Is Good Pedagogy Really As Simple As X+Y ??

I selected the Hybrid podcast “Questioning Learning” by Chris Friend and Amy Collier to analyze and reflect upon. I used a platform that was challenging yet utilizing my artistic abilities and love for visual arts, a sketchnote. This sketchnote explores the true significance of “not-yetness”. This has been a great learning curve for me, as my perspective on standardized pedagogies has changed completely. Below you will find a picture of my sketchnote, but you can click here for a video that is better quality and easier to read! 

In this podcast, Amy touched on this notion of “not-yetness” and the need to ask questions about what we’re doing opposed to what are the best practices, as well as how to be more student-orientated. Through this sketchnote, I decided to show the importance of students to inquire about things, to take a risk and to deviate from the traditional school culture. Amy talked about a movement that envelops the shift from teaching to learning and how we want to be more learner-centred and based on student life- this is called the “learnification movement”.  This learnification movement has allowed us to make assumptions of different inequities, hiding questions like “what is education”, “for whom”, and “why do people go through it”. We don’t ask ourselves these questions because we are so consumed with only focusing on the learning aspect. Amongst all other things, this podcast also made me reflect on the meaning of the word “understand”. Can someone truly completely ever “understand” something? I came to the realization that we should not be using this word in a learning outcome because the depths of “understanding” is an ongoing process that takes time. Amy also touched on the concept of learning outcomes and its role in regards to students. I started thinking to myself…why are we as teachers not asking ourselves “what would make me shocked and admire my students, or maybe wonder at their work”. I believe that should be where teachers start when it comes to learning outcomes. This is a piece of mind that I am forever going to take with me going into schools. It is needless to say that all learning outcomes are different with every individual student, and they should not mean that every student will be taking the same route and ending with the same route. I’ve realized the more we are willing to embrace this risk that comes along with education, the more joy and meaning there will be. Amy said, “Risk is all around us and we have to be ready to not survive but thrive”. Students should feel that discomfort of not knowing and of everything not being best practice. 

I think Critical pedagogy is about asking students and teachers what makes them excited about learning, and we should take that and try to explore it, in order to create a more joyful and meaningful learning experience. There is so much more to education than just learning. When people come together, you would not believe what can be created. All of these aspects ties back to to the concept of not-yetness. It involves not satisfying every condition, not fully understanding something, not check-listing everything, not tidying everything, not trying to solve every problem…but creating space for emergence to take us to new and unpredictable places, to help us better understand the problems we are trying to solve.

The Ways We Can Improve our Teaching & Learning

The podcast entitled “Questioning Learning” with Chris Friend and Amy Collier was really interesting and beneficial for me. It has made me realize that online learning may not be the best way to have fair learning and there are some other options.

Schools always work on doing what’s fair. Fair is an aspect that needs to be taken serious. With the diversity around the world and schools, it is important not to choose favourites and make sure it is equal among the classroom. This podcast talks about just that and I agree with it 100%. The biggest struggle with fairness is online courses. They are encouraged for many students especially in university but what if the student has a learning disability? Will they be able to take the online course? Personally, I don’t think so. Online courses are designed to be the same for each and every student no matter the way you learn. I agree with the learning outcomes as well. How are you supposed to put each student on the same scale? Not every student will have the same results and be in the same place at the end. Instead of putting what they should understand, they should have questions at the end of the semester that should be able to be answered based on the work throughout the semester. I really enjoyed the podcast and agree with everything that was said.

Image result for fairness

The mind map I have created displays key points that were spoken about throughout the podcast. Online courses, understanding, learning outcomes and canned courses were the four topics that really stood out. Each one is designed with their own colour in order to understand the differences between each one. It is easily visible with the bigger titles and different colours. The few pictures add to it by putting some visuals. There are not many because I felt like it would be too busy and the words explain themselves.  Please visit the below link to see what the mind map was created looks like.

