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I Was Haunted By A Digital Ghost *emotional*

I read the article “Digital Ghosts In The Modern Classroom” by Ashley Hinck.

When first reading this piece, I had no idea what Hinck was referring to when she said “digital ghosts,” nor have I ever particularly thought about the topic overall, but I thought that this article was very interesting. I never realized how limiting these platforms may be and how much students and teachers rely on them on an everyday basis, but I can say that I agree with all of the ideas.

Here is the video I made reflecting Hinck’s ideas:

I think that it’s really important to consider how the tools we use are just as significant as the content we teach with them. As educators, we are responsible not just for providing students with content, but to also provide them with the tools and skills they need in order to apply their knowledge.

I found this GIF on giphy.com

What I find most exciting about this assignment is the fact that we have been given the option to use our skills and creativity to develop a project that is entirely our own. I really enjoyed integrating traditional forms of art (my whiteboard and markers) and presenting it in a digital form (video) in order to present the ideas of Hinck’s article. It was challenging to prepare for the project, as I spent a lot of time creating concise points for my voiceover and I spent even more time trying to set up the lighting and camera for my video. By the time I finally propped up my tripod (after incorporating various items like a folding chair and a couch for extra support) and started creating the video, it was a lot of fun from that point on. I have a passion for art and digital media making, including video editing, so being able to complete an assignment using the interests and skills I already have was very exciting to me.

I found this gif on giphy.com

Overall, I think that I really took a lot from Hinck’s article and feel that I will definitely apply this knowledge to my education and future career as a teacher. I look forward to using this knowledge and these tools to bring more agency and creativity to the students in my classroom and to encourage them to enjoy every part of the creative process.

What do we THINK about how we TEACH?

UPDATE: Please note that the reflection is based on the original Sketchnote. A new one has been posted based on suggested improvements. Original Sketchnote can be downloaded in the link below the new Sketchnote.

I listened to the HybridPod episode, “Questioning Learning”, with Chris Friend and Amy Collier. They discuss the idea of “not-yetness” and how it relates to Critical Digital Pedagogy, particularly how it counters over-structured online learning. I decided to use a Sketchnote to visualize the key ideas of this podcast.

New Sketchnote of the Questioning Learning podcast. Changes have been made to reflect comment suggestions.

Because a podcast is an aural medium, I thought a Sketchnote would help provide imagery while maintaining the flowing nature of a conversation. At first, I considered using an infographic, which also makes use of simplified graphics and words to make a point. However, I had specific pictures in mind when it came to this podcast, and websites like Canva were not able to provide exactly what I envisioned. Using a Sketchnote meant my images were only limited by my (meagre) artistic ability, not website functions and options. 

My struggle to draw
https://gph.is/2RyoSCD

One of the ideas I wanted to draw attention to is Amy’s concept of “not-yetness” and risk. Although it never occurred to me to view my own educational experiences from this perspective, I felt a strong connection once Amy and Chris elaborate on the idea. As a student, I often got caught up in what was the “right” answer and did not want to gamble with my marks. The wonder and awe that Collier mentions was forgotten. As an educator, I imagine it would be difficult to take professional risks as well. We can fall into the trap of teaching content as if it were items on a grocery list – check, they’ve learned this idea, check, they can explain this term. This is especially true for online courses, where, as Amy laments, “it is somehow okay” to over-structure the course.

I did my best to emphasize the idea of risk in the Sketchnote by using the same bright, red, font each time it appears. I wanted the word to stand out from surrounding text and pictures since it was one of the main ideas of the podcast.

An example of bold red “RISK” from the Sketchnote

Another topic of the podcast that stood out to me was the concept of asking questions. Right off the bat, Amy explains critical pedagogy as something which “encourages us to ask questions about what we’re doing, to not make assumptions…” Although it is not mentioned explicitly, asking questions of ourselves as educators is an aspect of personal reflection. From an academic, I am sure my fellow classmates can agree that reflection has been impressed upon us from Day 1. If we do not take time to step back and think about what we are teaching, how we are teaching it, and why we are teaching it, our methods can get stale and we lose the ability to inspire our students.

How students feel after a stale class period
https://gph.is/g/ZYG2gpE

Of course, education is not just about teachers asking questions of themselves. Amy also talks about spurring students to ask questions about what they’re learning. She goes as far as to suggest that learning outcomes could be big questions we want students to ask themselves, or beacons. This sounds like something I would want to implement in my own classroom. It would encourage students to interact with what they learn rather than be passive receivers of information, and would make for good review questions before a test.

