I want to be a TECHNOLOGIST when I grow up

Thanks to extend by ecampusontario, teachers now have access to an exact pathway to follow in order to become a “technologist”. The technologist module is just one of several free resources that teachers have access to. With major advancements in technology it has become more important than ever that we develop our digital literacies and provide the proper tools and resources to help our students do the same. When teachers decide to bring a digital aspect to their classroom they must ensure that this is something the students can handle. Digital literacy involves using technology safely and responsibly, and so teachers must be sure that the safety and privacy of their students will never be in jeopardy. Once the teacher knows the learners have the digital literacy needed, technology can easily be implemented. Digital literacy is ongoing- we continue to learn and develop it as we continue our digital practices.

The technologist model offers definitions of important terms including digital literacy and design thinking, with in depth descriptions and external resources for each of the previously mentioned topics. Furthermore, the module analyzes the 5 steps associated with design thinking; empathize, define, ideate, prototype and connect. As defined in my infographic below, empathize encourages teachers to put themselves in the shoes of their learners and understand where they may have challenges. Define involves targeting specific problem areas that your technological tool will solve or address. The next step, ideate, is when teachers will form the main ideas of which they will use the tool to demonstrate. Next, teachers will create a prototype that acts as a rough draft, allowing them to experiment with their tool before implementing it. Lastly, connect requires teachers to make connections between their technological adaption and the curriculum topics they would like to display to their learners.

When I first began to review the technologist module I was having a hard time fully understanding what was meant by design thinking. Design thinking is a somewhat complicated idea that involves designing a product that will help your learners find a solution to a problem or challenge. Design thinking is human-centered. This means that those who are involved in the creation of the final product will be the ones who benefit from it. As previously mentioned, design thinking follows the steps outlined above; empathize, define, ideate, prototype and connect. Following these steps and experimenting with the final product will help teachers develop a stronger digital literacy which they can use to further their students learning.

The design thinking model reminded me of one of the articles that our first multimedia assignment analyzed, Digital Ghosts in the Modern Classroom by Ashley Hinck. Hinck discusses how important the process of trial and error is, and how learning from mistakes can lead to some of the best learning experiences. The design model steps, particularly the prototype step, involves constantly testing your ideas based on the information you have gathered and experimenting with your product. This involves making mistakes, learning from them and re-developing the product before implementing it into the classroom. I also realized that the design thinking method could be compared to the scientific method (outlined in the image below). Both involve gathering information to form ideas, testing those ideas and making changes based on what you have observed. Incorporating design thinking in science could help students take the scientific method, and inquiry based lessons and labs, to the next level. Science is actually a very creative process, which is something many people don’t realize, including students. In the future I would like to try to incorporate design thinking into my science lessons and labs to bring out students creativity. I feel that introducing them to this method will not only help them develop their digital literacy, it will also allow them to view science concepts from a different perspective and make complex concepts easier to understand and visualize. Design thinking is something I had never been exposed to previously. My high school and grade school teachers never made it far beyond the substitution portion of the SAMR model and they probably were unsure as to how they could integrate technology to modify or redefine a lesson. For a new teacher with mediocre digital literacy, the design thinking method makes technology integration less intimidating to me and really helped me to understand exactly how the integration process can be executed. In the future I will refer back to extend ecampusontario’s technologist module to give my students the best learning experiences possible through the integration of science and technology.

For this multimedia assignment I decided to give Canva a try. I recently used Piktochart to create an infographic for another course and wanted to see how these two sites compare to one another. Canva was extremely user friendly and straight forward. Once I figured out the text that I wanted to include in my poster it did not take me long at all to organize them on the poster template that Canva provided. The template I chose was basically just a navy blue background with some decorative images at the bottom so I had creative control to add in all of the text and images in anyway I liked. Both the multimedia poster below and the design thinking steps image above were created on Canva. I really enjoyed using this platform and will definitely consider using it again for future assignments!

Technology in the Classroom!!

Taking a look at the Technologist Module of eCampus Ontario was interesting. The module was really informative in different aspects of teaching.

Technology in the classroom is an aspect will continue to grow. It is important for teachers to keep up with the evolution of technology and be open to the idea of incorporating it into their lessons. The two most important aspects of this module, I found, were design-thinking and digital literacies. It is hard to incorporate technology without thorough knowledge on what you are using. Once the knowledge is gained, being able to bring it into a lesson and your classroom takes some time. Understanding your students is important in order to ensure their participation with technology. Using technology in younger grades is a little more on the risky side where as bringing it in with grade 4, let’s say, and up, they would get more from the tool used.

