Author Archives: godinp

Warning: This post is a little Sketchy…

I decided to take a step back from technology for this artifact and focus on something I would enjoy creating which is a piece of art. I choose to create a Sketchnote (hence the title) so I could represent the key points through drawings and doodles. I thoroughly enjoyed this, although sketches are usually quick and I choose to create my artifact using watercolour and pens, which was very tedious to get to the level of satisfactory, I wanted. I also chose this medium because it didn’t require my to stare at a screen for countless hours, which I found is all that we have been doing throughout our University career. Using this style of artifact gave me full control of the creativity and design of my outcome, down to the texture of the paper, and the colour of the people’s clothing. (I choose to give all characters orange shirts as orange represents enthusiasm, creativity, determination, encouragement, and stimulation.) A small detail like this can have a larger affect on the viewer if they understand the significance, and I believe these characteristics are all important aspects a learner should have/do.

Some downsides to this medium is that I was working with ink, something that cannot be easily undone or erased if a mistake if made (unlike when creating things using technology.) This came into effect when I realized I made the main focus on Digital Literacies and not Technologist Module. I needed to then create someway to shift the focus from one heading to another which I did with arrows and brighter colours. Another downside is that with technology you can usually edit and rearrange as you go, with drawing I had to create 4 rough copies, before I was satisfied enough to begin a good copy (and still made mistakes along the way.)

 

Now let’s dive into the article content!

The technologist module Design Thinking Process is intended to spark new ideas, and use feedback to improve said ideas. This specific module follows the course of empathize, define, ideate, prototype and connect.

Before designing anything, we must understand what the users need, and not cloud this with what we want. During my practicum, there were many activities or games that I WANTED to do, however, with tests and projects due, I knew the students needed more time to prepare. Putting student’s needs should always come before anyone’s “wants”. The article suggests creating empathy maps to understand what the users think, feel, do, say and hear, and their difficulties understanding course material. I think understanding our students and knowing how they view things or feel about certain material is crucial in the early lesson planning stages, as well as this design-thinking module, especially if there is a student who is sensitive to a specific topic or is easily triggered during specific tasks. This feedback will help in the next step of the module, which is to define their challenge.

Defining their challenges will help create a focal point in which we can use to build our solution. I have depicted various “good learner challenges” described in the article on my sketch note such as “provides focus and FRAMES the challenge”. Get it…. It’s in a picture frame….. ANYWAYS, in a classroom I’ve found that if I can pinpoint exactly where my student is struggling, say a certain step in a math problem always tricks them, then I can easily make a plan to help them. If I don’t understand what or where the challenge is, it is going to take longer to help them out. It’s easier to fix one step rather than starting all over from the beginning.

Once you have taken steps to understand your learner, and identified their challenge (whether it be a mental block or physical block) it’s time to form an idea. Generating mind maps, or using similar tools will help outline all ideas and tools that may benefit your learner. It will take time to sift through the tools and see which offer supports or features that will directly help a learners needs. I find this brainstorming step is usually the one that is most tedious, and stressful, however once I get my thoughts organized in a brainstorm, or mind map, things usually start flowing smoother.

 

 

Now that you have selected a technology, you may begin creating your tool or prototype. You must design a desired outcome, share ideas with others and consider their feedback. Using their opinions alter your design so that it will best suit your learner. I always found this process helpful in my own creative projects such as a piece of art. Often I would need another set of eyes to point out something I was blind too and work through it before I could really be satisfied with it. Even when it came to my practicum, I thought I would have an amazing idea for a lesson plan and would pitch it to my AT, they would give me truthful feedback such as “maybe try this aswell” or “ instead of this… try this”. It helps getting an experienced opinion on things we are unfamiliar, or unsatisfied with.

 

Connecting to the curriculum in our field is really the end goal (if we aren’t counting raising children to be wonderful humans). We are required to teach specific components, but have the freedom to put our own spin on them. So at the end of our planning stage or the lesson or design we have to ask ourselves, how does this fit into the curriculum, and what will the students take away from this? Are there clear learning goals they can follow, and steps to succeed?

 

 

 

-Paige Godin

Is Mitocondria the Powerhouse of the Cell-phone?

In the article How some Ontario teachers are attempting to limit student’s cellphone useauthor Nadine Yousif explores options that some teacher have taken to limit the distractions from cellphones in the classroom.  You can explore a summary of the article through my twitter thread (it has gifs)! 

