Author Archives: barracoa

Become a Mastermind in Technology

Teachers must meaningfully integrate technology in the classroom that will elicit a positive experience for specific learning challenges. This is super important to remember as an educator because we hear so much about differentiated instruction and modifications for all learners and needs. I think that sometimes it does get lost in translation what the purpose of technology is and often gets used as a substitute. There should be a focus to implement the SAMR model in the classroom to make a transformation and redefine or modify learning rather than enhancing learning through substitution or augmentation. The Technologist Module breaks down a method to do just that. This post will explore the different parts of the module.

Digital Literacies

According to Beetham and Sharpe’s framework, digital literacy is a developmental process. Being digitally literate is more than functional IT skills, it includes the way information is used, created, communicated, interpreted and summarized. Digital literacy changes based on purpose, skill, and accessibility. For example, the way you would use technology in a university classroom may be different from an elementary school classroom and the more access you have to technology the more literate you may become.

These are all factors that you need to keep in mind as a teacher. When we talk about developing digital literacy accessibility becomes very difficult depending on the school you are in whether its the high population of low SES families or the school just can’t afford the technology. When developing tools to help learners’ challenges we must take these things into account and work with them to achieve the end goal. 

Design-Thinking 

The core principle of design thinking is that it is human-centered, meaning that the people who will benefit from the product or solution that is created are directly involved in its design. There are five steps that the module moves through and those are Empathize, Define, Ideate, Prototype, Connect and Test.

  • Empathize 

You need to understand what the needs of your learners are before you can empathize with their challenges and then begin to come up with an effective solution. Part of making this step work is developing relationships with your learners. Which become important as an education in several aspects of the job. The relationship can help you to better understand the learners’ struggles and barriers and it can be a continuous relationship to finding a solution.

  • Define the Challenge

Start with something small by narrowing and identifying the problem or challenge based on what you know. A good learner challenge, based on principles from d.school, should provide focus and frame the challenge, inspire you and others around you, inform how you will evaluate subsequent ideas, captures the hearts and minds of your users and it helps you focus on developing concepts and plans that meet the needs of most of the people that matter.

  • Ideate

Here you form and build the ideal features and characteristics of how technology could address your learner challenge. There are several resources that the module provides a starting point. I really enjoyed going through some of the links and I can actually see myself using some of these in the future. It’s a great starting point for teachers that don’t know where to start.

Finding a tool that will best fit yours and your learner’s challenge may take some trial and error.

Use SECTIONS Model to help evaluate its effectiveness. It helps you to think about all aspects of implementation.

  • Prototype

Test out your chosen technology. There are three basic steps: design, share and refine. This step can be very valuable before implementation. It would be unrealistic to implement a new tool without trying it out yourself and expecting the students to just figure it out. In the end, you could just waste time and not meet any of your intended goals. Getting to know how exactly the technology will fit into the classroom would be most effective. If it doesn’t work out the way you’d hoped you can refine and rework your expectations or use.

  • Connect

Now make the connection between the use of technology and how it relates to the curriculum or expectations. This will make for a more meaningful classroom and transform learning.

In conclusion, this process can be quite a time consuming, however, would be worth it in the end. The difference it can make for equity in the classroom and provide the possibility for all students to attain the knowledge and meet expectations is an asset. Following this model can help to redefine the learning experience and purposefully integrate technology in the classroom as per the SAMR model calls for. I think this module can be used to help problem solve for many needs, not just for technology integration. I think the path could be followed even for new policies or classroom rules before integration to work out all the kinks. I enjoyed working through this module and look forward to implementing it into my planning for a 21st-century classroom.

 

For my multimedia piece, I  made an infographic using Canva. Click image for larger view.

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To Use, Or Not to Use. That Is The Question.

I read the article Privacy Concerns for ClassDojo and Tracking Apps for Schoolchildren by Natasha Singer. This article is about the use of Behavioural Tracking apps to manage a classroom by Teachers. The article explains some concerns from parent’s perspective and teacher/administrator’s perspective.

