Monthly Archives: September 2018

You Can’t Photoshop Knowledge and Creativity

I chose to analyze and illustrate the article on Hybrid Pedagogy, Digital Ghosts in the Modern Classroom. The article starts off by explaining the common reasons for why students may take on the endeavor of learning about tech. Some of the reasons being that it is fun, interesting and that there are job prospects. From a personal perspective of both a learner of tech and future teacher of digital pedagogue, I created a poster to compare two very broad concepts of learning. The first category is an image of a teacher at the traditional starting point of learning, a blackboard. Within this blackboard there is an image of a laptop. Much like in the article there is a concept of traditional learning and teaching. Although the teacher is teaching a new subject he is still using an old teaching method of a chalkboard and self-centered teaching. If the viewer takes a closer look they are able to see that the computer screen has little avatars dropping and placing various images and texts on specific spots. This is a representation from the article of how the many of the current types of tech teaching in classrooms resembles the past ghost of fill in the blank hand out toil.

The right side of the versus contains individual design which can mean many things to different people. Perhaps the concept of dragging and dropping might be one person’s cup of tea and may be how presidential Obama marketing made their campaign, or perhaps it can also feel restrictive for those looking to make their vision come to mind. I chose this specific graphic for this side as it portrays many things spilling out of the screen without a proper place to land. This is how much of tech works as it can be messy business and will not always go as planned. There are various small icons within this graphic such as color pallets, eyedropper, camera, etc. All these images imply that there is not just one way of doing things but rather multiple mediums to the computer tech world and how we go about implementing our ideas right in the middle.

Now, what is good learning? This can vary from individual to individual. For new teachers, good learning is stepping away from standardized education as the article discusses that in previous classrooms this was the norm. The article emphasizes the need to depart from the ghosts of traditional classrooms in the digital world so students are able to experience good learning instead of traditional learning. Good learning is not perfect learning, meaning there is room for failure, success and growth.

What is building without direction? Well, with any stable project or endeavor a firm foundation is needed. This foundation can come in many forms, if it comes in the form of a template then it is based on one direction with spots to fill until the template is complete. Now when it comes to building something like a sculpture or an HTML webpage, there is no solid template, yes there is the initial blob of clay which is the foundation. There is the original HTML code that sets the framework, but the rest of the sculpture and format of the website is rightfully dependent on the maker.

Overall I agree with the article and that is why I chose to illustrate the main concepts of it in a self-made photoshop image. The fonts, colors, images have all been edited and altered by me to fit my own vision of the article Digital Ghosts in the Modern Classroom. There were a few trial and error copies that I discarded and even started from scratch at one point. I chose to create my own piece on a non-template program to further push the concept of individual design and individual learning. I am a self-taught photographer and amateur graphic designer. My experience outside of the classroom such as henna art, a photography tumblr, advertising jobs, lead me to the discovery of the tech world. Which further pushed me to learn about photoshop, lightroom and HTML through online articles and youtube videos. I believe the tech world is very much based around individual learning, individual design and individual variation, a concept of having one’s own voice and being a maker. I believe digital pedagogues must reclaim this right and allow their students to fail, succeed and fail again through inquiry-based learning in the tech world.

Yours in education,

Mrs. Ahmad

The Risk of Not Taking Risks

In episode 10 Questioning Learning of the podcast HybridPod, host Chris Friend and guest Amy Collier engaged in an informative discussion about the flaws of blindly adhering to standardized pedagogies.  One of the  important concepts from the discussion was the necessity for teachers to take risks and deviate from standardized models in order to meet individual student needs and maximize student potential.  I decided to outline a few of the issues of standardized pedagogies described by Amy Collier using an infographic as it was an effective way to visually represent the important details of the discussion. To create the infographic I used the website Canva.  This was my first experience using this website, and while there were limitations and struggles, it was a very easy site to navigate and proved to be a useful tool.

 

Eric Dunmore

If one door closes and an other one opens, your house is probably haunted.