As I mentioned above, it is important to use these tools effectively and that is an aspect of digital literacies for teaching. Digital literacies are used a number of different ways and have the ability to locate, use, summarize, evaluate, create and communicate information. These can all be done with the use of digital technologies and web-based platforms. Digital literacies also help with engaging in online communities safely, responsibly and ethically. It is important for teachers to understand that digital literacies are an ongoing process and can always use improvement.

Design thinking looks into a toolkit to get users engaged in creating and experimenting in order to find new ideas. With these ideas, it is important to get feedback so that the ideas can be improved. Design thinking is human-centered meaning that the ones that are benefitting will be involved in the design. This type of thinking can be beneficial for involving learners in finding solutions to problems that they are aware of. There are many methodologies and approaches with design thinking that I will be talking a little more about. They are: empathize, define, ideate, prototype, and connect.

First off, teachers need to empathize. Not all students will benefit from the use of technology and it is important to use a variety of platforms. All students’ needs are different as well and understanding your students is the best way to know if technology will help or not.

Next is define. This step focuses on identifying a problem and/or challenge based on the discoveries about your learner. This is the most important because it is the first step in finding a solution. The empathy map is used here as it will help you easily define your learners challenge. Bringing one problem forth is the primary step in continuing with this process.

The third one is ideate. This step is where building the ideal features and characteristics occur. This is where new possibilities happen with practicing on different platforms to reach your students. The big question here is “How might I?”.

Now looking at the fourth one that is prototype. At this step, with the chosen technology, it is time to design a prototype of the creation. This is where you put a “small tangible creation” in front of your users instead of just talking. The three basic steps are: design, share, refine.

Lastly, it is important to connect to curriculum. Though technology is ideal to use in the classroom, ensuring that it will connect to the curriculum is a necessity. At this step, a teacher should map and clearly sequence the instructions for the learners. Different elements and linking the activity to the learning outcomes need to be clearly indicated. If there is a time where the technology creation could not be connected to the learning course learning outcomes, then it needs to get some attention.

For this multimedia reflection, I went back to what I used for the last one which was a sketchnote. I had a great time using it for the last reflection and decided it would be the best way for me to demonstrate what I gathered from this module. The first aspect that came to mind was technology in the classroom, hence my title. I chose to use the subtitles from the module as my key words for the sketchnote because they were the most important in this module. I chose to look at pictures based on what was in the module and incorporate them in my sketch. Please enjoy the sketchnote posted below.

Is Design Thinking That Different Than What We Already do as Reflective Practitioners?

Firstly, I want to start by talking about the format I chose to use to do my multimedia reflection on the Technologist Module because it was very frustrating, and I need to get it off my chest. I decided to do a video because it seemed to me that it would be straight forward, and it shouldn’t be too hard to find a software that will give me what I want. Four programs later and I managed to get as close as I could to what I envisioned, with a huge watermark across my video to not have to pay for the program… but let’s not talk about that… Go figure, the only good program is a freemium platform! It also took me several takes for every clip that I have. Having recently had my wisdom teeth removed and losing sensation in half my tongue, as a result of the surgery, it’s hard to properly articulate words. To add onto that, I really didn’t know what to say, so that affected how many takes I had to do. Thankfully we don’t have any more multimedia reflections to do, but I would not do a video again. It was definitely more of a headache than anticipated.
That brings us to a point I mentioned in my video that I want to further talk about now that I’ve struggled to create my video. That point is the one I made about the lengthy process prototyping might be. I felt this while creating my video. It was an extremely lengthy process, and I didn’t even have to continue to change it to accommodate learners. I must say, I don’t have a great deal of digital literacy, as I had mentioned in my first blackboard post, but I do feel I have enough to work my way around certain programs, it just takes me a little longer because I have to research how to achieve certain aspects. I believe it would be absolutely exhausting attempting to continuously work on the prototype to make it perfect, only to have to work on it again with another group of learners. I do realize that even without using technology, as mentioned in my video, that differentiated instruction is important, and that you should constantly be reflecting on your lessons and updating them; however, the incorporation of technology in this process would make it very difficult. And as I mentioned a few times, you have to find the right technology for your classroom for it to work and be appropriate and accommodating.
I do believe that incorporating technology in the classroom is very important to keep students engaged and in the future I will try my best to ensure that I follow the design-thinking, in more than just the incorporation of technology in the classroom, since it’s a good approach to follow for every aspect of teaching.

