Category Archives: Uncategorized

Eliminating Digital Ghosts in our Classrooms

For this assignment, I chose to take a look at the article “Digital Ghosts in the Modern Classroom” by Ashley Hinck. I was intrigued by the ideas in her article and could also relate to many of those ideas. I think that she is absolutely right about the culture in schools surrounding digital technology being that it is there to make our lives easier by staying limited to sites that have templates that create one end product. I can understand why teachers may enjoy those kind of sites; it could make it easier to grade projects if they all look the same, there would be clear elements to compare and contrast. This type of template software removes the creativity and exploration out of the classroom.

We need to start educating “makers” and “creators”, instead of teaching in a way that emphasizes uniformity within the students. Trial and error is a huge part of the learning process, and I believe that should apply while learning with digital technologies as well. When students learn to be comfortable troubleshooting ideas and making mistakes, it will lead to learning and most importantly, creativity and individuality. Our school culture is one of following instructions and producing an end product that meets all of the teacher’s criteria, so removing those guidelines and allowing students to create in their own way can be a tricky process. 

Hinck made a very interesting point in her article when she said “Are we really teaching them [students] to make, or are we just teaching them to drag and drop or to effectively follow a set of rigid instructions in order to achieve a static goal?” At stake is whether students create something someone else envisioned or whether they get to learn to create, compose, and make.” (Hinck 2018). I can relate to this statement because from my own experience going through the school system that I did, most of our projects that were produced using some type of digital technology, had a strict set of guidelines and set software and websites that we were allowed to use. Our main goal was then to meet the criteria given and surely not make any mistakes in the fear that our final product would be so different than what everyone else had done. 

In my future classroom, I intend on using more open-ended sites to enable and privilege openness and experimentation for my students, as Hinck had mentioned in her article. For example, using Canva for this project was a challenge for me because I was so used to having a set template to fill in, but having that openness for me to create what I felt was important and represented my own ideas, was a great learning experience. I also think that it would be a great idea to go off of what Hinck described to “emphasize this movement toward trial-and-error and tinkering” and show students some of our own struggles and failures using digital technologies to make them feel more comfortable using technology and getting them to see their projects as a work-in-progress as opposed to a failure.

Learning: How Do We Question It?

I recently listened to the HyridPod podcast called Questioning Learning by Chris Friend and Amy Collier and created a sketchnote as my artifact (see below). I found this assignment helped me gain more technological experience that I can now add to my pedagogical content knowledge. While creating the sketchnote, I found that my first drafts were very wordy and confusing to the eye. I then began to think about how others would view this artifact and what would make sense. That is when I heard the word “grow” near the end of the podcast and immediately thought to use plants as a metaphor. Above the surface are strong plants all developing at their own pace, but underground, the intertwined roots give a strong base for the plant to continue to grow. Creating the blog post and embedding the artifact has taught me that technology does not have to be complicated in order to be effective. I encourage future educational practitioners to consider technologically interactive assignments to not only challenge students, but give them creative freedom as well.

Excited Bitmoji

Now onto the podcast. I enjoyed when Friend and Collier discussed various pathways and mindsets of teaching can impact the students’ learning. I agree with the points that Collier made about how learning outcomes can act as a guide for educators to build off of in order to see true growth in the student.

Bitmoji growing up

During my undergraduate degree, I created many lesson plans for elementary and secondary students, so I am quite familiar with writing learning outcomes. When I first started, I really disliked having to explain a goal for each activity or lesson plan. I found that even though I had written it down, it was nothing more than words on a page for me. It was not until last year that I realized the power of learning outcomes. Not only are they a tie to the curriculum expectations, but they allow the educator creative freedom to teach the content in ways that make sense for the students. In a way, learning outcomes can act as a pathway to discovery.

Bitmoji with magnifying glass

Collier also mentions that the word “understand” is defined in many ways, and even though the learning outcome for the lesson is for the student to understand the topic, each student will understand differently. For instance, one student might understand from a technical side, by relating to personal experiences, or by applying the topic to the assignments and projects in the future. Learning outcomes and understanding are difficult to define. Collier states that she “can see the ways in which they can provide a roadmap to faculty and students”. Even then, a road map contains many back roads, long routes, and short cuts. Metaphorically speaking, the class as a collective will not all take the same exits, take the same green lights, or the same right turns. Everyone finds their way differently, and everyone has a different experience.

Sketchnote summary by Dayna Stone of Questioning Learning podcast.