After reading Ashley Hinck’s Digital Ghosts in the Modern Classroom, I am enlightened about an issue I had never been aware of. She talks about how students are accustomed to a template based technological world. She argues that we need to move away from these types of platforms and teach students from the ground up – like having them code a website instead of using aides like Wix or GoDaddy. She encourages students to be creators instead of imitators and recognizes that failure is part of the process. She refers to digital ghosts when students become disappointed or frustrated when technology challenges them in ways a drag and drop platform may not.

In the spirit of this article, I chose to try something without a template as my first multimedia reflection. I highlighted some important words and sentences from the article and had many different people read them aloud for me to film. I then put it all together into a quick video summarizing the article. Unintentionally, it also tells the story of my day from school, to work, the gym, then home later that night. Please enjoy by following this link: https://youtu.be/aVi2EDgG9u4

In all honesty, I haven’t yet figured out how I feel about this publication. I agree with Hinck on many levels, but am not sure we need to change everything about the way technology is taught. I do not see the issue in embracing technology and the ease that template based platforms allow as long as we also incorporate template free platforms as well. Students are fascinated by their instant fabrications which develops a quick interest that may potentially lead to a deeper desire to learn – I would hate to take this away from them. Also, we as teachers would be so limited due to time constraints if all technological expressions were made from scratch throughout the semester. However, I understand the merit of allowing for some truly original work and the appreciation that comes from learning about how things operate in the background. I wonder then if there is a balance. If we can explore template based technology as well as original work from the ground up, I feel a student’s education would be maximized.

Tagged

Listen up ghosts and ghouls!

I chose to do my reflection on the article “Digital Ghosts in the Modern Classroom” written by Ashley Hinck. This article talks about the modern day teacher in the digital media making classroom. She expresses her concern for the students walking into her classroom. The new generation seems to have a different sense of meaning for the idea of digital media making. Students in her classroom seem to believe that digital media making is simply a linear step by step process and that this ideology stems from the idea that is embedded into their brains due to years of following step by step instructions from their instructors. (2018) Hinck argues that there should be an importance in the digital media education to step away from template/shortcut websites such as Wix.

Personally, I am a student (like most) who strongly prefers structured step by step instructions from a professor. Whether that is my personal preference or it is embedded into my personality from years of structured instruction, that I am not sure. I see Hinck’s argument when she speaks about the importance of teaching students to become true creators of their own work, however I don’t believe we should hold the importance of coding over the importance of student imagination and creativity.

Sure, it is impressive to know that changing one letter in a line of code can change the color of a website, however i believe that time students use to memorize how to change a color could be used differently to increase a students creativity in web design. I believe coding was very important years ago, but with the advance in technology comes the advancement of convenience and productivity. As technology continues to evolve so will the convenience of template sites. Ten years ago creating a website could only be done by coding. Now we have sites that are simple enough for the everyday person to make their own websites. Who knows how much simpler web design will be in another ten years? So why focus so much on the importance of coding? Why not focus on the importance of the student vision when designing digital media? improve the imagination of the creator.

After all, I have built a website using the Wix site on my free time, regardless of having, what i would consider, very minimal computer skills. I did not do any coding work and when i first started I did not have a clue what I was doing. Within the past year and a half I have improved the site to great lengths to which I take pride in. I still feel like I have a lot to learn in ways I can improve my website but I don’t see how coding could be enough of an advantage for it to be worth the complexity and confusion. The way I see it, why bother making things complicated and confusing if ever evolving conveniences are right at our fingertips.

Check out my Powtoon and leave a comment! 🙂

https://www.powtoon.com/c/e0Jz5j3Ewzn/1/m

Digging Deep into the Digital World – KAYLA FRANCO

The medium Mind Mup was used to create a mind map to represent the main ideas and reflection of the article Digital Ghosts in the Modern Classroom by Ashley Hinck. The article discussed the importance of digital technology in not only the classroom but also beyond that in future careers. Thus, it is important to integrate these technological skills in the classroom at young ages to help build them through the years. As we all know, the world is becoming more and more technologically innovated and dependent. The main idea of the article was to show how the students use technology – drag and drop with a series of laid out steps with little failure and in reality this is limiting students in their creativity with their linear thinking as they look for the ‘right answer’. The article proposes a shift to a new pedagogical ideology to inspire makers, creators and thinkers through a change in this linear process and the use of trial and error.

