Listen up ghosts and ghouls!

I chose to do my reflection on the article “Digital Ghosts in the Modern Classroom” written by Ashley Hinck. This article talks about the modern day teacher in the digital media making classroom. She expresses her concern for the students walking into her classroom. The new generation seems to have a different sense of meaning for the idea of digital media making. Students in her classroom seem to believe that digital media making is simply a linear step by step process and that this ideology stems from the idea that is embedded into their brains due to years of following step by step instructions from their instructors. (2018) Hinck argues that there should be an importance in the digital media education to step away from template/shortcut websites such as Wix.

Personally, I am a student (like most) who strongly prefers structured step by step instructions from a professor. Whether that is my personal preference or it is embedded into my personality from years of structured instruction, that I am not sure. I see Hinck’s argument when she speaks about the importance of teaching students to become true creators of their own work, however I don’t believe we should hold the importance of coding over the importance of student imagination and creativity.

Sure, it is impressive to know that changing one letter in a line of code can change the color of a website, however i believe that time students use to memorize how to change a color could be used differently to increase a students creativity in web design. I believe coding was very important years ago, but with the advance in technology comes the advancement of convenience and productivity. As technology continues to evolve so will the convenience of template sites. Ten years ago creating a website could only be done by coding. Now we have sites that are simple enough for the everyday person to make their own websites. Who knows how much simpler web design will be in another ten years? So why focus so much on the importance of coding? Why not focus on the importance of the student vision when designing digital media? improve the imagination of the creator.

After all, I have built a website using the Wix site on my free time, regardless of having, what i would consider, very minimal computer skills. I did not do any coding work and when i first started I did not have a clue what I was doing. Within the past year and a half I have improved the site to great lengths to which I take pride in. I still feel like I have a lot to learn in ways I can improve my website but I don’t see how coding could be enough of an advantage for it to be worth the complexity and confusion. The way I see it, why bother making things complicated and confusing if ever evolving conveniences are right at our fingertips.

Check out my Powtoon and leave a comment! 🙂

https://www.powtoon.com/c/e0Jz5j3Ewzn/1/m

Digging Deep into the Digital World – KAYLA FRANCO

The medium Mind Mup was used to create a mind map to represent the main ideas and reflection of the article Digital Ghosts in the Modern Classroom by Ashley Hinck. The article discussed the importance of digital technology in not only the classroom but also beyond that in future careers. Thus, it is important to integrate these technological skills in the classroom at young ages to help build them through the years. As we all know, the world is becoming more and more technologically innovated and dependent. The main idea of the article was to show how the students use technology – drag and drop with a series of laid out steps with little failure and in reality this is limiting students in their creativity with their linear thinking as they look for the ‘right answer’. The article proposes a shift to a new pedagogical ideology to inspire makers, creators and thinkers through a change in this linear process and the use of trial and error.

Through my own experiences with this application, I can understand where the article is coming from. Although the medium’s final product turned out successful, there were limitations to such an application. There was no option to change the font colour or font type. Although you could change the size, background colour, and line formatting (style and colour). When attempting to insert images, there were difficult to maneuver around the page. Once getting the images on, I realized that I could not export the file as it was too big and the application wanted money to buy the full application. Therefore, in the end I exported the file without images and used another application, Photoshop to add photos to my mind map. The limitation with using two applications was the text is slightly blurry upon zooming in.  Through this application, it limited my creativity and options in creating a mind map.

As an educator, I think it is important to foster creative thinking and individuality rather than limiting our students. I encourage both failure and successes as this allows for the learning to happen rather than a linear approach that gives the desired answer. The shortcut template website/platforms are becoming over depended upon as they reduce creativity, imagination and openness. Students are becoming less tech-literate as they depended upon these pre-programmed and developed programs to help with the easy way to find a solution. Although these platforms do have value for students with IEPs and learning difficulties as it offers the framework to follow. This can help to reduce frustrations and allow students to express themselves. This article related to the debate of standardized versus authentic education which shows the revolutions to embrace student/learner differences and personalized learning. Ultimately, as educators we need to encourage students to be more open and make their own choices to become MAKERS and CREATORS.