This student read an online article: you won’t believe what he did next!

https://www.slideshare.net/secret/rD8sWpLloo3rrG

I worked with the Article written by Ashley Hincks “Digital Ghosts in the Modern Classroom.” I decided to create a slide deck with a voice-over to break down the key messages within.

The main ideology of the article is to criticize the use and adaption of modern “template” based software in schools. The reasoning being that they are no different than a worksheet, serving only to have students fill in blanks to guide them step by step to a pre-completed object. The problem is that this removes a personality or creativity on the part of the student in the creation process. The critique is that this software operates in the same fashion as a teachers worksheet. the student follows along and makes the “correct” product at the end that’s already been pre-molded by the teacher or someone else.

I personally believe that this article may speak truth to an uncomfortable reality in schools. in all my formal education cation teachers encouraged us to use any tool traditionally found in the Office suite of software. they did so because these tools allowed so creativity so we could express ourselves and connect with knowledge but still limited us in what we could do. These teachers did this because these tools were easy to use and functional and practical to be implemented for the assignments. As a result now as an adult, I can operate and function competently in these areas, but not much else and many other students are the same. There’s no creativity, no uniqueness to our work. we all have the same mediocre abilities and competency when it comes to these technologies. Now compare this to those of us who did have access to more open software in younger years and the difference is noticeable. students engaged with open software can think my critically because of the challenge involved in the software’s operation, and as a result, these students have better skills and are more valuable as assets.

I rather enjoyed my work with the article, I chose to use the tried and true slide deck method, because it allowed me to both highlight basic info and graphic images to be appealing and quick to comprehend, but also involved an audio overlay so I could expand and explain deeper on each slides meaning. While I do feel that there could be more “flashy” additions added I lack the skill to do so. which is personally fine as I m old fashioned and prefer to not cover my works in flashy eye candy just for the sake of doing so. I feel that the software used was open enough that I could create as I needed and if I honed my skills more I could, over time, improve the overall product.

I will probably try to incorporate this article and this technologies lesson into my teaching to some extent. But in all honesty, I do have to recognize that I will also most likely rely on tried and true templates as well because even though the article points out several good critiques, it does fail to realize that lessons have time restrictions, and so do teachers. As a result, I’m going to use whatever is fastest, easiest, and effective to teach lesson. While I did enjoy the articles critique and will incorporate the idea of more “open” tech, I do recognize that it has its place in my class only in some roles/aspects. But to be incorporated on a large scale is impractical as it requires too much effort as a teacher, and to much student time, to be worthwhile.

Somebody Get this Classroom a Priest!

For my artifact, I decided to create a Twitter essay. While I’m not an avid Twitter user, I think the platform provides neat opportunities and constraints that make for an interesting presentation. Here is the link: https://twitter.com/GibbyReznor/status/1178835636373086214

Below I have the entire thread in a gallery. I apologize for the fuzziness.

To begin reflecting on the platform I used, I must say that it’s a little ironic how drag-and-drop Twitter really is. The searchable gif and image function was very user-friendly and convenient, but took no thought whatsoever. Of course it was my decision as to what to do with the media, but it was really no work on my part. I am possessed by the ghosts.

While I criticize Twitter (at least in regards to this assignment and its themes), I must say the 140 character limit and the multi-media opportunities made it super fun to use. Making sure my point was concise enough to fit that limit, while also honing my ability to add media, made each tweet feel somewhat like an accomplished craft.

Something especially neat was the interactivity of Twitter. While I’m no networked pedagogist, I do think that the comment, retweet, and even poll functions make it a great pedagogical tool with a vast social capacity. I actually once had to argue with a professor over whether Twitter had pedagogical functions or not; I think this artifact has proven me right.

More toward my application of Twitter, I think I used a good variety of images, gifs, and personal visual artifacts of my own. If I really couldn’t think of something to apply, I left it out (all but two had visuals, however). The context and tone of my visuals varies as well, with a good blend of humour and visual aid, I think both of which furthered my analysis.

Overall, I would definitely use the Twitter Essay format again. While I could tell that it was a popular choice from the #UWinDig, I don’t think it was a lazy one. I really think it is an interesting and intuitive tool to convey information, whether casually or pedagogically. Some people and educators really tear apart social media, but if (like the digital ghosts) it is used appropriately, it can have great potential.

Bibliography (by order of appearance in blog)

http://i.i.cbsi.com/cnwk.1d/i/tim2/2014/02/13/Flow.png

https://www.youtube.com/watch?v=KEkrWRHCDQU (thumbnail)