Who Will You Decide to Be …?

Based on the article “Digital Ghosts in the Modern Classroom” by Ashley Hinck, I have decided to create a sketchnote to portray my thoughts. In the sketchnote, I focused on the human brain being the center and key image of the sketchnote. This is to display that our minds have a lot going on and sometimes it is difficult for students to take in so much information at once and try to filter out the important stuff. As educators, there should be no “standardized” practice, therefore students should be able to be provided with more opportunities where they are able to be “creators, makers, and speakers” through the process of trying something new and failing. This will allow the students to become more confident and think outside the box, rather than being afraid and experiencing the “not-yetness” feelings of not being ready. Students are faced with a lot of pressure to create pieces of work that are what they deem to be “correct” or what is advised by the teacher. In my sketchnote, the brain is in the center of the page and embraces a bright outlook of being a maker, creator and speaker, yet there are a lot of other things going on along the sides of the page and this is to represent all of the other distractions that students are sidetracked with, since they are aware of what is “correct” or would be approved, but need to also realize that individuality in one’s work is essential. I have decided to use emojis in my sketchnote as well because I thought of them as an analogy to students being robots. The quotes that are written along with the girl emoji are common phrases that students would be likely to express, which depicts uniformity and lack of an open-mind. Every student should be able to express their own creativity in the medium of their choice. Students should be able to explore technologies without having the teachers or their own level of comfort hold them back from trying out something new. Without doing this, students will always have the fear of not being right or constantly be searching for only the “correct” answers or ways of approaching something, rather than exploring another approach. It is important to let students know that doing something different is okay, and that limiting one’s self takes away the beauty in individuality which is what I tried to depict in my sketchnote. As an educator, in my own practice, I will try to explore this aspect of allowing students to be creators and explore new pathways of learning and creation, and I think that an effective way to do this is by practice. Showing students myself, different ways of approaching how to learn something in several ways will potentially allow students themselves to break out of their comfort zones and know that it is okay to try. I will also emphasize the process of trying and failing being apart of the learning process by demonstrating this in the classroom as well. In technology, not everything works the first time, and showing students that there are alternatives to a solution will show them that problem solving and not giving up is the key to finding a solution. Overall, using digital media should be a learning process for the students as well as the educators, and it should be a continual process that would benefit both parties in the long run. Don’t be afraid to try something new!

I am noticing that my sketchnote is also blurry as I try to resize it bigger, so click here for a link to the larger version. Enjoy!

I’m experiencing a haunting…HELP!

I’ve just read the article, “Digital Ghosts in the Modern Classroom”, by Ashley Hinck and I have to say it was an interesting read.

Check out this link for a quick infographic on my summary of the article and a few of my thoughts.

                                                               

I think the main idea behind the article is a sort of tension that Ashley has noticed between the previous/ current model of education and creativity. She clearly sees how this negatively impacts the way students in her digital classroom want to interact with digital platforms. So in a sense, the education system is very teacher-centred, and students just follow a set of directions (prescribed by the teacher) to arrive at a satisfactory finished product which they are then marked on. This causes them to want the same procedure to be followed in making digital media. They want templates and a series of steps to follow. She calls these the digital ghosts in today’s classrooms. I imagine this is very frustrating, because digital technology is the “new frontier“ of creativity so why would everyone follow the same old procedures? According to Ashley, a way to combat this, at least in her classroom is to allow students to experiment with open platforms where they can make mistakes and make their visions come to life. Also, they need to be able to critically examine whatever platform they are using and consider the affordances of that platform and whether it allows them to create a digital artefact the way they envision it. This can also be applied to education in the broader sense, where, within any content area, students should have room for creativity and making mistakes should be a part of the success.