Mind Map – Questioning Learning

Where Does a Ghost go on Vacation? The Modern Classroom

Digital Ghosts in the Modern Classroom- Ashley Hinck

Twitter, Instagram, Snapchat, Youtube, etc. were the apps I immediately thought of when I heard the term “digital media” until I read Ashley Hinck’s article “Digital Ghosts in the Modern Classroom.” Ashley describes these templates and many others as short cuts that fail to facilitate our learning as young students. We aren’t set up to be creators or explorers of our own learning pertaining to the digital world because as students we are only exposed to these types of “drag-and-drop” shortcuts. The programs “Raspberry Pi” and “HTML coding” were completely foreign to me, it’s not that as students we are lazy and choose not to explore these programs but because our previous educators have always had the same style of teaching- multiple choice tests, step-by-step instructions, right or wrong answers- completely limiting our imagination and creativity. I am guilty of sticking to what I am familiar with especially when it comes to technology, which was evident when I chose to not use any of the computer programs, and instead, stuck to paper and coloured pencils to carry out this assignment. I am also guilty of feeling the frustration when I can’t figure out the correct answer or when there isn’t a specific way to figure out the correct answer because it’s a rare occurrence that I find myself in situations where this actually happens.

As future educators we need to encourage students to explore situations that make them uncomfortable. We need to teach the importance of trial and error through unstructured assignments and other ways to test their knowledge. It’s insulting to student’s intelligence to provide them with step-by-step instructions like reading skills is what they’re getting tested on. Digital making is unlike any other subject areas in the aspect of exploring endless possibilities and not always having a certain way to perform tasks. I believe the overall and underlying problem in students limited intellectual abilities stems from how the school’s shape our thinking. After reading this article, I intend to alter my teaching philosophy to create an environment for students that promotes open-endedness, discomfort in less familiar areas, and facilitate learning through exploration and creativity.

STOP Limiting Creativity NOW!

The article ‘Digital Ghosts in the Modern Classroom’ emphasizes the importance of moving students from users of shortcut websites and platforms to more open-ended and experimental users of technologies. When most students initially take courses on digital media they come in with the expectation of learning how to photo shop pictures and make YouTube videos, these assumptions come from their understanding of how school is suppose to work. Students learn through following a series of linear, standard steps which in the end counts towards the right answer. This assumption of right and wrong is affecting the way students learn. Most platforms that students use on a daily basis are things like Snapchat, Instagram and PowerPoint, which limit their creativity by taking away the ability to tweak filters or choose things like font and colour.  In order to move away from this form of thinking and learning we must help students see the limitations of shortcut websites and platforms, we need to give them permission to make mistakes and try and fail. Once they begin to see beyond the idea of “right answers” they can start to become full participants of their own creations.

As I read this article, I couldn’t help but realize I am also the kind of learner that is stuck in the same form of thinking as the students in this article. The only way I have ever used digital technology is through the template/shortcut platforms. You don’t really think of the way traditional school culture (worksheets, multiple choice) affect the way you learn, but after reading this article I realize how much these expectations affected the way I learn. I am hoping that by the end of this class, I can open my mind to a different process of creating and expand my technological knowledge.

 

Jessica Questions Learning

I chose to respond to the podcast “HybridPod*: Episode 10 – Questioning Learning”, where Chris Friend and Amy Collier compare standardized education to personalized lessons, using a Powtoon** video. The podcast mentions how “best practices” in education do not mean that the individual is acquiring the skills and knowledge that are right for them. Instead, students are being taught and evaluated the same way, based on a general testing and very generic learning outcomes. This results in “standardized content, standardized delivery and standardized humans,” where the personal purpose of education is absent. Amy mentions how teachers should question their purpose and connection with their students more often. Rather than just wanting students to “understand” content – which is a term that is unmeasurable, and incomplete – it is important to think positively about the learning experience using “rhetoric of opportunity” and ask questions, such as; “For whom is education? Why do we do it?”, “How do we know when they are learning?”, and “What learning outcome would cause me to wonder? To be blown away?”. If these reflection questions are paired up with a teacher who is willing to take risks, embrace discomfort, experiment with unpredictability, and set uncertainty as a goal, then the students will have a real opportunity to thrive in education.