Since asking questions is such an integral part of Critical Digital Pedagogy, I thought it would be a good idea to formulate my Sketchnote title and topic transitions into questions. I hope they serve as their own little beacons as you go through the note!  

An example of a Sketchnote beacon

Tagged

Ghost Hunt

Digital Ghosts in the Haunted Classroom

Students created the product that the teacher wanted and they count it as the right answer. Worksheets, templates, digital media, and multiple-choice tests are often at the heart of this kind of learning. They leave behind worksheets and templates and take up different technologies that encourage exploration, open-endedness, and experimentation. The assumptions and expectations of those worksheets and templates linger on in the classroom, affecting students’ expectations of learning and approaches to it.

Professional technologies like image editing software, HTML/CSS require students to make font, color, and size choices themselves, inviting students to retain agency and exercise control over the program. As critical digital pedagogues, we often analyze the technologies in our classroom, the structure of our lesson plans, and our relationships with our students — how the desks and tables are arranged or how our learning management system controls learning. We don’t often turn our attention to the technologies that are absent from our classrooms. Shortcut/template platforms and websites, even when absent from our classrooms, they affect student learning. Instead, we should help students move from users of shortcut/template platforms to makers, creators, and speakers in their own rights.

 We might help students redefine “good learning” apart from the banking concept of education reinforced by their experiences with the web — to give students explicit permission to try and fail and revise. For example: this semester, students shared critiques of school culture with students, helping them to see the pedagogical choices clear the vision for learning where students embrace. Students look forward to joining students in reflection about our individual and collective personalities in relation to participatory to social culture.

 Social culture:  Students are used to seeing themselves as makers, creators and speakers.  They can find their own effort and those identities.  Students should know how they can claim them for themselves. Students should know about the right technologies and how they offer them these identities. They can motivate how their technologies steer them away from these identities. They might re-imagine digital media making and learning. They should fix up cultures and tradition for personal identity.


Overall, analyzing the differences between various media platforms can enhance students overall judgement and personal growth within the classroom. Utilizing a variety of resources within the classroom can assist with various types of learning and allow students to prosper in their best learning environment. Allowing students to be in control of different medias within the classroom can expand the lesson and allow them to retain information in their respective learning style. In order to assist with students finding and handling their own identity, I recommend utilizing a wide variety of resources that promote the futures next makers, creators and speakers- as they continuously strive to build their own platforms. In addition, this will allow the students to critically think of the repercussions of the influence of social culture towards their progressive learning.

The HAUNTED Modern Classroom

I chose to read Ashley Hinck’s article “Digital Ghosts in the Modern Classroom”. I chose this article because the title immediately sparked an interest in me. Which is also why I drew an actual ghost right in the middle of my page to start off my sketch note. I enjoy having visuals and I am very much so a visual learner, so having that image was helpful to get me started. I chose to do a sketch note because I thought it would be the most effective way to show all my ideas. Since I was young, I have always thought in pictures. By this, I mean I associate objects, words, even dates, with images in my head. Although I have never been an artist and am not the best drawer, I still believed this would be the best choice for me to get my message across. 
 
In the center of my sketch note I included the many “ghosts” that unfortunately still linger in modern day classrooms. Something I thought was important to include was the point that students have been taught to follow a set of directions that will lead them to getting the “right” answer, then they will hand it in and receive praise. I drew this in the format of a cycle because students will follow this cycle in every subject area because they have been taught to believe that this is the key to success academically. This type of teaching and mentality has led to decreasing amounts of creativity in the classroom. It has led students to believe that there is either right or wrong and no room for creativity in between. I stand by these points strongly because I am a student who has been taught in a similar fashion. I even saw these qualities in myself while doing this assignment. I found it to be stressful in the beginning because there were not specific guidelines for me to follow that would lead me to guaranteed success. At the start, this left me feeling stuck, however I actually used the article as a means of motivation to let myself explore in order to create. I hope that I can use my experiences as a reference while encouraging my students to challenge themselves and their creativity. 
 