Through my own experiences with this application, I can understand where the article is coming from. Although the medium’s final product turned out successful, there were limitations to such an application. There was no option to change the font colour or font type. Although you could change the size, background colour, and line formatting (style and colour). When attempting to insert images, there were difficult to maneuver around the page. Once getting the images on, I realized that I could not export the file as it was too big and the application wanted money to buy the full application. Therefore, in the end I exported the file without images and used another application, Photoshop to add photos to my mind map. The limitation with using two applications was the text is slightly blurry upon zooming in.  Through this application, it limited my creativity and options in creating a mind map.

As an educator, I think it is important to foster creative thinking and individuality rather than limiting our students. I encourage both failure and successes as this allows for the learning to happen rather than a linear approach that gives the desired answer. The shortcut template website/platforms are becoming over depended upon as they reduce creativity, imagination and openness. Students are becoming less tech-literate as they depended upon these pre-programmed and developed programs to help with the easy way to find a solution. Although these platforms do have value for students with IEPs and learning difficulties as it offers the framework to follow. This can help to reduce frustrations and allow students to express themselves. This article related to the debate of standardized versus authentic education which shows the revolutions to embrace student/learner differences and personalized learning. Ultimately, as educators we need to encourage students to be more open and make their own choices to become MAKERS and CREATORS.

Technology is becoming more and more apart of everyday and as educators we need to go with these technological innovations rather than against them. Technology is a great tool and asset in the classroom that can help to foster creativity and ours makers/creators.

Article: http://hybridpedagogy.org/digital-ghosts-modern-classroom/

 

 

Tagged

Who You Gonna Call? Digital GhostBusters!

This article (http://hybridpedagogy.org/digital-ghosts-modern-classroom/ ) talks about the dangers of only implementing ‘drag and drop” type assignments in the classroom, such as worksheets or pre-formatted applications that allow students to enter a specific answer to receive a mark, with little room for creativity. I believe this linear “standardized” model forced students to get used to a routine and reduces their opportunity or desire to take a risk for a greater reward. I believe this way of thinking has been reinforced to the point where students aren’t looking to educate themselves, they are looking for the easiest pathway to the correct answer. I also find this ironic because the format I chose for this artifact was in fact a drag and drop format. I think this comes from a sense of security in staying in our comfort zone and being afraid to fail.  From my standpoint, we often are not given the opportunity to try, make mistakes and try again. Often teachers have so much on their plate that they won’t accept a second attempt because they simply do not have the time to mark all of it. I really enjoyed the part of the article that said “try, fail and revise,” because I think that’s what education should mean. Being allowed and encouraged to explore, take chances and fail miserably without worrying about bad grades, and instead being marked on our progress, not just the final product.

Now I chose to create a Powtoon because I did want to step outside my comfort zone with something new and exciting, and even with a new format I still stuck to a premade template rather than creating something from scratch.  I could blame this on a lack of time and knowledge to create something from scratch, but really I worried it wouldn’t be good enough. This is definitely an attitude I need to fix, so that I can show my students what it looks like to believe in yourself even if you don’t know what you’re doing and how satisfying the end result can be when you created it yourself. Unfortunately with Powtoons, it was not until the day before uploading it that my artifact decided that it required a premium membership, which would not allow me to download my Powtoon and of course why it looks the way it does with the watermark all over it. In order to get this final product I had to screen record the video on the web browser, record my narrative using multiple snapchat filters for a more “unique” voice, download royalty free music for the background and edit it all together. This was very frustrating since I did not have time to create a new visual from scratch but instead has to problem solve a way around it to have a somewhat finished product. 

 

To further this discussion, what is something that you currently want to work on to become a better role model for your students?