I found this podcast to have an interesting take on the controversial topic of standardized education. The speakers explain both sides of the argument using pros and cons of each, which really left me torn. My opinion on standardized education did not change after listening to this podcast, however I noticed that I do possess a fear of embracing uncertainty in learning outcomes. We are taught as future educators to plan our lessons with specific goals in mind, particularly those of curriculum expectations, but we are in a new era of education where the focus in to inspire our students to be life long learners. The best way this can be done is to focus on the way the students are gaining knowledge, rather than blindly following the old formulaic approach that we are comfortable with. Students should be encouraged to be creative and think for themselves. I hope to one day find a way of educating where I am just as inspired by my students, as they are by me.

When using Powtoon, I felt that the medium allowed for a lot of creativity, but was at times quite confusing. There are several elements to choose from on this platform, which all add value to the media if used correctly. However, it was not easy finding the exact elements that portrayed the message that I wanted (especially when half of them are “pro” elements requiring a $200/year subscription). On a more positive note, the tutorial videos were very helpful, and the templates were a great starting point for my creative process. I did not choose to use a template in the end, but after seeing how they were played out, I was able to see how Powtoon videos can be used to enhance a message, rather than simply describing my idea in words. Overall, I feel that Powtoon is a great example of how teaching (using any form of technology, or in general) can be tricky at first, but with the right guidance, it is possible to make any lesson your own.

Now check out my video for yourself!

*The HybridPod podcast can be found here.

**Here is the Powtoon link to the video: “Questioning Learning

 

Out with the old ways of standardized education…

Bored Spongebob Squarepants GIF - Find & Share on GIPHY

And in with the new! Check out Dan Meyer’s creative way of teaching Math concepts through youtube videos, as an example of this! Chris and Amy reference this concept at the end of the podcast as an example of relishing in uncertainty because the scenarios beg the curiosity that drives the educational experience.

Casper Meets Val

For my reflection assignment, I chose to read the Hinck article Digital Ghosts in the Modern Classroom. In the article, the author discusses the use of digital skills and how they are becoming more important in our modern day. However, the author argues that many technological platforms are restricting a stImage result for piktochart logoudent’s creativity by making them believe there is only one right way of accomplishing tasks similarly to standardized education. Moreover, through these platforms, users are not developing the digital skills needed to succeed. Instead, these technological platforms such as Piktochart which I used to create my poster, has preset templates which allows users to use a drag-and-drop method. Although this copy and paste method ultimately makes the process easier and faster, it also tends to limits creativity and exploration. Having made a poster myself, I can say that the templates and preset images made it easy for me to not be a creator. To add on, having to use a platform that I was unfamiliar with caused much frustration and anxiety because I was not getting the results I wanted. While creating my Piktochart, I had a vision but I found the search engine for Piktochart restricted me because I could not find the images I was looking for. Using Piktochart for the first time was challenging due to my lack of knowledge of this medium.
The author states that we should be avoiding shortcuts similarly to Piktochart and instead we should be encouraging our students to become makers, creators and speakers by teaching and providing them with the necessary skills and resources. In order do so, we as educators need to teach the students in the process to embrace their struggles and we need to encourage trial and error. I strongly agree with Hinck that we should be encouraging students to explore and make mistakes in the process because that is the best way to learn. Sometimes it is not about the end result and more so about how we got there.

Check Out My SKETCH NOTE (Digital Ghosts in the Modern Classroom)

I chose to read the article, “Digital Ghosts in the Modern Classroom” by Ashley Hinck. I really enjoyed reading Hinck’s take on digital pedagogies in the classroom and I found it to be very informative from a teaching perspective. I believe that the incorporation of digital learning is extremely important in our generation; however, I never realized how important the platforms being used to foster learning were until I read this article. I was surprised to read how Hinck believes various platforms such as Facebook, Google Slides, and YouTube are rigid and actually restrict student creativity; however, after completing this article I totally agree with her! These programs used within schools are simply template-driven platforms that direct students to drag and drop or effectively follow a set of rigid instructions to reach a static goal. Lost is a sense of creativity, open-endedness, discovery and exploration. As educators, we should be shifting to a more critical digital pedagogy that utilizes technologies which enable and privileges openness and experimentation. Digital media should be used to allow students to explore their creativity; however, these template websites and platforms are leading to digital ghosts in the classroom. Through the use of these platforms, students are learning to follow step-by-step instructions, therefore they begin to perceive their hesitancy and trial-and-error as a failure.

