Monthly Archives: September 2018

EXTRA! EXTRA! Drag-And-Drop Technology Is Dead!

Okay, maybe it’s not dead—but it’s definitely dying in the classroom setting.

According to Ashley Hinck in the article Digital Ghosts in the Modern Classroom, we must use technology to allow students to create without setting one clear end result. Below you will find a sketchnote I made on Adobe Draw on my iPad Pro which summarizes all of the key points that I found important in the article.

In my creation process, I became frustrated multiple times. The fear of failure crept up multiple times and I realized that I needed to get over the need for perfection and just allow my work to be seen. This is pretty ironic because the article makes it seem that having no standardized steps allows freedom. This allowed me too much freedom because I was at a loss of where to begin. Although my sketchnote is not perfect, I had to choose a point to stop fixing and changing it. The more I tried to fix it, the more I ended up disliking it. Looking at it now, I am proud of what I created, but I am definitely not excited to use this method again anytime soon.

I found this article quite interesting. I agree that we should encourage students to enjoy the process of trial and error, and I hope to integrate this message into my teaching. The author outlined that it is important to encourage students to create without following systematic steps, but I believe we can take this outside of digital technologies as well. In my future classroom, I want students to take initiative and create their own steps (when appropriate) as opposed to following ones that I outline. I want this to occur occasionally in hands-on experiences and written assignments too. As a teacher, I am not yet equipped to teach how to use non-template driven sites. I would be unable to facilitate these lessons which is why I would begin with other projects before delving into technology. Each student should take responsibility for their learning (with a teacher’s assistance of course), and this article is a step in that direction. Although creating projects from scratch without a template can be time consuming, it is important for students to explore and create their own final products. No two projects created from scratch should look alike.

I hope to challenge my students while initiating recreation from the SAMR Model. I want them to be able to create their own work, something that has never been done, and to be proud of it. I believe this article gives us a great idea of how to do this, but we must adapt it in order to have it fit our own classroom needs!

Although I may have lied about the death of drag-and-drop technology, we must admit that it is aging and that we have the affordances to let our students be creators, not just users.

– Amy N

Challenging the Status Quo

I chose to respond to the HybridPod – Questioning Learning by Chris Friend and Amy Collier. This podcast touched on a few key ideas that challenged today’s push for learnification. They used the concept of notyetness to encourage students and educators to ask questions that oppose the norm. I agree with the push to ask more questions. Students have to feel comfortable enough in their learning environment that they would be willing to take a risk to ask a question. In the infograph images were added to emphasize the risk in education and the focus on asking questions. Furthermore they added that there is value in embracing uncertainty. I do not believe that there is a right answer to every question, however I do believe that asking the question can promote conversation and perhaps reach the point of emergence which they discussed later in the podcast. In the podcast the term learnification was defined as the paradigm shift from teacher centered learning to student centered learning. It was also described as a shift from an instructivist focus to a constructivist focus.

Interestingly enough, as we learned about the shift from standardization, I used a template as my medium for this product. An attempt was made to increase interest and foster inspiration by adding photos to support the information written.

They outlined a number of issues with this new perceived best practice. When they discuss best practice they use it synonymously with the idea of standardization or overlooking individualized learning. They added that removing the teacher from the classroom, which is a major focus in the learnification push, is not the answer. I like that Amy and Chris challenged the way education is heading. In my opinion, educators have huge impacts on how students learn and they tend to be the ones to individualize the learning opportunities. They supported their idea by saying that the relationships that students create in the classroom with their classmates and with the teacher leads to a state of emergence. Emergence was described as a state that is reached when people come together and challenge each other to create extraordinary learning opportunities. In my practicum, I have seen that similar to the idea of two heads are better than one, working together often pushes people beyond their limits.

Ultimately, Amy and Chris emphasized the importance of the relationships that are built and leaned on in learning as well as the significance of fostering interest and inspiration. This can lead to true educational experiences and opportunities to connect students to meaning outside the course. I have noticed in my experience that there are students that could really benefit from being connected to some future aspirations or purpose beyond the classroom. This idea of emergence and inspirational learning outcomes can lead to that. Given that language is opportunity, Amy and Chris highlight the importance of properly framing questions and using fun language as fun fosters learning opportunities. I have seen it firsthand that when students are having fun they are more likely to take risks, and as mentioned in the podcast, taking risks is a huge aspect of education.

 

ARE YOU UNCOMFORTABLE YET?

The article, “Digital Ghosts in the Modern Classroom” by Ashley Hinck, some incredible points about expanding students horizons when it comes to digital technology were made. There are various template programs out there for just about any sort of digital making that are fairly simple to use. I believe that these can be detrimental when trying to have students create their proper technological identity! They are not seen as the “creator” when using template programs. Though, time and time again students quickly turn to these pre-made templates because they are trying to find the easiest way that is within their comfort zone! This is not a good situation as they only scratch the surface of what is possible. This is why I am asking you, ARE YOU UNCOMFORTABLE YET? One of the problems with our modern education is that we need to create more open and broad lessons and assignments so that students are forced to step out of their comfort zone. Enough of the “worksheet” type of work!

I think that as a new teacher it is imperative I learn how to not only step out of my comfort zone when it comes to technology, but as well as help my students’ step out of their own comfort zones! Technology is a great tool I look forward to using when it comes to teaching Geography. This will aid in showing visuals and using different tools, websites, and applications to get different perspectives on Canadian and international Geography! The idea that you are creating programs from the bare bones and you will be frustrated will be an important concept to teach my students when it comes to  Geographic Information Systems (GIS). This is a new computer program they will need to learn how to use (and is very frustrating to learn!) – I have experience with this!

The idea that there is always a right and wrong answer is what fails us in trying to teach our students about creation with digital media. This is what causes the majority of people to feel uncomfortable, vulnerable and incredibly frustrated. I believe we need to encourage students to feel uncomfortable and vulnerable when it comes to creating digital media by not allowing the use of these template programs as a creative crutch! Digital media should be giving everyone creative freedom.

By not using pre-made templates I am allowing students to become more critical thinkers, expand their creativity, and become masters of their own thought! They are learning to create a program from the bare bones that can also be used as a platform of expression! Although these platforms have many benefits, in a society that is becoming ever more digital and technological, we need to help our students become more digitally literate. This allows the students to look past the idea of having just “one right answer” or “one right way to do something.” This also teaches them how to properly participate in a healthy and collaborative online group discussion. Through complete authenticity, we are able to connect to a massive network of people and share our ideas, beliefs, thoughts, and values.

It is time to embrace the uncomfortable so we can expand our creativity and digital literacies by STOPPING the use of pre-made templates. Teachers and students alike, it is time to change our pedagogies, how we are taught and how we learn! I believe practice makes perfect and it is time we start making changes (and mistakes) by stepping out of our comfort zones! IT IS TIME TO GET UNCOMFORTABLE!

 

LEGEND:

Purple – how are you teaching

Red – the implications and the benefits of using pre-made template programs

Green – the implications and benefits of creating templates and programs from the bare bones

Orange – how being uncomfortable and failure leads to success

Memes were used to help relate to the students as they are viral and all students have seen them/can relate to them!

Click on the link below to see the full Coggle mind map!

HOW_TO_EDUCATE_STUDENTS_IN_DIGITAL_TECHNOLOGIES


 

 

-Lexi