 

 

 

Click the link below to view my artifact (because it decided not to upload as a video) 

https://youtu.be/esdKZ2LUzyI

 

 

 

Paige Godin

 

 

Tagged

Digital Ghosts in the Classroom

I chose to look at the article, “Digital Ghosts in the Modern Classroom” by Ashley Hinck. A link to the article:

Digital Ghosts in the Modern Classroom

The main focus of this article is that though we are trying to push students towards becoming their own creators and innovators, we are not completely moving away from the standardized model because of the platforms and websites we choose for them to work with. For example, through the use of templates such as Canva, we are still continuing the traditional school culture, where the authority is placed on the teacher and the app’s hand. Because of the limited number of open spaces for student work, and less opportunity for exploration, we are gearing students towards the model of having one “correct” method of creating. Hinck also points out that even when we try to move away from these websites and templates, it continues to crawl up in student work, as they draw on their past experiences from within their school work and their digital world. One of the key issue is that students are used to everything being done for them so easily, that having to start from scratch becomes quite challenging for them and the many trial and errors they face is perceived as a failure from their viewpoint.

As a student and a future educator, I do agree with the article’s perspective. However, I do find myself in a bit of a contradiction as to where I stand on this issue. I am the type of person, though I believe can be quite creative when needed, prefers a guided model or a beginning tool, to help me get going and get creative. By bringing up that point, I do not necessarily agree that using these websites align with standardized education model, since the argument is that they are continuing to narrow down student creativity and exploration. I believe a good balance of guidance, with the opportunity to make your own creation is an important factor in ensuring we can meet the learning needs of every type of student. I personally was and still is, the type of student who would be completely lost and have a brain fart if I were given no template or platform to help me get started.

Below is the link to my infographic.

 

https://create.piktochart.com/output/32986350-new-piktochart

Ghosts in the Classroom!

I decided to read the article “Digital Ghosts in the Modern Classroom” by Ashley Hinck. In today’s world, technology in the classroom is inevitable. Ashley tells her story of teaching digital media in the classroom and brings forward the different platforms available for students to use. Many of the platforms that she lists have pre-made templates that students can follow to help them reach the “right” goal. These platforms are created in the same way that our education is created. We follow a set of clear instruction, use resources that are pre-made for us like multiple choice tests, and in the end we pass or fail. These applications may be easy to follow but they are limiting students. If students are using a template made for them, they have no way of exploring. To the students, trial and error is a failure, not an opportunity to learn more. The students are creating something that someone else made for them; they are not being active participants in their own learning. Students draw on their past experiences so even if these templates aren’t physically in the classroom, they may continue to perform this way. This is why it is important to encourage failures and celebrate students’ successes. It is not about wrong or right, it is about how they can fix it and learning from fixing it.

I chose to use the application called Canva. Canva follows this step by step/template process but there is also an option where the student can start from scratch. I have to admit that I chose this because it was an easier way to create something, with a template ready for me to use. I could choose from different templates but add my own information to it. I had a few difficulties with the program but that was because of my own laptop. The website was actually easy to navigate through and fairly straightforward. I still get overwhelmed with technology and am not the most knowledgeable when it comes to the web.  I liked the idea that this website offers both options. It is important for the student to be an active participant in their own learning and to create their own work. At the same time some students learn different ways and need this template process to show their work. For some students, this step by step, and being told clear instructions, is the way that works for them. Some students enjoy a more organized lesson because so many choices can be overwhelming for them. Other students just have so many ideas and thoughts that they need the freedom to create every piece of the assignment. Personally, I can work both ways, so I enjoy having both options presented to me. I do like the idea of celebrating the successes and the failures of the students. This is how we learn. The mistakes are just as important as the things we get right. Students should be encouraged to step out of their comfort zones and learn more about the digital world. I think that freedom is a good thing and allows students to explore, but step by step instructions can also be useful to students. Everyone learns and creates in different ways! As a teacher I think it is important to include all of this technology in the classroom. But I find it scary to use ones that I have not tried out before. I remember being in grade school and my computer teacher gave us a lot of freedom with his assignments. We had to create songs on Garage Band but he did not tell us the instruments we had to use or the genre. We were allowed so much freedom in the way we wanted to make our song. I am hoping that as I learn more about the different platforms I can use them in the classroom without being so hesitant.

Ghostbusters…. we really should call!