I had never really thought to critically examine the way we have been taught in school and higher education until I got to teacher’s college. I definitely agree with Ashley on the fact that a lot of education is very teacher-centered. This applies to digital education as well. But I don’t know if I agree with the fact that to be creative you must use open platforms. Now, as someone who doesn’t dabble in the digital media world aside from consuming it, short-cut platforms are great. It allows me to participate in many-to-many communication using a digital/visual medium. I think for someone just starting out, short-cut platforms can be a great introduction to the digital-media creating world. If I had to do the same but write code instead, to get my message out there, I probably wouldn’t get very far because I don’t know anything about it. Now, that does not mean that I will not try to learn how to do it. But that takes time! So I think it is important to look at whether you are creating a digital resource/ website to show your creativity or to make art or whether you are just using the digital medium as a vehicle for the knowledge you want to share. In the latter case, maybe a template platform would be a better idea.

As an emerging teacher, I realize that this opinion means I am still at the Enhancement stages of the SAMR model and not yet the Transformation stages. But as I learn more and more about these template/ shortcut platforms, I am increasingly interested to learn how to design and create my own resources. Maybe even from scratch!

I used Piktochart to make the infographic for this article summary and really enjoyed it. It was my first time creating anything digital and while I was initially really nervous about it, I ended up having a lot of fun playing around with colours and graphics. I did have a few moments of frustration and I can see where Ashley is coming from because there were certain instances where I couldn’t do something I wanted to do because of the template I was working with. Even considering this, I would 100% use Piktochart again and look forward to using it with my students in my teaching career.

Thanks for reading! Post some of your thoughts below!

Bharti Mor

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To Learnify or to Not Learnify…that is the Question

For this multimedia reflection, I chose to do a sketchnote on the HybridPod – Questioning Learning. At first I was not too interested in going through this podcast because at the start, Amy Collier, the interviewee, was using many terms that were a bit ambiguous.  Some of these terms include learnification, not-yetness, and critical pedagogy. As the podcast progressed, I naturally started to gain a better understanding of the terminology being used. I became interested in the learning aspects and models being discussed.  The podcast focuses on the idea that education should be more willing to be fluid and ever- changing, rather than structured and strategic at times.  As individual’s learn in many different styles and modes, educators must be able to accommodate these styles and learn to incorporate them in our teaching practices.  Amy describes how life is not meant to be controlled by a formula, but creative and expressive factors.  This idea is reflected in how it may be risky for future educators to take strides and do things with out of the box thinking, but the rewards for it are remarkable. I think it is really important that teachers understand this idea and start implementing it in their classrooms.

Digital Assignment 1 PodCast PDF

In terms of the sketch note, I had never done anything quite like it this art form before. This past weekend, I attended a retreat that included a few guest speakers and received the chance to practice sketchnoting in real time. At first it felt really uncomfortable and I felt anxious about other people looking over to see my different words, sketches and unrealistic ideas, but eventually I came to truly enjoy it and realized the benefits of using this artistic form.  As a future educator, I hope to incorporate media into classroom settings through forms of augmentation, modification and hopefully one day, redefinition.  This will allow me to embrace the field of media and new advances and reach all students, learning styles and abilities.  I am not afraid to go “out of the box,” feel uncomfortable and pursue uncertainty in my teachings.  It pushes me to reach new boundaries and formulate new effective practices.  I hope you enjoy this sketch note (mind map).

P.s. If you are looking for a link to the podcast, click on the link below!

http://hybridpedagogy.org/questioning-learning/

 

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Ghosts in the Classroom! I Thought You Ought to Know…

I have chosen to read and reflect on Ashley Hinck’s article entitled: Digital Ghosts in the Modern Classroom.

In short she sparks a discussion about template and short cut media making platforms available to students today such as, Canva and WIX, and how these platforms are ultimately hindering their creative learning process. You see when a student is limited by a rigid number of designs, styles and inputs they can only be as creative as the program allows them to be. There is very little in the way of trial and error as one can simply drag and drop from a menu. Slowly these programs are turning our students into robots that can follow a linear path of instructions to reach a common, and often predicted, outcome. This path convinces students that at the end of their media assignment there is a correct way to display their ideas and an incorrect way to do so, based on the teacher instructions and the limitations of the programs suggested to them. However, this is a false notion and will cause them great disadvantages as they move forward. These individuals will not be able to handle failure when faced with a creative challenge they must complete on their own, ads they have not developed the skills to start from scratch and learn through the mistakes.