As educators, we should be working to banish these ghosts and dislodge student expectations. I love how Hinck suggests that within a classroom we must give students permission to try and fail and revise. I believe that if teachers follow this approach to learning, students will be less afraid of failure and as a result will be open to more exploration and creativity within the classroom.

In terms of the platform I used to summarize this article, I chose to draw a sketch note. I am not the most experienced when it comes to technology and ironically, I didn’t trust myself with the other platforms; therefore, I thought it was safest to go with a sketch note. After reading Hinck’s article I find it funny that I was doing exactly what she suggested most students do in their classes, which is shy away from creativity because of fear of failure. I wasn’t comfortable enough with the other technology platforms, and as a result I ended up choosing a route that was more familiar for me rather than attempting something more foreign. Although I stayed away from technological platforms for this assignment, I do believe that the sketch note actually allowed for more openness and creativity, which Hinck suggests is lacking in certain online web platforms. Even though it was an extremely analogue task, I was given a lot of freedom and was able to map out all my ideas visually without any restrictions or step-by-step instructions. In terms of the sketch note, I actually really enjoyed creating it! It was a lot of fun designing the art piece and using a combination of pictures and words to express what was said within the article. I really tried to incorporate the use of colour and arrows to direct my pattern of thought, as well as pictures I believe symbolized what was expressed in Hinck’s article. Overall, I had a really great learning experience using the sketchnote; however, for the next reflection I plan to step outside my comfort zone and try one of the other suggested platforms!

 

Alaina Mancina 🙂

Escaping the Digital Ghosts in the Classroom

For this assignment, I chose to read Ashley Hinck’s article “Digital Ghosts in the Modern Classroom.” This article discusses how students these days have an assumption as to what digital media and digital media making is. It often consists of simple step-by-step instructions that lead to a pretty outcome with very little struggle. I am sure that most of us, at one point or another, have held this belief (I certainly can’t be the only one who used to copy pages of coding for cool MySpace backgrounds when I was younger!).

To summarize Hinck’s article, I chose to explore the Piktochart platform. I found it slightly ironic that I was reading about expanding horizons in digital media making, and I was using the exact same drag-and-drop solutions Hinck suggests we move away from. I think that Hinck does have some very good points, and steering students away from the standard templates, and drag-and-drop mechanics could, potentially, be very beneficial. I do think that many students are afraid of failure; however, I also think that many students expect instant gratification. Students are used to working on something and having an instant payoff, so I think the greater struggle would be convincing them that if they work a bit more the results will be more rewarding. If teachers were to slowly implement changes, from drag-and-drop content to maybe creating blog posts, like we are doing for this page, that would be a strong start. From there, harder digital media making methods could be introduced, like coding for a website, or using Photoshop and/or Audacity.

Hinck is definitely pointing teachers and future teachers in the right direction, I just do not think that jumping in with both feet is the most correct method. Let students explore with digital media similar to what they already use, then gradually implement changes that lead them to design and post blogs, code a simple website design, and edit photos. Once they feel comfortable with simple, slightly more challenging digital media, they may develop an interest in more difficult media and make the decision to tackle it on their own.

Here is my Piktochart that I created to summarize Ashley Hinck’s article:

(also here’s the link if what I’m trying doesn’t work: 32808563-digital-media-ghosts)

-Courtney M.

Digital Ghosts are Haunting our Classrooms!

The below video is of a Canva I created with an audio voiceover, summarizing the key points from “Digital Ghosts in the Modern Classroom” written by Ashley Hinck, published on March 29, 2018, http://hybridpedagogy.org/digital-ghosts-modern-classroom/.