Technology is becoming more and more apart of everyday and as educators we need to go with these technological innovations rather than against them. Technology is a great tool and asset in the classroom that can help to foster creativity and ours makers/creators.

Article: http://hybridpedagogy.org/digital-ghosts-modern-classroom/

 

 

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Who You Gonna Call? Digital GhostBusters!

This article (http://hybridpedagogy.org/digital-ghosts-modern-classroom/ ) talks about the dangers of only implementing ‘drag and drop” type assignments in the classroom, such as worksheets or pre-formatted applications that allow students to enter a specific answer to receive a mark, with little room for creativity. I believe this linear “standardized” model forced students to get used to a routine and reduces their opportunity or desire to take a risk for a greater reward. I believe this way of thinking has been reinforced to the point where students aren’t looking to educate themselves, they are looking for the easiest pathway to the correct answer. I also find this ironic because the format I chose for this artifact was in fact a drag and drop format. I think this comes from a sense of security in staying in our comfort zone and being afraid to fail.  From my standpoint, we often are not given the opportunity to try, make mistakes and try again. Often teachers have so much on their plate that they won’t accept a second attempt because they simply do not have the time to mark all of it. I really enjoyed the part of the article that said “try, fail and revise,” because I think that’s what education should mean. Being allowed and encouraged to explore, take chances and fail miserably without worrying about bad grades, and instead being marked on our progress, not just the final product.

Now I chose to create a Powtoon because I did want to step outside my comfort zone with something new and exciting, and even with a new format I still stuck to a premade template rather than creating something from scratch.  I could blame this on a lack of time and knowledge to create something from scratch, but really I worried it wouldn’t be good enough. This is definitely an attitude I need to fix, so that I can show my students what it looks like to believe in yourself even if you don’t know what you’re doing and how satisfying the end result can be when you created it yourself. Unfortunately with Powtoons, it was not until the day before uploading it that my artifact decided that it required a premium membership, which would not allow me to download my Powtoon and of course why it looks the way it does with the watermark all over it. In order to get this final product I had to screen record the video on the web browser, record my narrative using multiple snapchat filters for a more “unique” voice, download royalty free music for the background and edit it all together. This was very frustrating since I did not have time to create a new visual from scratch but instead has to problem solve a way around it to have a somewhat finished product. 

 

To further this discussion, what is something that you currently want to work on to become a better role model for your students?

 

 

 

Click the link below to view my artifact (because it decided not to upload as a video) 

https://youtu.be/esdKZ2LUzyI

 

 

 

Paige Godin

 

 

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Digital Ghosts in the Classroom

I chose to look at the article, “Digital Ghosts in the Modern Classroom” by Ashley Hinck. A link to the article:

Digital Ghosts in the Modern Classroom

The main focus of this article is that though we are trying to push students towards becoming their own creators and innovators, we are not completely moving away from the standardized model because of the platforms and websites we choose for them to work with. For example, through the use of templates such as Canva, we are still continuing the traditional school culture, where the authority is placed on the teacher and the app’s hand. Because of the limited number of open spaces for student work, and less opportunity for exploration, we are gearing students towards the model of having one “correct” method of creating. Hinck also points out that even when we try to move away from these websites and templates, it continues to crawl up in student work, as they draw on their past experiences from within their school work and their digital world. One of the key issue is that students are used to everything being done for them so easily, that having to start from scratch becomes quite challenging for them and the many trial and errors they face is perceived as a failure from their viewpoint.

As a student and a future educator, I do agree with the article’s perspective. However, I do find myself in a bit of a contradiction as to where I stand on this issue. I am the type of person, though I believe can be quite creative when needed, prefers a guided model or a beginning tool, to help me get going and get creative. By bringing up that point, I do not necessarily agree that using these websites align with standardized education model, since the argument is that they are continuing to narrow down student creativity and exploration. I believe a good balance of guidance, with the opportunity to make your own creation is an important factor in ensuring we can meet the learning needs of every type of student. I personally was and still is, the type of student who would be completely lost and have a brain fart if I were given no template or platform to help me get started.

Below is the link to my infographic.