To banish these “ghost” platforms Hinck makes many suggestions. First she states that, as educators it is our job to analyze the tech we are using inside of our classroom but also what is absent. Perhaps introducing more open-ended and free form programs such as, Raspberry Pi, Scratch, CSS and Python to entice students to build from the ground up something they can be proud of. These programs demand trial and error (especially error) in order to better ones ability to create. She also used LEGO as an example outside of classrooms, some sets have instructions that meet and end goal but the pieces can be put together in so many ways without instruction that the opportunity to create is nearly endless.

All in all, she is asking us to think about the skills and outlooks we want our students to have when they leave our classroom and look deeply into the tools we use to do so. Students are not jars that we just fill with correct answers hoping they will one day come out on top. We need to teach them how to see failure as growth and be proud of finding skills on their own.

I whole heartedly agree with what Hinck is saying in this article and it honestly made me realize that although I have some knowledge of these open ended systems I too am a product of ghosts. Especially for this project, I used Piktochart which is a drag and drop template website. I chose a template, wrote words and found images to match my thoughts. I did not know how to stretch the medium more to what I envisioned so I went with what it already provided. I am pleased with the outcome however saddened by my compliance to it and lack of questioning what I could have done differently.

 

Please see my Infographic below:

 

Critically Critiquing the Core Concepts of Critical Pedagogy (Say that 7 times fast!)

This mind map serves to illustrate the significance of Amy Collier’s Hybrid pedagogy (which you can view here). As discussed in this podcast, critical pedagogy refers to the constant analysis, review and critique of our own individual practice. As future educators there is no “best practice.” Technology helps us develop, build and innovate our own educational pedagogy. As an educator studying in the field, I wish to incorporate the use of many technologies through roles of substitution, modification and perhaps redefinition in order to evaluate, engage and enrich the learning styles of my students. This “not-yetness” to learn is important in understanding how educators must strive for uncertainty and risk in their practices. We must never stop learning, growing and implementing new and effective practices into our own teaching modes. Be willing to feel uncomfortable, fail and implement the impossible. The future generations of our educational system depend on our uncertainty now to lead them to better things. I believe I am willing and open to new technologies and will do my best to critique my own practices for the sake of my development and my future students. I am not afraid to immerse myself into this new world of media, reflection and ambiguity. My “not yetness” is my key to braving a world full of media and new advances. I am ready to begin… I hope you are too!

Please enjoy this illustration.

The platform I chose to use to summarize the article was a sketchnote. I personally did not feel comfortable using online technology that was new to me. As well, as I was listening to the podcast, more and more ideas popped into my head about what to draw/create in my sketchnote. In my sketchnote, the different ideas/topics that are touched upon in the podcast are connected by links.  I incorporated illustrations, with the least amount of writing. If you can see the second idea is eyes, an at symbol and a light bulb. This is to represent us “looking at her thoughts and feelings” on the topic of not-yetness. I also threw in the SAMR model (literally, the letters SAMR modelling on the runway…). Amy touches upon this in a way during the podcast and how to use this to better our pedagogy. I enjoyed making this sketchnote as I found it relaxing to colour and draw things while working on an assignment.

 

Here are more zoomed in photos of my sketchnote! Just want everyone to be able to see it! (I didn’t realize there was not a zoom in feature of the blog!)