Hinck criticizes the current digital pedagogy represented in schools, how teachers only use the basic programs that lack creativity. I agree with this, as in my educational experience teachers always promoted websites that were extremely user friendly with easy cut and paste methods. Looking back now, I see this lacked creativity, however in the moment I found these programs very useful.  I did not mind a rigid marking scheme with specific instructions to get the grade. People like myself like to stick with what they know, it is hard to venture into more complicated software, even if the simple programs lack control over the final product. However, it is important to me to learn more complex software in order to incorporate these aspects into my own classroom so my students do not miss out like I did in the digital technology educational process. My current mindset is though, that I will struggle incorporating these more complex software’s into my teachable subject of the social sciences. Thinking of different ways to integrate technology in general is a challenging process but integrating more complicated programs will be even more so difficult. Social sciences is extremely broad, made up of multiple different theories, majority of the class is understanding these theoretical perspectives. I think that using technology to teach these theories is going to be complicated, and I would be very interested in my collogues thoughts on this.

In regards to the media I used, Canva, it took me an hour or so to get myself accustomed to the program. Once I figured out how the task bar on the left hand side worked it became much easier to navigate the site and create my summary of Hinck’s article. I enjoyed working with Canva and am happy with my finished product, I know it could be better and if I ever have the opportunity I will explore Canva’s functions more in depth in order to use it for a range of future assignments and even use it in my own future classroom. I realize how it is ironic that I am using Canva while Hinck directly opposes these types of platforms. However I strongly believe that starting with programs like these and gaining some basic knowledge is not a bad thing, and can be a stepping stone to the more complex programs that Hinck wants students to look at. A limitation to Canva that I found was that it lacked the ability to download and incorporate gifs. I was looking forward to using gifs on my presentation. In addition to using Canva, I also used a program to screen record my presentation with audio, called Debut Screen and Video recorder. I used this Debut Screen and Video recorder because Canva did not have the capability to screen record, which is another limitation I came across. I have never screen recorded before so this was a struggle for me, however I was extremely happy to be introduced to it because of doing this assignment. In conclusion, my finished product was a video that incorporated my Canva graphic design as well as audio. Overall, it was a positive learning experience.

Dani Dimu

Casper the friendly DIGITAL GHOST!!!! BOO!!!!

The article I chose to review and summarize by using Piktochart was Digital Ghosts in the Modern Classroom. The article explains how students think that creating a digital media piece is a simple task that just involves drag & drop, simple steps, and a final product that is perfectly made. This is not the case! Standardized education has been ingrained in many students and much of students learning has resembled by the way students view digital media platforms. There is a lack of knowledge of how to use digital media efficiently and effectively in the classroom and tools need to be given to students in order to know how to use digital media in a positive way to promote learning.

The platform I used was Piktochart. I thought it was a simple way to visually explain some significant points from the article. I mostly had a positive experience with the platform, but I thought it was difficult to manoeuvre through the platform. I think I had a difficult time because there are so many tools and devices to use to assist you in the developing process. So, having all the options can be a blessing and a curse at the same time. I feel like this would be a great resource to present to a class and introduce them to how to use digital media platforms and to illustrate how making digital media might be difficult, but worth it to go through the learning process and use digital media platforms to create pieces in any subject.

Personally, as a learner, there are still many things that I want to learn and I am learning about creating and using digital media. Using the digital media platform has opened my eyes to the possibilities that are out there when it comes to utilizing digital media platforms to create work. I think to have digital media platforms that are simple to use and straightforward are user-friendly and as a beginner think they would benefit the learner in order to learn the basics. Simplistic platforms that have generic layouts and features I think as a student would benefit the learner because it is easy to access and promotes confidence in the user. So, using it in a K-12 school learner would only promote a growth mindset attitude for the students. As a teacher, introducing students at a young age the basics of digital media platforms would only benefit students and the teacher; together the teacher and the student can learn together. With digital media platforms, the learning process is trial and error and so allowing room for failure will allow students to learn from their mistakes and become more technically sound when it comes to digital media platforms. The experience of creating my artifact connected to the text I was reflecting on because in the article Digital Ghosts in the Modern Classroom, the author was trying to explain how students need to move from users of shortcut/template platforms to makers, creators, and speakers, and the digital media platform directly went against what the article was suggesting. Piktochart was the exact opposite of what the article was trying to promote. Piktochart involved drag and drop/ copy and paste with a simple layout and was easy to use. I did have to create my own visual with words and important text from the article, but I think the article is trying to say that students need to be able to create their own platforms from scratch in order to learn, which I totally disagree with. Like I said before, these digital media platforms set the foundation and you can build on them.