There was more brought up in this article beyond the scope of privacy concerns. I think the bigger concerns that were made in the article was more of a reputation or feeling that can be imposed on the student by using a platform like this because it does keep this information in their database. As far as I know, if its anything like KnowledgeHook for set up the system only gets the students name and grade so concerns of privacy, I don’t think that any of the information can really be traced back to that specific student. Now for developing a reputation for the student, I don’t think that the apps will enhance or develop this “Problem Child” type of reputation. Teachers talk and each student has a file that follows them through their school career anyway so the reputation already gets predisposed whether it’s with the use of an app or not. My multimedia piece has included some personal experience but generally speaking, I see it in the classroom where a Grade 8 teacher has talked to me about how they remember when a student was in Grade 1 or 2 and they told me about the horror story even back then. However, just because the reputation is there does not mean we as teachers look at it and turn back to a high school version of ourselves and trust the rumors. It is a teacher’s duty to provide each student with equal opportunity to prove themselves in the classroom. With respect to imposing an emotional strain on students from explicitly having the students remove their own points and then having a negative sound heard by the entire class, there are other ways to address the situation. But again, this happens anyway with or without the use of an app. When a student gets addressed in front of the class because of their conduct a teacher may call them out in a split second reaction/decision or they will pull them aside after the lesson. My personal experience with this when I was in Elementary and Secondary School, the embarrassment to be singled out has actually been a motivator for me to behave the way I should. Maybe it’s not the best motivator but it worked. In conclusion, yes I think we can use these databases in the classroom and there’s not really a lot of harm to be done. It supports punishment and reward based behaviours.

I actually looked into using a tracking app like this for my class last year. I looked into using ClassCraft. I honestly thought it looked like fun and wish I had something like it when I was in school. However, I did not end up engaging with it because it seemed like it was a lot of work on my part and I just wasn’t ready for that while lesson planning. I had never considered the scope of which these apps could really effect a child in the long term. Teachers having potential access to the database following the student through all of elementary and high school. I do hope to use it moving forward but I’m glad I read this article because now I can make a conscious effort to take all the precautions necessary prior to trying to implement it into the classroom.

For this reflection, I downloaded a software called Mindjet MindManager and basically, all it allows you to do is some mind mapping. I found it fairly simple to work with and didn’t take me long to make at all. The hardest part was trying to make sure it looked organized by just rearranging arrows. Overall, I would probably use this again. I would have liked to add a legend but the program does not allow me to so look below for a legend to help guide your viewing experience.

 

Click picture for larger viewing. 

Prior to viewing:

  • Yellow: Basic Description of Class Dojo
  • Purple: Parent’s Perspective
  • Blue: Teacher’s Perspective
  • Orange: My Perspective Weighing out the Pros and Cons (my verdict is YES)
    • Red is YES Path & Green is NO Path
  • Dotted Lines: Display some overlap amongst the different perspectives or ideas.

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The Ghosts You Chase You Never Catch

I chose to read “Digital Ghosts in the Modern Classroom” by Ashley Hinck and I chose to use Canva to create an Infographic. In a nutshell, the article is about the dangers of linear thinking and processes in the classroom that limit digital literacy while also limiting making, development and creative thinking.

I chose the Infographic platform because I thought it would be fairly simple to use and I figured it was really just a mini poster and I have some experience making posters so I figured it’d be an easy platform as my first one. I also felt although there was a template made for me I could still modify the layout the way I wanted.

In reality, using this platform was simple to move things around apart from the fact that I was working in a small space I sometimes had difficulty selecting the correct box to edit (then I learned about the zoom feature). When it came to the creativity side of things I had to be a bit more creative, their frames would cut off my pictures and I couldn’t really adjust so I had to get creative and use a form of photoshop that I have to be able to create the look I wanted. Overall,  I had a lot of fun making this and the challenge to making this artifact was that I had to condense the information presented from the article as much as possible to fit and then had to make it more visually appealing. My process consisted condensing these sections first in words and then see where I could remove the words and replace it with pictures. In the end, I think it turned out pretty well and it’s a nice snapshot of the information. I think this could be a great tool in the classroom to make it visually appealing and hit the main ideas.

Since there was restricted space it was difficult to put a full explanation or reflection. However, I have lots of space here. The student belief that internet is important for the future is valuable but their simple drag and drop one path fits all outline is not feasible for the jobs that we are preparing students for. I think I have adopted this one path mentality when it comes to doing assignments, probably from my own experiences as a student much like this article is outlining. Making the adjustment is important for students to be able to be makers, creators, and problem solvers. Taking this to the classroom I will encourage failures and successes to be able to stop this cycle. I will reduce worksheets and structured learning and increase their creativity to develop their own set of worksheets, and develop new ways of learning in the class.

 

Artifact (since Embedding it wouldn’t work) ?

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  • UPDATE: This platform is not sharing friendly!
  • Just kidding it’s the WordPress that’s not nice; artifact below

 

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