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WAKAWAKA – The Story of the Power Pellet and the Ghost

I decided to respond to the article Digital Ghosts in the Modern Classroom by Ashley Hinck.  The platform I decided to use was Piktochart, which is a template program not mentioned in the article.  Hincks argues that these template programs are the equivalent to the worksheets used by students in their classrooms.  These “ghosts” provide a rigid path to the correct answer, with little exploration or interpretation left to the student.  The template program is seen as an easy solution, but the drag-and-drop method mirrors the pre-determined answers of the worksheet and limits the creativity and agency of the creator.  As I mention in my info-graphic, I summed this up as BORING.  It is a safe and reliable path to easy marks, one I often took myself, but not one that challenges or pushes students to create something more.

To combat this, the article calls for teachers to shift to a critical digital pedagogy, embracing and encouraging the use of more open alternative programs and an approach to learning based on experimentation.  As outlined in my Piktochart, students need to be able to attempt their work without hesitancy or fear of failure, realizing that a trial-and-error approach is vital for using open programs and school in general.  To accomplish this as teachers we must disturb the assumptions that students have of learning in the classroom, showing them the limitations and rigidness of the templates they are comfortable with and urge them to explore their options and provide them with all the support they need to accomplish this goal.  I absolutely agree with this, as educators we must begin to change how students view the school and learning process, looking back at their experiences as positive and rewarding, not some boring template.

My experience with Piktochart went smoothly even though it could be considered a drag-and-drop program.  Personally, everything felt clean and intuitive, things worked as they should without many hitches.  When using Piktochart or other programs I often find the best starting point is to mess around with the program first, trying out everything it can do.  From here I have a good base to build upon the functions I found worked and discard those that did not work for me.  Of course, nothing is perfect, it is difficult to find appropriate copy right free material and the options available with a free account severely limit the templates, images and features available.  These affordances forced me to be creative in the way I used the program, creating images (PowerPoint icon) from scratch, and using the provided features in different ways (backgrounds/banners).  I limited my use to Piktochart instead of relying on programs I had some experience in (like Photoshop) so I could push Piktochart as far as I was able with my skills.

Brandon Varga

Questioning Our Pedagogy

I choose to do the Hybrid Pedagogy podcast with guest speaker Amy Collier. The program I decided to use for my digital expression of the podcast was padlet. The podcast was very interesting and Amy Collier made many good points about the way educators think about their pedagogy in today’s education system. During the podcast we learn about critical thinking and how it can change the formulaic expression of pedagogy by teachers. It is very important that a instructivist model is changed and modified to a more constructivist model through the process of learnification. The education system needs to be as personalized as possible. The constructivist approach changes the way students think and instead of mass producing students that are all the same we can have students that want to ask the inherent questions about things they are interested in.

Lastly, learning outcomes are not always a bad thing but they are usually generalized to the whole class being at some specific point in the curriculum. These types of learning outcomes are forced upon the students and brings them to a point where they all know the same knowledge usually learned the same way. These types of pedagogy and learning values need to be re-evaluated. Evaluation by the use of critical thinking when done correctly can create a more individualistic learning experience that will spark inherent questions leading to new ideas maybe never seen before.

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GHOSTS!!!! where are they???

I chose the article “Digital ghosts in our classroom” by Ashley Hinck”.

In this article, the author discussed the difficulties teachers are facing in their digital learning classes.

Students think that digital classes are fun, easy and helpful because they are trapped in the idea that digital learning is just follow directions to get to the final product with the minimum failure.Ashley blames this on the traditional learning where students are locked in their boxes and teachers are pouring information to fill these boxes. this system is limiting our students’ creativity and openness.

Teachers are trying now to move students from the ‘drag and drop’ ,templates and platdorms to more open platforms like ‘Raspberry pi’ and ‘scratch’ but the frustration of the unknown results is holding the students back.

The ghosts of worksheets and templates are still hovering over the students and their learning.

I chose a sketchnote for my assignment and I enjoyed making it     (it wasn’t easy). I had the control over choosing font, colors, pictures….for coming assignment, I will try to use a different source.

As a student, I learned the same traditional way so I understand their frustration but I totally agree with Ashley.

As a teacher, I will encourage my students to use more open platforms, be creative and enjoy the results.