 

Using Technology in new age

Education is sharing of ideas, using technology modules, access to personal data and using several available resources for learning like the internet.
I found it very boring when I teach same course over and over again especially mathematics and Science at grade level without using a new approach or adding something new to create interest from my students. There is need to incorporate technology for the benefits of students using varieties of platforms that can make learning enjoyable, integrating technology in a way that will benefit the learners.
The Technologist modules which is available through the Ontario Extend is a good platform to introduce technology that will benefit learners digital pedagogy.
As a teacher,i see the effective use of the module coupled with extensive interaction with colleagues,using various on-line platforms to obtain information and creating personal data for inferences, as a far reaching approach .The completion of the technologist module extend which is available through Ontario extend , a great achievement completes the whole process.
The module helps to use and integrate technologies in a way that supports,facilitate and enriches learning experiences.
Whereas digital literature is complex, but with the use of technology tools very effectively to address specific challenges through ability to locate,use, summarize,evaluate,create and communicate information while using digital technology and web based platforms has revolutionized digital learning.
How do we get started?
Design thinking toolkit is our start up. It helps users in creating and experimenting to spark new ideas and then use feedback to improve those ideas.We shall be looking at this approach as demonstrated in the design thinking module below;

https://www.powtoon.com/my-powtoons/#/

The five design thinking module start with EMPATHY;The listeners,users or learners we ask questions,what do they want?The need to identify with would be users,learners,listeners and what they want.The need to empathize with would be users,identify a challenge that could be solved through purposeful use of technology in our curriculum.All these come through feedback or share such resources with our colleagues for solution.DEFINING the learner challenge is the second module; It identifies a problem,or a challenge observed from learner and suggested the following to make amends;a)provide focus and frame the challenge,b)We inspires others around us as an entity,c)lay out your process and ask for ideas,d) have ability to capture the heart of users,e)help in conjunction with others ability to deliver the right concept.
IDEATE the third module asks questions about how do i build an ideal feature and characteristics of how tech can address the learning challenge-mind mapping with guidelines being the surest approach.PROTOTYPE,another level module chosen technology helps design a chosen prototype that works on three legs;Design,Share,and Refine.The last module being CONNECT to the curriculum the exercise,and how it be used to integrate technology in the curriculum is the final stage and how it will integrate into curriculum? a big challenge.

Totally Technological

Ontario Extend offers an online technology module known as the “Technologist Module“, which informs educators on how they can use technology to identify challenges that some learners face and how to utilize these platforms as a potential solution. The technologist module was a unique and interactive program to inform its users on how technology can be used to assist educators and lead to an increase in student achievement. Overall, the technologist module was divided into various sections and talked in-depth about the design-thinking process. The module divides the design-thinking process into six main sections: empathize, define, ideate, prototype, connect and test. Through these various sections, users were walked through how these can be used to enhance the use to technology within the classroom. I personally enjoyed going through this module since it included a lot of great examples of how to utilize technology in the classroom and ways that technology can allow for differentiation, where some other traditional forms of teaching may not. Secondly, I think that the huge movement and push towards technology in the classroom is only going to continue to grow and as future educators it’s extremely important that we are aware of the numerous technologies out there and exactly how they can be used to our advantage.

The artifact that I decided to engage in for this Multimedia Reflection was a Twitter Essay. For my first reflection I completed a sketch note, which was not technological at all. For my second reflection I completed a Powtoon, which was extremely technological. Now for this third and final reflection, I have decided to complete a Twitter essay. I believe the Twitter essay to be a good combination of technology and traditional methods. I was able to create my essay and articulate my thoughts the way I normally would on pen and paper; however, I was then able to insert them in a Twitter feed with the use to pictures, GIFs and other visual aids to make it more appealing. Also, my Twitter essay can now be seen by many other Twitter users around the world, who all have the opportunity to retweet my posts to all their followers; therefore, it allows for a many-to-many communications, something that pen and paper would never allow. Overall, I had a great time creating the Twitter essay. I did find it hard to articulate all my thoughts in approximately 200 characters and I found myself editing my posts a lot to make sure they were the right fit. However, I did thoroughly enjoy all the GIFs I was able to place into my feed. I hope you guys enjoy it as well! PLEASE CHECK OUT MY TWITTER ESSAY BELOW 🙂

Technologists Assemble!