On the outsides of my sketch note, my goal was to provide a contrast to what was found in the center. I used terminology like creators, choices, experimentation, discovery, and trial & error to portray that all of these things are part of the creative process. I wanted to express that there are alternatives to “Traditional Learning” that can be just as successful, If not more. It is important to teach students the importance of exploration and discovery. Through these practices students are able to learn far more than just what the curriculum provides them with. It also gives students the opportunity to find themselves and to understand which learning styles are more suitable for them. I have always been an advocate for creativity, given I am a drama major. Through my craft I have gained so much more of an understanding and developed many skills I would not have otherwise. I want to encourage my students to think and work freely and to find what works best for them. Through technology there is so much to discover and explore, however these tools need to be taught in a more effective way so that students are given more opportunities. If teachers can learn to teach with more of a growth mindset, one day students will be able to free themselves from these “ghosts” that linger in the classrooms. Students will be successful because we are giving them the tools and the freedom, not the templates and the rules. Through courses like these and by educating myself, I hope to one day create change in modern day classrooms.

Brianna Dennison 

The Kids Aren’t Alright

A reflective essay on the article Digital Ghosts in the Modern Classroom by Ashley Hinck

How can students adapt to learning and platforms that do not allow the student to have full control of the media that they are creating? Can classrooms become a part of the new digital landscape and allow students to break from traditional shortcut/template creation tools?

While many teachers may try to encourage students to be more creative and try new approaches, there may be an ingrained assumption that there is only one way of arriving at a solution and that any mistakes are a sign that they are not on the right path.

In the end there may not be a perfect solution to finding a balance between creating media efficiently and effectively using template/shortcut applications and but we as teachers can guide and encourage creativity by reflecting on our own mistakes and sharing how we progressed to a final media solution. Also, by comparing theses static and template-driven tools to more creative avenues to create their own work.

Questioning My Digital Literacy

Honestly, I don’t think that I’m particularly computer illiterate. I’m pretty confident in my ability to understand how something works and I’ve worked programming jobs before. But creating a multimodal platform is a first for me, so here’s hoping it at least entertains. (But really, why can I only embed two tweets at a time? With an odd number of tweets, I’m doubling up on tweets so I have to make an extra tweet if I don’t want to double up. This should be more streamlined.)

The Questioning Learning podcast had a number of topics that I needed to cut out of my twitter essay – it was just too dense for me to go into it with any real depth. For instance, there was a section in which Collier and Friend discussed the Rhetoric of Opportunity in contrast with a Rhetoric of Brokenness. The topic is fascinating, especially as the concept of Deficit Thinking came up, which was recently discussed in another course, the Global Issues course, last week. Since I had done some reading on it due to this course, I had thought that I had a decent background to talk about the topic, but found that my thoughts were too complex and wordy for Twitter. C’est la vie, or however you say it.

Instead, I chose to summarize with my own thoughts dispersed throughout. I think I managed to get to most of the important things that were discussed, though perhaps some of my image choices were a bit too tongue-in-cheek. But hey, it’s Twitter. There’s no way you go through an essay on Twitter without a few memes right?

By the way, as a bit of post-script, I’d also like to mention that standardization, while being so heavily opposed in a number of pedagogical styles and philosophies, especially in Critical Digital Pedagogy, does have its place in education. You really can’t do away with it. People want to know if the person they hire/accept will function if they let that person in. Standardization reduces the risk of failure, as evaluations will at least show that someone knows a certain bare minimum. So, there is value in it, particularly in a society that has to deal with issues of supply and demand in education and job applications. These institutions need ways to tell who they should be accepting into their programs.

There’s more too, but you know, if this wall of text continues, people will start looking for a TL;DR, and I ain’t doing one of those.

Digital Literacies: Explained

The importance of digital literacies, explained here: http://hybridpedagogy.org/digital-ghosts-modern-classroom/

It is important to understand the difference between digital literacies and digital skills. Since the rise of technology isn’t going anywhere but up, it is vital to keep up to date as a teacher with the newest tech platforms in order to know how to keep yourself safe. It is something that teachers have to know in order to educate their students on, as this article promptly explains; giving students the information about their rights and responsibilities online in regards to everyones safety.

Spooks Online: Digital Ghosts in the Modern Classroom

My assignment is on the article “Digital Ghosts in the Modern Classroom” by Ashley Hinck. With that in mind, I presented my multimedia reflection in the format of a Twitter essay due to the fact that I have little experience with the platform and I wish to be able to increase my knowledge on it. The reason for this primarily is that I feel it might be a good way in the future to connect with fellow people in the education field.