 

https://create.piktochart.com/output/32986350-new-piktochart

Ghosts in the Classroom!

I decided to read the article “Digital Ghosts in the Modern Classroom” by Ashley Hinck. In today’s world, technology in the classroom is inevitable. Ashley tells her story of teaching digital media in the classroom and brings forward the different platforms available for students to use. Many of the platforms that she lists have pre-made templates that students can follow to help them reach the “right” goal. These platforms are created in the same way that our education is created. We follow a set of clear instruction, use resources that are pre-made for us like multiple choice tests, and in the end we pass or fail. These applications may be easy to follow but they are limiting students. If students are using a template made for them, they have no way of exploring. To the students, trial and error is a failure, not an opportunity to learn more. The students are creating something that someone else made for them; they are not being active participants in their own learning. Students draw on their past experiences so even if these templates aren’t physically in the classroom, they may continue to perform this way. This is why it is important to encourage failures and celebrate students’ successes. It is not about wrong or right, it is about how they can fix it and learning from fixing it.

I chose to use the application called Canva. Canva follows this step by step/template process but there is also an option where the student can start from scratch. I have to admit that I chose this because it was an easier way to create something, with a template ready for me to use. I could choose from different templates but add my own information to it. I had a few difficulties with the program but that was because of my own laptop. The website was actually easy to navigate through and fairly straightforward. I still get overwhelmed with technology and am not the most knowledgeable when it comes to the web.  I liked the idea that this website offers both options. It is important for the student to be an active participant in their own learning and to create their own work. At the same time some students learn different ways and need this template process to show their work. For some students, this step by step, and being told clear instructions, is the way that works for them. Some students enjoy a more organized lesson because so many choices can be overwhelming for them. Other students just have so many ideas and thoughts that they need the freedom to create every piece of the assignment. Personally, I can work both ways, so I enjoy having both options presented to me. I do like the idea of celebrating the successes and the failures of the students. This is how we learn. The mistakes are just as important as the things we get right. Students should be encouraged to step out of their comfort zones and learn more about the digital world. I think that freedom is a good thing and allows students to explore, but step by step instructions can also be useful to students. Everyone learns and creates in different ways! As a teacher I think it is important to include all of this technology in the classroom. But I find it scary to use ones that I have not tried out before. I remember being in grade school and my computer teacher gave us a lot of freedom with his assignments. We had to create songs on Garage Band but he did not tell us the instruments we had to use or the genre. We were allowed so much freedom in the way we wanted to make our song. I am hoping that as I learn more about the different platforms I can use them in the classroom without being so hesitant.

Ghostbusters…. we really should call!

I chose to look at the article “Digital Ghosts in the Modern Classroom” by Hinck, A (2018).  The article connects standardized learning and practices like worksheets and multiple choice tests to technology that follows this same model. This standardized technology like standardized pedagogy leaves little room for exploration and true creativity. Success is possible within standardization, however it is not as authentic because it is essentially the art of playing by someone else’s rules, or mastering step by step process.

I like the connection the article makes between the classroom and shortcut template websites. I do believe that we as teachers need to prepare our students to be the creators and innovators of the future. Students need to be encouraged to make and create in their lives and with technology. This can be a scary process for students and teachers alike because with creation often comes trial and error and failure. I think that their is a fear of failure in our society and in the education system. I think this is the main ghost of the work sheet that Hinck is referring to; failure. As a future educator I want to normalize and even promote failure. The article talks about permission and opportunity to fail, which is the beginning of viewing oneself as able to take risk in creation.

As a student I have always felt very uncomfortable without having clear instructions from my teachers. I think this is because I have always been afraid to fail, or not follow instructions properly. Especially when it comes to using technology, like this assignment I had to give myself permission to fail while even using a template. To me this shows that we have work to do with the next generation. In my last placement I did a final project on the Geography unit I was teaching. I wanted to incorporate choice so I allowed students to present their information that they collected about the place they would like to live by using either a traditional bristle board, a power point, canva, a youtube video, a recorded song/rap, or a powtoon. I realized that even though I am not the best with technology my students may be and I have a lot to learn from them. This assignment was a hit, and students were able to create something they were proud of. Although many of them used template websites (not all), it was a great into to being a creator in grade 7. I hope that experiences like this will give them confidence to create and expand their knowledge with technology and perhaps they will create websites like kahooot and canva for others to use. They are a great way to offer accessibility and spark interest in students!