Digital Ghosts in the Modern Classroom

Something Chillier than School AC- Ghosts in Education

The following animated video was made to summarize the article, “Digital Ghosts in the Modern Classroom” by Ashley Hinck (link attached below).  I found this article very insightful on aspects of education in the modern age.  I agree with the idea that students should be provided with more opportunities for trial and error, instead of just being given the correct answers.  This really applies to more than digital media as I believe all subjects taught could benefit from this approach.  So, using media in classes other than just computer science and using this media in novel manners is the best way to make adequate use the technology we have available.  Hopefully, this will enable students to become better critical thinkers, and to not fear making mistakes.

I decided to use Powtoon to create my digital artifact for this article because it seemed very interactive and visually appealing.  Once I started to use the website to create an animation, I had a bit of a struggle.  It took some time to learn the system and how to edit in pieces of animation. Here is an example of what the Powtoon looks like both in the editing stage and out of it:

During editing stage:

Preview of final product:

Once I had a basic understanding of editing, the process was fairly simple in making the actual animation.  The main issue I ran into was that after having a free trial for four days, Powtoon removes all of their ‘PRO’ items from your presentation before allowing you to export it.

Image result for meme free trial

Thus, I had to go back and find new items available on the free platform.  This process took a lot of time and was a little frustrating, however, I am better off for it as the next time I create a Powtoon it will go much more smoothly.  Another issue I noticed after publishing the Powtoon I created to Youtube, was that a few words of the voiceover were cut off in many of the sections.  This was not happening on the actual Powtoon website, so I will have troubleshoot this in the future.  Hope you enjoy my video!

Here’s the Powtoon I’ve created, posted to Youtube:

Here is the link to the original article by Ashley Hinck: http://hybridpedagogy.org/digital-ghosts-modern-classroom/

Thanks for watching!  Let’s get rid of those ghosts!

Image result for ghostbusters

-Brandon Miner

 

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Capping Creativity ?

Ashley Hinck’s article, Digital Ghosts in the Modern Classroom brings up an interesting perspective on the use of templates, an idea that I refer to as “capping creativity”. Students can only be as creative as the template allows them to be. Templates are easy and quick but do not offer the same benefits as learning HTML for example. The comic above illustrate two scenarios. The left side depicts a student learning to make a webpage via. templates. The right side depicts a student who is taught how to make a webpage via. coding in HTML. For the left side, the student’s thinking process is much smaller and very systematic. The template has basically done the thinking for him. While on the right side, the student’s thinking process is more scattered and trail and error based. He had to go “outside the box” and tap into his creativity in order to get an idea he likes. The third box shows the two students working on their webpage. The student with the template finishes up at a reasonable time, while the student on the right is working well beyond midnight. You can also see the trash can pilled up with scrapped ideas. The final box of the comic is the finished product. The template looks more professional and complex, while the HTML coding is very basic.  It can also be seen that the student on the left is progressively becoming a robot, symbolizing his creativity being taken away more and more.

Do not let the final webpage fool you, the immediate benefits of using templates are great but there are disadvantages in the long term. The student on the right has much greater potential in terms of what he can do with his webpage. He gets final say on color, font, picture position, and much more. The process is longer and more difficult but ultimately more worthwhile. I love the quote “there is no substitute for hard work.” This means that the knowledge you gain from taking the long route can’t be gained from taking the shortcut i.e. easy work (a point that the article was trying to convey, in my opinion).

I enjoyed making the comic because I think it does a good job of comparing two different ideas side to side. I also think that telling a story with pictures is sometimes more intriguing and beneficial than with words. The most difficult part was planning the comic and then trying to get it posted to WordPress as an image. As a teacher, I think it would be difficult to convey the benefits of hard work. Especially for students who haven’t had a lot of life experiences to back up this idea. This is how the artifact connects to teaching, the media artifact could possibly convey this message better. With the comic idea, it’s almost a pros and cons list but with pictures instead of words.

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