 

One suggestion was to completely ban cellphones over all, however, I think this technique may be only be beneficial to certain teachers. When I was interning in a grade 9 art class before teacher’s college, cell phones were almost a necessity in class to access reference pictures that were needed for a drawing projects, or to research an artist.  Cell phones were also encouraged (during independant studio time) because as an artist listening to music is a useful tool that allows you to “get in the zone” and gets the creative thoughts flowing. Personally I’ve worked on a drawing for 6 hours plus, and time has flown by because I was distracted by music and it really helped me get things done. Of course when we were not doing studio work and I was teaching a lesson, often students were distracted by their devices. In this case, I do not think a complete cell phone ban would be appropriate, however stricter rules did need to be enforced for when cell phone use was unsuitable.

However, through my time in an elementary school, I’ve found the students aren’t as dependable of their devices as those highschool kids were, so actually locking up their devices would be unnecessary. If I did catch students with their phones out, simply saying “put it away” was usually enough to have the students comply.


This Yondre case may be a great solution for teachers though, as the teacher gets to control when the phones can be used. You can ensure phones are away during instructional time, and can unlock phones if they are needed for part of a lesson such as researching, or using calculators or maps apps. Allowing them to use their devices in class can be beneficial, and having it locked away in their desk would save them all from rummaging through their bags or going to their lockers to retrieve their devices when allowing them to use it. This Yondr case may work for these scenarios, but I don’t think it will necessarily ensure that the students are using the cellphones appropriately. I think this strategy would be most beneficial for schools that are not allowing any personal devices to be used during class at all.

It is a difficult dilema as cell phones can access so much information when used correctly, but how do you ensure all 20-30 students are indeed using them for educational purposes and not on social media apps instead of doing their work. I believe that if personal devices are allowed in class (when instructed to use them) there needs to be strict rules implemented prior to the lesson that gives the students clear guidelines how they will be used and the consequences if used inappropriately.

 

My ideas and thoughts have not really changed since reading the article, however the idea of a case or secure spot for students to drop their phones off did intrigue me. If you had something like a hanging shoe rack, like one teacher had, with labeled slots, all students could put their phones in there at the beginning of class. With it designed this way, you know the student is getting their phone only,  so there wouldn’t be a theft issue which has happened in our school before with phones being left in desks and lockers. All phones are easily accessible for when phones are permitted to use. I think completely banning phones tells the students that you don’t trust them, and I think if you build that trusting relationship with them first, you won’t need to ban all devices, because they are more likely to stay engaged with a class they enjoy and a teacher they have a relationship with.

 

-Paige Godin

Who You Gonna Call? Digital GhostBusters!

This article (http://hybridpedagogy.org/digital-ghosts-modern-classroom/ ) talks about the dangers of only implementing ‘drag and drop” type assignments in the classroom, such as worksheets or pre-formatted applications that allow students to enter a specific answer to receive a mark, with little room for creativity. I believe this linear “standardized” model forced students to get used to a routine and reduces their opportunity or desire to take a risk for a greater reward. I believe this way of thinking has been reinforced to the point where students aren’t looking to educate themselves, they are looking for the easiest pathway to the correct answer. I also find this ironic because the format I chose for this artifact was in fact a drag and drop format. I think this comes from a sense of security in staying in our comfort zone and being afraid to fail.  From my standpoint, we often are not given the opportunity to try, make mistakes and try again. Often teachers have so much on their plate that they won’t accept a second attempt because they simply do not have the time to mark all of it. I really enjoyed the part of the article that said “try, fail and revise,” because I think that’s what education should mean. Being allowed and encouraged to explore, take chances and fail miserably without worrying about bad grades, and instead being marked on our progress, not just the final product.

Now I chose to create a Powtoon because I did want to step outside my comfort zone with something new and exciting, and even with a new format I still stuck to a premade template rather than creating something from scratch.  I could blame this on a lack of time and knowledge to create something from scratch, but really I worried it wouldn’t be good enough. This is definitely an attitude I need to fix, so that I can show my students what it looks like to believe in yourself even if you don’t know what you’re doing and how satisfying the end result can be when you created it yourself. Unfortunately with Powtoons, it was not until the day before uploading it that my artifact decided that it required a premium membership, which would not allow me to download my Powtoon and of course why it looks the way it does with the watermark all over it. In order to get this final product I had to screen record the video on the web browser, record my narrative using multiple snapchat filters for a more “unique” voice, download royalty free music for the background and edit it all together. This was very frustrating since I did not have time to create a new visual from scratch but instead has to problem solve a way around it to have a somewhat finished product. 

 

To further this discussion, what is something that you currently want to work on to become a better role model for your students?

 

 

 

Click the link below to view my artifact (because it decided not to upload as a video) 

https://youtu.be/esdKZ2LUzyI

 

 

 

Paige Godin

 

 

Tagged