I used Powtoon to create a video. While reading the article I envisioned a parallel between choreography in dance and template web design and the dreaded standardized test. Although there is a place for all of them. Dancing without fear of missing steps, or dancing with friends on a night out is much more freeing and fun! In the last slide I purposely left the add company name here, because although it is a professional video it was essentially a work sheet.

Please click the link to view 🙂

https://www.powtoon.com/c/dczmrlL4wxa/1/m

Tabitha Klein

Ghosts of Banking Models Past

Multimedia artifact #1

For my first multimedia reflection assignment I chose to read the Hinck article titled Digital Ghosts in the Modern Classroom. The author begins by stating that students today are fascinated with digital media and love to create it. However, most tend to use predominantly “drag and drop” models which recall the students as container education theories of the past. This method of education saw students as a tabula rasa (blank slate) which needed to be filled with the right answers which educators neatly provided to them. The process of education was seen to be linear with no room for deviation, student centered learning or creativity.

The author argues that these popular template/shortcut platforms mimic this archaic way of viewing students and education. These sites can be seen that way because they have predetermined settings with little to no room for students to make individual choices or display creativity. If, as educators, we encourage our students to create their own meaning and connections in the classroom, why should we not do the same when it comes to digital media?

In the article it is also pointed out that when students are asked to struggle through the process of working with HTML coding or CSS they often get frustrated and see any challenge as a personal failure. The old linear way of thinking still haunts students. They are uncomfortable with making mistakes and trying to fix them, they just want to achieve success (the “right” answer) and have a finished product.

I myself struggle with this phenomenon. My ineptitude with digital media and technology has, on more than one occasion, caused much anxiety and feelings of personal failure. In beginning to create my Piktochart infographic artifact I was nervous at just the thought of having to create my own content and share it in a digital space. I spent quite some time struggling to try to get everything to look just as I wanted. I had to look a few things up and ultimately learned a few tricks along the way (like how to mask pictures together to get different shapes). The process was uncomfortable but I kept Hinck’s article in mind throughout and kept on.

In moving towards a better future with our students, we have to learn from mistakes and try to employ digital media to teach them to create original content. Part of doing so is to show them that the road to success is filled with many mistakes and that working to fix these mistakes ensures progress. Students need to learn to value progress and problem solving over rushing to create a finished product. When they can achieve that, we can empower them to see themselves as valuable makers, creators and speakers in the digital world.

-Alyssa Poole

Rant: The End of Template Models

Ashley Hinck’s article, Digital Ghosts in the Modern Classroom, discusses the expectations that students have with digital media, and the stark difference between teacher centered versus student centered media education. Beginning this assignment, I assumed that it would be a linear process in which I would cobble together some words, drag and drop some pictures and then I would be guaranteed a working final piece. Having now completed this assignment, that was certainly not the case. I found it very difficult to get started, as I wasn’t sure exactly what to do. I didn’t have a set linear procedure to guide me through the steps that I needed to complete in order to get my finished artifact. There is also no set answer to this assignment, which is very different than the standard teacher centered courses that made up the majority of my university career. With the assignment I found myself being forced to be creative and try some new things that were certainly outside of my comfort zone.

I initially started with the standard template websites such as Canva because it was easiest to use a template rather than design something myself. I decided however to try MindMup as it was much more open and it gave me some creative freedom to come up with a project that was entirely mine. Coming up with my own design was very rewarding to me as I had to troubleshoot through problems, and there were a good number of problems, as well as tinker with the project with the inputs that I was given in class by the professor and my colleagues. I found it very satisfying using MindMup and learning the inherent issues that came with that software in order to come up with a final product.

MindMup

-Brandan Joyce

 

The Digital Ghosts Made Me Do It…

For my multimedia reflection, I decided to do a Powtoon that summarizes what I believe to be the main points of the article Digital Ghosts in the Modern Classroom by Ashley Hinck.