Hello everyone!

It has been a minute since I was on here! For my final multimedia reflection, I decided to return to Piktochart and see if I could improve from the very first infographic I made. I think I succeeded, but only time will tell! For this reflection, I took a look at the Technologist Module off of the eCampus Ontario Open Teacher Modules.  So without further ado, here is my infographic:

I really enjoyed reading through this module and learning more about the design-thinking approach. I definitely think that it is something beneficial that could be easily incorporated into classrooms when teachers are looking to become more “tech savvy” and encourage their students to broaden their horizons as well. The first step in this approach is to empathize; understand what students need and what needs to be solved. In doing this, we must ensure equality and equity for our students. This can be in terms of implementing differentiated instruction, or universal design for learning. This first step is the crux of the rest of the approach because if we, as educators, cannot identify the problem, there is no hope. Following step one is define – define your problem, or what you wish to solve. Following that is ideate – come up with any and every idea! Write them all down on sticky notes, map them all out in a mindmap, or just jot them down on a scrap piece of paper – the sky is the limit! After writing down all your ideas, plan your prototype. Experiment, explore, and dig a little deeper than before (didn’t even mean for that to rhyme but look at me go!). Here is where you have the ability to work out any kinks your plan may have, revise, refine, and try it again. The last step is the aim of this whole module – to connect and integrate technology into your classroom! This will hopefully be done successfully, but if not, go back to the drawing board!

I think that this approach to technology integration is great and can be used in any classroom. All teachers need is something they want to improve, and there is always something we want to improve. This approach is also human-centered, so the people who help to design it, are the ones who directly benefit from it…if that’s not a win-win, I don’t know what is! Make sure it ties into your curriculum, make sure that it is accessible for all your students, and make sure it works, follow all those steps and you have successfully integrated technology into your classroom and improved your overall classroom experience! 🙂

Thanks for checking this out!

Courtney M.

 

 

 

 

Technology Isn’t as Scary as it Seems!

This post will explore the Technologist Module on the E-Campus Ontario website. This module is for educators to learn how to integrate technology into their classrooms in a way that enriches learning experiences for students. The module is divided into several sub section, and the overall goal of the module is a walk through of how to take a design-thinking approach in your classroom with the help of technology. The design thinking approach has 5 sections and each of these sections is a different tab in the module. Each tab has a technical explanation of the step/approach and also includes an “extend activity” that is an example of how the achieve this step in the design process.

I found this module very useful. As someone who has always found incorporating technology in the classroom very taunting, this module is definitely something I will use when it comes time for me to use technology in my next practicum. The extend activities provided hands on examples of how to apply what is being explained at the beginning of each section to give teachers a starting point if they are overwhelmed when it comes to incorporating tech into the classroom. I found the technology integration process that is suggested in this module is very realistic and could easily be adapted to any subject area. I do believe that technology integration is an important aspect of todays education because times are changing and technology is becoming such an important tool.

To better represent the information this module contained & my thoughts check out the mind map I created!

Check out my Mind Map! 

Put Learning First

For my final multimedia reflection, I chose to create an infographic using Canva to summarize the key points of the Teacher for Learning Module from the eCampus website provided to us during class time. I chose to design an infographic for my third multimedia reflection because this is a visually pleasing way of conveying the main points of the Teacher for Learning Module. I enjoyed going through the creative process trying to find the proper layout and design for this post. I also enjoyed scrolling through the clip art to try and find the right image for each section of the module. I did find difficulty with some of the text boxes and trying to get used to how the clip art worked. I also had a difficult time adjusting through font sizes and entering new text boxes. All together, I would not say Canva is the most user friendly product when designing posters and visual aids but the final product, in my opinion, always looks clean and professional.

The overall goal of the Teacher for Learning Module is to ensure students are not just memorizing and regurgitating material. The point of this module is to ensure students gain a deeper understanding and appreciation of the material just as the educator does. This is crucial because there are an endless amount of teachers and educators that have a great passion and appreciation for the material they are trying to deliver to students but fall short of this delivery and assessment scores exemplify this. It is crucial for us as educators to make this profound connection with students because this is where true “Learning” and comprehension of the material presented can take place. As a student, I have seen teachers suffer this pitfall of education and it can be extremely troublesome because it hinders relaying further material. I have also experienced this pitfall in my own practicum experiences. This module is broken down into Seven Segments which give educators a background on how to connect the material with students effectively, and further build upon these lessons progressively using differentiated instruction.