I chose to look at the article “Digital Ghosts in the Modern Classroom” by Hinck, A (2018).  The article connects standardized learning and practices like worksheets and multiple choice tests to technology that follows this same model. This standardized technology like standardized pedagogy leaves little room for exploration and true creativity. Success is possible within standardization, however it is not as authentic because it is essentially the art of playing by someone else’s rules, or mastering step by step process.

I like the connection the article makes between the classroom and shortcut template websites. I do believe that we as teachers need to prepare our students to be the creators and innovators of the future. Students need to be encouraged to make and create in their lives and with technology. This can be a scary process for students and teachers alike because with creation often comes trial and error and failure. I think that their is a fear of failure in our society and in the education system. I think this is the main ghost of the work sheet that Hinck is referring to; failure. As a future educator I want to normalize and even promote failure. The article talks about permission and opportunity to fail, which is the beginning of viewing oneself as able to take risk in creation.

As a student I have always felt very uncomfortable without having clear instructions from my teachers. I think this is because I have always been afraid to fail, or not follow instructions properly. Especially when it comes to using technology, like this assignment I had to give myself permission to fail while even using a template. To me this shows that we have work to do with the next generation. In my last placement I did a final project on the Geography unit I was teaching. I wanted to incorporate choice so I allowed students to present their information that they collected about the place they would like to live by using either a traditional bristle board, a power point, canva, a youtube video, a recorded song/rap, or a powtoon. I realized that even though I am not the best with technology my students may be and I have a lot to learn from them. This assignment was a hit, and students were able to create something they were proud of. Although many of them used template websites (not all), it was a great into to being a creator in grade 7. I hope that experiences like this will give them confidence to create and expand their knowledge with technology and perhaps they will create websites like kahooot and canva for others to use. They are a great way to offer accessibility and spark interest in students!

I used Powtoon to create a video. While reading the article I envisioned a parallel between choreography in dance and template web design and the dreaded standardized test. Although there is a place for all of them. Dancing without fear of missing steps, or dancing with friends on a night out is much more freeing and fun! In the last slide I purposely left the add company name here, because although it is a professional video it was essentially a work sheet.

Please click the link to view 🙂

https://www.powtoon.com/c/dczmrlL4wxa/1/m

Tabitha Klein

Ghosts of Banking Models Past

Multimedia artifact #1

For my first multimedia reflection assignment I chose to read the Hinck article titled Digital Ghosts in the Modern Classroom. The author begins by stating that students today are fascinated with digital media and love to create it. However, most tend to use predominantly “drag and drop” models which recall the students as container education theories of the past. This method of education saw students as a tabula rasa (blank slate) which needed to be filled with the right answers which educators neatly provided to them. The process of education was seen to be linear with no room for deviation, student centered learning or creativity.

The author argues that these popular template/shortcut platforms mimic this archaic way of viewing students and education. These sites can be seen that way because they have predetermined settings with little to no room for students to make individual choices or display creativity. If, as educators, we encourage our students to create their own meaning and connections in the classroom, why should we not do the same when it comes to digital media?

In the article it is also pointed out that when students are asked to struggle through the process of working with HTML coding or CSS they often get frustrated and see any challenge as a personal failure. The old linear way of thinking still haunts students. They are uncomfortable with making mistakes and trying to fix them, they just want to achieve success (the “right” answer) and have a finished product.

I myself struggle with this phenomenon. My ineptitude with digital media and technology has, on more than one occasion, caused much anxiety and feelings of personal failure. In beginning to create my Piktochart infographic artifact I was nervous at just the thought of having to create my own content and share it in a digital space. I spent quite some time struggling to try to get everything to look just as I wanted. I had to look a few things up and ultimately learned a few tricks along the way (like how to mask pictures together to get different shapes). The process was uncomfortable but I kept Hinck’s article in mind throughout and kept on.

In moving towards a better future with our students, we have to learn from mistakes and try to employ digital media to teach them to create original content. Part of doing so is to show them that the road to success is filled with many mistakes and that working to fix these mistakes ensures progress. Students need to learn to value progress and problem solving over rushing to create a finished product. When they can achieve that, we can empower them to see themselves as valuable makers, creators and speakers in the digital world.

-Alyssa Poole