Click the image to view the video

[Disclaimer: I have never used Powtoon before and I did not realize that the trial runs out even after exporting the video on their site so do look past the “PRO” and “PRO+” watermarks as I am actually incredibly bitter about this Image result for annoyed emoji ]

ANYWAY

Throughout the article, Ashley Hinck makes many valid points about the use of shortcut/template methods and the effects that these methods have on students and students’ creativity. Personally, in my own academic endeavors I have found that many of the digital creations I have made for assignments (including this response with Powtoon) have been heavily reliant on drag and drop platforms that allow for me to get my point across as easy and hassle free as possible. However, even though these platforms are incredibly easy to use and usually allow you to finish creating a product in no time at all, in my own experiences I have also found them to be immensely frustrating. In the creation of this Powtoon alone, there were many different things I would have loved to add to the slides that were not available in the resources the site provides and it did limit me a lot in that aspect. On another note, something else that is also really frustrating about a lot of these shortcut/template websites are their freemium services (something we had talked about in class previously). These sites give you a trial and let you use all services it has to offer in order to give you a taste of the capabilities and then suddenly all of those premium services disappear which makes the website even more limiting to the user if they want to use it again.

Of all the years I have been in school, most digital assignments were created with the intent of using easy shortcut/template websites and platforms that you can get easy marks from by following the step-by-step guidelines given to you. With that being said, I have also had the experience of taking a few of these courses in my time that have required me to utilize more open-ended platforms to create a finished product; assignments that were given little limitations. In one of said courses, we were expected to create a website about ourselves using HTML to do so. It was highly recommended by the professor to create these websites from scratch; however, due to the time constraints of the assignment and the few requirements that I needed to meet, I decided to take the easy route (something that I am sure we all have been accustomed to at some point). I ended up finding a website that was similar to the way that I wanted mine and used it as a template, changing things here and there to make it my own. It is not something I am proud of, but is something that I was reminded of when reading about students in Ashley’s class and their similar experiences with HTML. I found that it was much easier to create something out of something else, rather than creating something entirely out of nothing and I am sure this is a result of years of drag and drop. So, to make myself feel better about that entire situation, I feel that it is safe to say that the digital ghosts made me do it…

All things considered, I hope that some day I will truly learn how to break free of all the shortcut/template ghosts and truly utilize more open-ended platforms for my future creations. There has already been a few times in past where a drag and drop template just wasn’t doing it for me and I forced myself to utilize Photoshop out of frustration instead, but I don’t want to look at open-ended platforms as a last resort in order to get my points across – I would love to seek them out first some day.

– Jessie Vanderveen

Explore the Unexplored of Digital Skills

Link to the article: http://hybridpedagogy.org/digital-ghosts-modern-classroom/

Click the link to see my multi-media image in larger form: Photography Course Mind Map-2

I used the medium of Canva to represent the ideas of the article Digital Ghosts in the Modern Classroom by Ashley Hinck. In the form of a mind map, I looked at the digital skills in the classroom and expressed my opinion on the concept of digital skills. In the world today, I think that digital skills are needed for future careers. Throughout my job history I have had to use digital skills at every job, whether it was working the register, entering information into spread sheets, making advertisements, digital skills were needed. Yes, digital skills are important but students need to understand there is more to digital skills then their assumptions of drag & drop, laid out steps, little chance of failure, they need to see the creativity behind the scenes and in my opinion the best way to do this is for the students to be hands on and active in the creating process. Growing up where the push of technology just started, I did not learn creativity through technology but I feel there is great ability for students to be the makers while using the digital sills. I like that there are platforms out there to help in various ways, templates and so on, for me these are extremely helpful, but I also can see and understand how the students are not gaining the creativity they need by using these platforms. I have personally seen that creativity is absent in the classroom, through a video assignment I assigned in one of my practicums, most students stayed inside the box and used exciting templates rather than creating their own ideas.  I strongly agree that leaving behind platforms can help the students creativity. Today’s technology has taken out a lot of the creativity for the students because of the platforms being used, we need to throw the creativity back into the schools.

 

Ashley Evans

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