These Seven Segments include:

Prior Knowledge: Focuses on the previous misconceptions and knowledge students bring into the classroom at the beginning of an educational experience. This can be either beneficial of detrimental to the overall experience of the student. New material should be connected to previous knowledge in an effective manner to ensure for effective comprehension of the student.

Organize Knowledge: The way we present information and how we subsequently categorize new knowledge can make dramatic differences in our students’ learning. We can help learners to make sense of new information by being explicit about how we suggest information fits with prior knowledge. Universal Design for Learning acknowledges that there is great variation in how individuals learn. Two major points of Universal Design for Learning:

  • Learning should be designed to be accessible to everyone
  • The general premise is that information should be conveyed in a variety of ways, known as “multiple means of representation.”

Motivation: What drives you to do something? What drives learners? Motivation is a complex topic that has been studied in many contexts and has many variables. However, there are a few things you can do to make stronger connections for students to motivate them to learn. Motivation can determine, direct, and sustain what students do to learn. Consider the acronym WIIFM (what’s in it for me?). You can use WIIFM as a helpful lens to consider your students.

Mastery: This principal is all about breaking down what we believe to be the most trivial of concepts to essentially those who are at a novice level. One of the most difficult aspects of deconstructing the skills and concepts associated with achieving mastery occurs when dealing with “threshold concepts.” These are often essential concepts in the discipline that must be understood in order to achieve mastery but are extremely challenging because once you fully understand them it is almost impossible to conceive of the topic without them. This is often described as an “expert blind spot.” If you have an expert blind spot, it’s difficult to break down the concept into its component parts because your thinking has been irrevocably transformed. It’s our role as educators to try and remember this.

Feedback and Practice: Feedback is most effective when it is provided at the right time for the learner. Often we design our assessments at the end of the learning to measure the final product, and we do not provide sufficient opportunities to scaffold learners toward the goal. The latter is known as formative assessment and can be immensely beneficial to you as a teacher in determining if your learners are on track. It is even more important for your learners to discover for themselves how well they are doing and how they can improve in particular areas.

Climate of the Course: This segment involves creating a safe and inclusive classroom climate for information to flow and effective comprehension of material to take place.

You can promote positive climate in your classroom by:

  • Providing opportunities for small-group learning and interaction.
  • Listening carefully.
  • Offering opportunities to be heard.
  • Providing an environment that makes uncertainty safe.
  • Examining your assumptions.
  • Being respectful and inclusive.
  • Considering cognitive, psychomotor, and affective domains.

Metacognition: 

Self-directed learning and actively taking the time to reflect on one’s own learning is described as metacognition. Developing metacognitive skills through deliberate practice and embedded checkpoints fosters intellectual habits that are valuable across disciplines. These checkpoints should occur at the beginning of the learning where students are encouraged to practice task assessment and planning. Metacognition should continue through the evaluation of the outcomes and adjust approaches accordingly.

Strategies to promote Metacognition:

  • Be explicit; indicate what you don’t want; provide performance criteria.
  • Provide opportunities to peer and self-assess; practice; and give feedback.
  • Ask your students whether the answer they provide is reasonable given the problem.

 

-Anthony Cervi

#UWinDig

 

Step-by-step guide to being a Technologist

The Technologist module by eCampus Ontario presents the scenario of a Teacher looking to make their classroom atmosphere more engaging through the use of technology. The first and most important key term in the module refers to digital literacy. It is important to understand one’s digital literacy before incorporating any technology into one’s lessons. Developing one’s digital literacy is an ongoing process with which technology will continue to grow. It is also important to note that technology is best incorporated with design-thinking, where students share in finding a solution to their problem. This module offers a 6-step process in design-thinking which I outline in the attached Youtube video. These steps include:

  • Empathizing with your students and their needs
  • Defining the challenge that faces your students
  • Form an ideal way technology will be incorporated
  • Create a prototype
  • Connect it to the curriculum
  • Test your creation

These steps are easy to follow if you understand each along the way. I will let my video explain each in more detail, but ultimately it is important to choose a form of technology that will blend seamlessly into your classroom. One that can be understood and used by most if not all learners and will help resolve a challenge that may be facing them. It is important not to pick a new website or app that you may not be comfortable with, if you do not have any means of learning it beforehand. The best creations are refined before entering the classroom but are still simple enough to understand that students will be able to catch on quickly.

