Learning From Failures- The Need for Digital Pedagogy

For my digital artifact I created a twitter essay discussing the article Digital Ghost in the Modern Classroom by Ashley Hinck.  Hinck felt that template based digital media platforms have shaped the minds of the youth who have grew up using them.  Similar to many aspects of the education system, these platforms are linear.  They follow steps, theres always a working product or a “right answer,”  and the simplicity has made students shy away from the trial and error process.  It is important for for educators to encourage students to use platforms such as HTML, where you don’t follow steps but instead create.  Students need to learn the value of failing in the learning process.  Students need to learn that trial and error are important aspects of growing.  Critical digital pedagogy will use platforms like HTML to help students grow into creators and develop a voice.  Many aspects of this will benefit students cross-curricular, as they are not just simply learning technology.  Creativity and being able to learn from failures our great qualities that will help students develop into well-rounded learners.

Here are some highlights from my twitter essay, please use the link at the top of the post to view the essay in its entirety.

Thanks,

Joseph Power

A How-To Guide to Avoid Digital Ghosts

I had the opportunity to read the following compelling article that was written by Ashley Hinck, on how to avoid digital ghosts in the modern classroom.

Digital Ghosts in the Modern Classroom

Now after reading the article and if we’re being completely honest… When I first entered this class, I felt exactly the same way as many of students did entering Hinck’s class; hoping to learn about the basics of technology so I could implement it in the classroom one day. However, with further exploration of the article, I, along with the aforementioned students, came to understand that the way we have understood, explored technology and attempted to become the digital pedagogues that Hinck talks about, is obviously lacking. Hinck explains that the way students have become accustomed to technology relates to the banking model of education. Students are considered blank slates that the education system needs to fill with standardized tests and textbook reading, all while creating educational robots.

This expands upon the way that students use technology; they stick to what they know, limit themselves creatively with the shortcut/template options and hope and pray they followed the right steps to avoid failure. Yes, it is possible to have some imagination when it comes to these predetermined templates, but students still have to ensure that their creativity fits. It is unfortunate that these applications and technologies are programmed this way because it limits innovation, creativity and openness for students. Hinck concludes with ways in which we as educators can make the transition from the step-by-step linear instruction to a more open-ended, discovery-based way to implement technology in the classroom, and ultimately learning in general. If we give students the opportunity to try, fail, revise and succeed, students will be better equipped to become makers, creators and critical thinkers.

 

 

 

 

As you can tell from my infographic below, I have chosen to create a poster that highlights the different views that Hinck expressed in her article. Like I previously mentioned, the beginning of the article describes a more standardized form of education whereas the end it transitions towards authentic education and I found this infograph to be extremely helpful in getting my points across about these issues. I can conclude that I have definitely learned that the best way to shape critical thinkers, creators and makers, is to implement more discovery-based technology and let students try and succeed on their own.

-Leslie Webber

To Standardise or Not To Standardise, That is the Question-Thomas Merritt

Digital Ghosts in the Modern Classroom

Throughout Ashley Hinck’s brilliantly written piece, Digital Ghosts in the Modern Classroom, readers are transfixed by her ability to depict one of the most profound fights within the field of education, standardisation versus authenticity. This, as depicted in Hinck’s article, has remarkable implications both for students and educators. For the former, the battle of standardisation versus authenticity shapes their entire outlook with regards to learning. If standardisation remains, the belief of a binary right or wrong will be ever present within both their educational and personal lives, thus, robbing students of their creativity and their ability to learn from trial and error. For the latter party in this titanic struggle, this educational matchup means that teaching styles and years of practice may have to be altered or abandoned altogether. Thus, it is easily discernible that the main theme of Hinck’s Digital Ghosts in the Modern Classroom has both important short and long-term consequences.

If teaching professionals wish to stand by the established orthodoxy of Standardised Education, students’ outlook on education, and indeed life, could be characterised by, as Hinck stated in her piece, “disconnect between their expectations…and what they actually encounter.”

However, if Standardised Education is archived into the annals of educational history, teachers can usher in a new age; this brave new world of education would see students free to experiment, use trial and error methodology, and make mistakes.

From the reading of Hinck’s article, it is overtly clear that she, along with a myriad of other educators, wish to see education traverse the path offered by Authentic Education. 

Please enjoy the video below.