Interestingly enough I chose to do this article over the podcast because I was rather taken aback by the central message of it that these “create your own website” websites are not that creative and I had to dig deeper. Upon reading the article a few times I came to agree with Hinck due in part to her compelling arguments, and in part to my own experiences in the classroom as a student. To be specific. within my robotics class in high school we were taught how to do things such as both physically build the robot, and write the program for it. Although the building aspect required little trial and error, the digital aspect of it seemed more error than trial. This however was not a bad aspect of the class as it showed us that it is okay to fail, because through failure one can learn from their mistakes and then take that knowledge on to the next try at it. After reading Hink’s article, I do not believe that the same sort of experience and knowledge could have been gained without this sort of learning through failure. I honestly believe that no matter the discipline that is being taught, the ideas presented in the article such as there not being a necessarily “right” answer and that failure can be good if something can come out of it, are paramount in developing the creative minds of students.

GHOSTS IN THE CLASSROOM?

Hi everyone! I decided to create a video including some images and main ideas taken from the article “Digital Ghosts in the Modern Classroom” by Ashley Hinck. I found this project to be a very fun learning experience as I had never made a video like this before. I used imovie to put my videos together as well as to add voiceovers.

My thoughts

I agree with Hinck’s arguments about the overuse of certain digital tools in the classroom and its negative effect on students creativity and their expectations of digital technology. I believe as educators we should introduce our students to websites and digital tools that will allow them to make mistakes, experiment, and have more creative freedom. This is especially important today because digital technology holds such a strong connection with our daily lives, and time spent in the classroom.

Ghostbusters: Digital Edition

I chose to read Ashley Hinck’s Article Digital Ghosts In The Modern Classroom, which discusses the barriers in today’s teaching system throughout digital making. Students enter digital courses expecting to create great artifacts through the use of technological tools though, what most students are used to are shortcut templates that are preset by most technological programs. These linear focuses are nothing new to the classroom as the same protocol exists with the standardized worksheet and multiple choice testings, the same creativity limiting aspect passed down year after year. Hinck goes on to point out that the use of these tools (e.g. Fix, Google Slides, Canva, etc.) affects students learning as it suppresses the students ability to MAKE and reinforces the assumptions of restricted learning outcomes, causing a fear in students to step out of those guidelines to create something new. Digital culture has experienced a withdrawal of trial and error for the reassuring device of a guaranteed working product with little to no risk of failure. Students have this routine approach embedded in their minds since Pre-K, the constant step by step rubrics, and the instinct to create a product the teacher wants and deemed as the right answer.

I used the tool of a sketch note to visual map out the key ideas and themes found throughout Hinck’s article. By doing so, I am able to control the approach of my learning completely, choosing the symbols, words, colours, fonts, etc. Broken down to 3 portions, I first represent the “drag and drop” excerpt and relate the use of the shortcut templates that eliminate the need for technological knowledge to the tired notion of worksheets and multiple choice technologies (which, let’s be real, none of us learned from and just memorized the information needed for the time being and forgot all about it the next day). Throughout most of my educational pathway, I relied on these preset applications to create what I believed to be an artistically organized guaranty for a good grade, and the best part? I had to do the bare minimum work because hey, it was all already set up for me and I just needed to input the information, how amazing! Though, seeing it as an amazing concept then, I can surely agree that my desire of creativity has shot down to an all time low since, as I am not used to creating ideas from scratch and putting in the creative effort. The lack of that experimentation has made me feel fearful in assignments such as this one since my mind is so used to having strict steps to follow and ensure the teacher’s expectations. Continuing to push out of that mindset will set a great record of creative flow.

Next, we have what Hinck encourages educators to do with their students. Supporting students to become makers, creators, and speakers, instead of shortcut platform users. Creating the urge to experiment and build original ideas from scratch is what we want students to be comfortable and confident with (just look how happy little stick figure man is now!). Promoting trial and error, mistakes are OKAY and needed!

Open tools allow creative choices and build a stronger learning environment for students, it’s time to help our students claim themselves as creatives and have the ability to practice doing so in a safe space. Integrating such open tools into the classroom will create a future of confident creatives and the sooner we let go of the digital ghosts, the sooner we build a new system of success.