In this multimedia reflection, I decided to try out iMovie and make a YouTube vlog style video. I am happy with the outcome and had a blast creating something that I found amusing and hope that others will, too. The video ran longer than my original script had accounted for, so I had to cut a few elements from it. After some edits, I remained in the 5min range, so I am not too concerned about cutting much more out of it. iMovie is simple to use for Mac users, and I recommend it to those who are just trying to go for a rant style video over something technologically savvy.

TECH-nical Foul!!! ADD SOME TECH!

My reflection was based on the Extend scenario from ecampusontario.ca, and the platform I used was Powtoon The scenario talked about how people or in general teachers can incorporate technology into the classroom. The link talks about a design-thinking approach in order to incorporate technology more as a teacher. The methodologies and approaches that it talks about include Empathize, Define, Ideate, Prototype, Connect and Test. If you follow these steps and follow the module checklist you will have the concepts, ideas, and tools in order to incorporate technology as a teacher. Empathy means understanding the learner’s needs and wants and making sure you are incorporating differentiation. As a teacher, it is important to make sure inclusion is key in terms of incorporating technology into any setting. Define involves understanding problems as a teacher and make sure the goal of incorporating technology is to help the students as a whole. Ideate involves brainstorming in order to come up with an idea to start planning on what type of technology is necessary; mind mapping is a great tool to use. Next, you come up with a prototype that involves you designing, sharing, and refining the technological product so that it is worthy to share and incorporate in class. Finally, you test your prototype and get feedback that you can use for the future in order to make the final product. During this whole process, a checklist can be used to make sure you are following all the design-thinking approaches.

The artifact that I used to illustrate how to incorporate technology as a teacher was Powtoon. This was the first time using this platform, and I have some mixed emotions of it. I wanted to try this platform because it is a great way to show a slideshow but in a more technological way. What I enjoyed about this platform, was that it came equipped with premade items to use such as premade slides that came with relatable material on them and figures. I first started using it, using a MAC computer, and I was very frustrated because it did not have a mouse to click on all the items and I had a difficult time with it. However, I was able to finish it on a Windows desktop computer with a mouse and it became easy after a while to go through the slides and add and delete items that you did not want. I think the most difficult thing about this platform is trying to time every item just right so that you can read the captions that you have. I think access to an easy tutorial on how to do certain things would be nice. I noticed a lot of the features I wanted to use cost money and you needed to sign up for a subscription in order to use it which was unfortunate.

Looking at the experiences while teaching, I try to incorporate technology every day. In my classroom, every morning for math I used Kahoot to ask questions in teams; the students love the fact they can use technology to answer questions and it a way to promote competition while learning. Many projects I did with many students involved the use of computers/tablets to do research. I even had them create artifacts at one point to make menus for health. Whenever I get a chance I try to incorporate technology because technology is only advancing and the students are advancing with the technology and love using it, and I believe students will learn better with tools that they are familiar with and love using already. I have never really thought of using the design-thinking technique, however; without trying the approaches are always covered.  I understood that the children love using technology and empathized with that and understood I should incorporate it when I can. I noticed that the problem is that many students were off task and when had the technology they were more focused. So, I came up with an idea to have technology in the classroom every morning. I came up with my prototype being the Kahoots to test if they would pay attention more and work together because could relate with technology, I definitely made sure every question I did was connected to the curriculum, and I tested my idea of having students work together as teams with the tablet to answer questions, and it worked. So, in conclusion, I have seen the design-thinking approaches work and I will keep on using the steps the design-thinking approach offers to include technology in the classroom!

Visit my Powtoon!

Update February 20th, 2019 NOTE: *Not paying for the subscription for the product altered my final product! So I found out that after publishing the final product that the templates that I used were free of charge but embedded in them were tools that are only allowed with the subscription, so my final Powtoon that you are viewing does not, in fact, look like what I produced. This is very upsetting because what people will view will look like there are pieces missing, when in fact it is a way better artifact than what is portrayed. There should have been some sort of warning for this that was more obvious. I was able to go back into the Powtoon site and edit the artifact so that every slide would work! Yay!