Cheers,

Thomas Merritt

https://ctl2.uwindsor.ca/uview/show/38561603E104E33C/

Identifying and Getting Rid of Digital Ghosts

Digital Ghosts in the Modern Classroom written by Ashley Hinck, explores the influences left behind by shortcut/template websites and platforms on students while in the classroom and in their everyday lives. Students often times don’t realize they have such limited choices because it’s what they’ve grown accustomed to when constructing social media posts or taking a SnapChat and adding a filter. Similarly, students don’t have as much freedom when creating in the classroom either. The shortcut/template platforms used by teachers allow the students to incorporate some of their own work as long as it fits in the predetermined spaces within the selected template. These learning apps and platforms invite students to follow the directions, get the right answer, turn it in, and get praise. Although many teachers will claim to be moving towards a more authentic way of educating children, either purposely or without knowing these websites and platforms used by teachers reflect the old way of teaching and learning, which views students as containers to be filled with the right answers by teachers. Unfortunately even when these platforms and websites are absent from classrooms they are still affecting student learning, instead we as educators need to help our students move away from users of shortcut/template platforms to makers, creators and critical thinkers.

I chose to use a Sketchnote to respond and reflect to this article. Sketchnotes are essentially purposeful doodling and are much a method of notetaking as they are a form of creative expression. I chose this medium for my response because after exploring a few of the other options I was a little intimidated by needing to create something digitally. Additionally, after reading the article which spoke about online platforms limiting creative freedom I felt as though this medium just made sense because it would allow me to get my genuine untouched thoughts across. If I were to use this medium again for a similar purpose I would spend more time brainstorming and planning my Sketchnote before getting started.

A few thoughts came to mind while reading and reflecting on this article. First, the education system is a taking a big step with trying to incorporate STEAM into the classroom but these digital ghosts seem to directly contradict the STEAM approach. STEAM is about incorporating the arts into math, science and technology but by using these shortcut/template websites and platforms we are limiting the range of creative freedom for students trying to create when using technology. Secondly, I think that we need to give students the tools to critically reflect on these platforms on their own. By teaching our students to think critically and analytically they can start finding these digital ghosts themselves and find alternative ways to create digitally that allow them to use all of their own authentic ideas.

Digital Ghosts Sketchnote – Please open this link to view my artifact, you’ll also need to flip the image to view it I couldn’t figure out how to make it stay that way after I saved it.

Christine Belcher

A Shift From Standardized Education

Although teachers have been increasingly incorporating more and more tech into their classrooms, does this really mean that we are in an age of digital literacy and authentic education? According to Ashley Hinck in the article ‘Digital Ghosts in the Modern Classroom’, we have yet to take the leap away from standardized education. Efforts to create digital literacy within the classroom environment often involves template-based web applications. These applications are useful for getting students antiquated with tech, however, they do not allow for much exploration or creativity.

I believe that in order to have students become truly digitally literate, we need to provide them with the opportunity to explore and create. The elimination of these templates will surely result in some failure, but it is important for students to understand that failure is an essential part in the process of learning. This shift from template-based learning to active exploration will help us to achieve the shift from standardized to authentic education.

“Hello” It’s Okay to Fail

Hey everyone,

I hope you are ready for a parody because that is exactly what you will find below.  The first half of the song is more of a summary of the article we read for class which was titled “Digital Ghosts in the Modern Classroom“.  The concept of the article was that students have lost their ability to be creative and are not as willing to accept failure.  I think Ashley Hinck’s concept in her article is captured when she says “The assumption that digital media making has linear, standardized steps also affects students’ perceptions of the process of making itself. It turns any problems students encounter into failures, and each success just a predictable step toward the more important final product. ” I think this was the main concept Hinck was trying to convey when she talked about template websites causing students to feel like they are failing.

The second half of the song is my reply to the article.  I agreed with some of the ideas surrounding the main point, but ultimately disagree.  I don’t think the template style websites are the reason students are afraid to fail.  Students have been afraid to fail for longer then the template websites have been around.  I also think that students can take the pre-made templates and make them their own.  I did try to enhance my understanding of Hinck’s view by using a template website.  I used IMovie and YouTube for this video.  I was able to take the templates and completely make the video my own.  I did come across challenges as well such as synchronizing my singing with the video.  Although I hit some road blocks I was never afraid to fail, which is more of a reflection on the way I have been taught rather than types of digital technologies I have tried.  I never felt hindered in my creativity from selecting to use a template website as defined by Hinck.  I don’t believe there is lack of creativity solely because of template websites.

