made a Twitter essay that should help clarify some of my thoughts.

Technologist uses the “Design-Thinking” Approach for testing and implementing technology in the classroom. The core of “Design-Thinking” is the human element. This means that the designer should involve learners in finding solutions to known issues or challenges, in a collaborative way. Teachers should not be fearful to experiment, but at the same time, should have students be involved in the creation of new tools, and have students facilitate the creation of new tools and ideas. The key steps are “Empathize – Define – Ideate – Prototype – Connect”. Empathize relates to the desires and needs of their learners, and what challenge that can be overcome with purposeful use of technology in the classroom. Define has the educator identify and select a challenge or issue that can be addressed with proper use of tech. Ideate is to both formulate and build the ideal features and concepts for how tech can be used to work with the challenge you identified. A mind map can help with this. After getting the idea, you must choose a technology you think would best be suited for this. The “SECTIONS” model can be useful for this, as it provides a framework for useful decision-making. Once you decided on a technology, you must prototype. Prototyping has three components – Design, Share, Refine. Design is creating or mapping out a lesson or strategy for your newfound technology. Sharing is exposing your design to learners or peers, and obtaining feedback from them. Lastly, refine involves taking responses and solving any potential challenges or issues that arose while they practiced. The last step of the “Design-Thinking” Approach is Connect. One must connect the technology into the curriculum. Implementation of tech should help reach or facilitate learning goals. If you can’t justify this, then perhaps it’s not conductive for student learning.

The module is an interesting framework for implementing technology in the classroom. It provides a good template for experimenting with different tools and technologies, and a way to see if it’s truly valuable for the classroom. Ironically, I’d argue that the multimedia platform I used for this is utterly ineffective for most classroom environments, while others (like the above-mentioned Mindmap programs) are actually more time consuming and frustrating than just utilizing tried and true paper. Not all technology is created equal, and technology should benefit learning, not just provide needless complication or frustration for learners.

 

“Don’t Rock the Boat” – A Rant on China’s Social Credit System

My video is discussing the Matthew Carney article titled “Leave No Dark Corner”. The article discusses the upcoming implementation of a digital “social credit” system in the People’s Republic of China, and the potential impact on the average Chinese citizenry. Two perspectives are actively discussed. “Dandan” is a working professional, who is content with the system, and benefits from having a high “social credit” score, which leads to benefits like better loan rates, or not needing a deposit on a car rental. On the other hand, Liu Hu is an investigative journalist who has a low “social credit” score, and is negatively impacted by being blocked from social media, or being unable to obtain plane or high speed rail tickets to travel to different cities. The system takes information from CCTV cameras, and interactions on social media, as well as a myriad of other data inputs to provide a real-time “social credit” score. Say, you buy too much alcohol in one shopping trip, and your real-time “social credit” score may decrease. On top of personal impact, citizens may also be positively or negatively impacted based on who they interact with, or what their friends or family might say. Due to the seriousness of the topic, I decided to make a video rant, as I feel that my thoughts and feelings on this issue may be limited if I try to depict it with some abstract visual medium.

 

Reflection

The ideas of social credit is a concerning one, as it adds a new layer of control onto a person’s life. It formalizes the social controls into something with legal consequences. It creates a tiered system where those with unpopular views may be further isolated by society, and likely be put into a bubble that will only be formalized even further. Social media has already created bubbles and confirmation bias, but this system would add to an already polarized society. Plus, with more totalitarian governments, they can use this system to further suppress dissent.

Ranting about the Digital Ghosts in the Education Machine – Cuffaro

My video is discussing the article “Digital Ghosts in the Modern Classroom”, written by Ashley Hinck. The article describes how student expectations of technology classrooms often stems from their experiences both in school, and from the common websites or programs they might use in their daily lives. Websites like Canva provide templates for students, with simple to follow instructions to get a working product. These instructions provide little-to-no risk for failure, and students have the preconceived expectation that what they might do in a technology classroom would be akin to following instructions on a worksheet (with the assumption of there being a ‘right’ answer) or following a template saved in programs or websites. As students are given access to more open-ended programs like HTML, students still have the tendency to assume that there is a ‘right’ answer, instead of experimenting and exploring what they could create. Teachers who want to critical digital pedagogues should expose students to failure (by showing that even their teacher will make mistakes, and there is no shame in mistakes), and show that templates are limiting to their creativity and their expression of their individuality. I decided to make a video on the subject because it would be something atypical for me, and would allow me to be more expressive.

 

 

Thank you for watching~

Christopher Cuffaro