In my classroom I hope to facilitate exploration through digital technologies and analog technologies.  I want to be able to encourage my students to try and use new tools without pressure of being right or wrong.  I hope that in my classroom students feel excited about learning new tools and feel encouraged to be creative.

Steph

ATTENTION TEACHERS: Are Your Students Content Creators?

Guess What! Students are not taking full advantage of technology and are actually hindering themselves from evolving as learners and more specifically content creators. The more surprising part comes from the fact that teachers may be actually encouraging this to happen, without even realizing it! In order for students to be using technology to its full potential as an aid to help them reach their full potential, they need to shy away from pre-constructed templates and move into programs that allow them to be active content generators. As teachers, we need to be sure we are fostering our students creativity and encouraging them to play an active role in their own creative processes.

Below is a Powtoon I have created reflecting on Ashley Hinck’s article published in Hybrid Pedagogy entitled “Digital Ghosts In The Modern Classroom“. I had a really fun time using Powtoon as a form of multimedia technology, until it told me that my video couldn’t be longer than 3 minutes long. In Powtoon’s public documentation it says that animations created on their free platform can be up to 5 minutes, however this was not the case. That is why I have attached two videos, a part 1 and a part 2. Aside from this minor bump in the road while using this program I found Powtoon easy to navigate and use. There are many different formats, fonts, colours and characters available for creative expression and importing music/voice recording was simple (as long as your file was in an mp3 format that is). Overall, I would recommend using Powtoon to anyone that is willing to put in time to create an animation essentially from scratch.

I hope you enjoy my two-part animation summarizing Hinck’s article and my thoughts and reflections on the content.

Keep being content creators everyone!

– Faith Hudvagner

 

EXTRA! EXTRA! Drag-And-Drop Technology Is Dead!

Okay, maybe it’s not dead—but it’s definitely dying in the classroom setting.

According to Ashley Hinck in the article Digital Ghosts in the Modern Classroom, we must use technology to allow students to create without setting one clear end result. Below you will find a sketchnote I made on Adobe Draw on my iPad Pro which summarizes all of the key points that I found important in the article.

In my creation process, I became frustrated multiple times. The fear of failure crept up multiple times and I realized that I needed to get over the need for perfection and just allow my work to be seen. This is pretty ironic because the article makes it seem that having no standardized steps allows freedom. This allowed me too much freedom because I was at a loss of where to begin. Although my sketchnote is not perfect, I had to choose a point to stop fixing and changing it. The more I tried to fix it, the more I ended up disliking it. Looking at it now, I am proud of what I created, but I am definitely not excited to use this method again anytime soon.

I found this article quite interesting. I agree that we should encourage students to enjoy the process of trial and error, and I hope to integrate this message into my teaching. The author outlined that it is important to encourage students to create without following systematic steps, but I believe we can take this outside of digital technologies as well. In my future classroom, I want students to take initiative and create their own steps (when appropriate) as opposed to following ones that I outline. I want this to occur occasionally in hands-on experiences and written assignments too. As a teacher, I am not yet equipped to teach how to use non-template driven sites. I would be unable to facilitate these lessons which is why I would begin with other projects before delving into technology. Each student should take responsibility for their learning (with a teacher’s assistance of course), and this article is a step in that direction. Although creating projects from scratch without a template can be time consuming, it is important for students to explore and create their own final products. No two projects created from scratch should look alike.

I hope to challenge my students while initiating recreation from the SAMR Model. I want them to be able to create their own work, something that has never been done, and to be proud of it. I believe this article gives us a great idea of how to do this, but we must adapt it in order to have it fit our own classroom needs!

Although I may have lied about the death of drag-and-drop technology, we must admit that it is aging and that we have the affordances to let our students be creators, not just users.

– Amy N

Challenging the Status Quo

I chose to respond to the HybridPod – Questioning Learning by Chris Friend and Amy Collier. This podcast touched on a few key ideas that challenged today’s push for learnification. They used the concept of notyetness to encourage students and educators to ask questions that oppose the norm. I agree with the push to ask more questions. Students have to feel comfortable enough in their learning environment that they would be willing to take a risk to ask a question. In the infograph images were added to emphasize the risk in education and the focus on asking questions. Furthermore they added that there is value in embracing uncertainty. I do not believe that there is a right answer to every question, however I do believe that asking the question can promote conversation and perhaps reach the point of emergence which they discussed later in the podcast. In the podcast the term learnification was defined as the paradigm shift from teacher centered learning to student centered learning. It was also described as a shift from an instructivist focus to a constructivist focus.

Interestingly enough, as we learned about the shift from standardization, I used a template as my medium for this product. An attempt was made to increase interest and foster inspiration by adding photos to support the information written.

They outlined a number of issues with this new perceived best practice. When they discuss best practice they use it synonymously with the idea of standardization or overlooking individualized learning. They added that removing the teacher from the classroom, which is a major focus in the learnification push, is not the answer. I like that Amy and Chris challenged the way education is heading. In my opinion, educators have huge impacts on how students learn and they tend to be the ones to individualize the learning opportunities. They supported their idea by saying that the relationships that students create in the classroom with their classmates and with the teacher leads to a state of emergence. Emergence was described as a state that is reached when people come together and challenge each other to create extraordinary learning opportunities. In my practicum, I have seen that similar to the idea of two heads are better than one, working together often pushes people beyond their limits.

Ultimately, Amy and Chris emphasized the importance of the relationships that are built and leaned on in learning as well as the significance of fostering interest and inspiration. This can lead to true educational experiences and opportunities to connect students to meaning outside the course. I have noticed in my experience that there are students that could really benefit from being connected to some future aspirations or purpose beyond the classroom. This idea of emergence and inspirational learning outcomes can lead to that. Given that language is opportunity, Amy and Chris highlight the importance of properly framing questions and using fun language as fun fosters learning opportunities. I have seen it firsthand that when students are having fun they are more likely to take risks, and as mentioned in the podcast, taking risks is a huge aspect of education.

 

ARE YOU UNCOMFORTABLE YET?

The article, “Digital Ghosts in the Modern Classroom” by Ashley Hinck, some incredible points about expanding students horizons when it comes to digital technology were made. There are various template programs out there for just about any sort of digital making that are fairly simple to use. I believe that these can be detrimental when trying to have students create their proper technological identity! They are not seen as the “creator” when using template programs. Though, time and time again students quickly turn to these pre-made templates because they are trying to find the easiest way that is within their comfort zone! This is not a good situation as they only scratch the surface of what is possible. This is why I am asking you, ARE YOU UNCOMFORTABLE YET? One of the problems with our modern education is that we need to create more open and broad lessons and assignments so that students are forced to step out of their comfort zone. Enough of the “worksheet” type of work!

I think that as a new teacher it is imperative I learn how to not only step out of my comfort zone when it comes to technology, but as well as help my students’ step out of their own comfort zones! Technology is a great tool I look forward to using when it comes to teaching Geography. This will aid in showing visuals and using different tools, websites, and applications to get different perspectives on Canadian and international Geography! The idea that you are creating programs from the bare bones and you will be frustrated will be an important concept to teach my students when it comes to  Geographic Information Systems (GIS). This is a new computer program they will need to learn how to use (and is very frustrating to learn!) – I have experience with this!

The idea that there is always a right and wrong answer is what fails us in trying to teach our students about creation with digital media. This is what causes the majority of people to feel uncomfortable, vulnerable and incredibly frustrated. I believe we need to encourage students to feel uncomfortable and vulnerable when it comes to creating digital media by not allowing the use of these template programs as a creative crutch! Digital media should be giving everyone creative freedom.

By not using pre-made templates I am allowing students to become more critical thinkers, expand their creativity, and become masters of their own thought! They are learning to create a program from the bare bones that can also be used as a platform of expression! Although these platforms have many benefits, in a society that is becoming ever more digital and technological, we need to help our students become more digitally literate. This allows the students to look past the idea of having just “one right answer” or “one right way to do something.” This also teaches them how to properly participate in a healthy and collaborative online group discussion. Through complete authenticity, we are able to connect to a massive network of people and share our ideas, beliefs, thoughts, and values.

It is time to embrace the uncomfortable so we can expand our creativity and digital literacies by STOPPING the use of pre-made templates. Teachers and students alike, it is time to change our pedagogies, how we are taught and how we learn! I believe practice makes perfect and it is time we start making changes (and mistakes) by stepping out of our comfort zones! IT IS TIME TO GET UNCOMFORTABLE!

 

LEGEND:

Purple – how are you teaching

Red – the implications and the benefits of using pre-made template programs

Green – the implications and benefits of creating templates and programs from the bare bones

Orange – how being uncomfortable and failure leads to success

Memes were used to help relate to the students as they are viral and all students have seen them/can relate to them!

Click on the link below to see the full Coggle mind map!

HOW_TO_EDUCATE_STUDENTS_IN_DIGITAL_TECHNOLOGIES


 

 

-Lexi