Author Archives: zuhaird

Collaboration: One Good Idea Makes Many Great Ones!

For my multimedia reflection, I chose to create a sketchnote on the Collaborator module by Ontario Extend. Even though I have never made a sketchnote before, I thought it will be a good idea for this assignment since I consider myself a fairly good artist when it comes to drawing and sketching. The process of creating a sketchnote requires many hours of work and involves a lot of thinking, planning, and creativity. To begin, I watched a couple of Youtube videos to familiarize myself with sketchnoting and what makes a good sketchnote, then I started with my main centre piece idea of the globe and the shaking hands to represent worldwide collaboration. One challenge I experienced while working on my artifact was trying to visualize how all the sections, symbols, notes, and colors will come together at the end of the project.

I personally enjoyed creating a sketchnote because it kept my mind busy as I had to summarize information, make connections between notes and images and choosing the right colors and representations to make it visually appealing. My experience made me think of how helpful sketching noting could be for some students in the classroom as it helps keep their brains focused and engaged, make connections between concepts and images and remember information better.

Professional collaboration among educators is essential to ensure continuous improvement in the teaching practice that will lead to the main goal; student learning, and success. The collaborator module explores ways in which teachers can use technology to build learning networks and professional connections to generate and share ideas for better practice. The module introduces a concept called “Community of Practice” which is a group of people that share the same interest and passion, engage in regular discussions for the purpose of sharing valuable knowledge. Communities of practice can be formal and informal, it can be a book-club you are currently a member of.

Learning is a collective activity and being part of a learning group or network grants us access to useful teaching tools and unlimited resources. These networks are called “Personal Learning Networks”. PLN’s are networks designed for the purpose of learning, in which users/participants can connect with each other, build from each other’s ideas and expand. Users have total control over how much they want to participate and contribute. With the help of digital technology, these networks can connect professionals from all around the world and transform learning into an open space with no limitations and boundaries.

Prior to this course, I wasn’t aware of how I could use networks such as Twitter for professional learning purposes. Other professional users have so much to offer and are willing to share new ideas, methods, and strategies and we don’t know how beneficial this information can be until we get involved. The Collaborator module is a great tool for students who want to build and expand their practice by adding that little touch of technology. I think it is a really well-designed introduction that offers the bases of how we can learn to create PLNs and learn from them. I think a tool as such can be introduced earlier to students (high-school) so they can start thinking about ways they can use the net to grow and develop a sense of responsibility towards their own education.

Free Students from the Ghosts!

I read “Digital Ghosts In The Modern Classroom” by Ashley Hinck.

In the article, Hinck emphasizes the importance of eliminating the traditional school system that treats students as “containers to be filled with correct answers by teachers”. She criticizes the use of shortcut/template platforms in schools and in digital media learning because these platforms limit students’ understanding of digital media making. Hinck mentions platforms such as Canva, WIX, and GIPHY as examples of apps that provide pre-made themes and templates to make the process of creating something easier, quicker and more convenient for students. In reality, these platforms create users who lack creativity, sense of discovery and authority.

giphy.com

I believe that today, our world embraces the need for creativity. In our days successful and prosperous people are those characterized as creators, inventors, and great thinkers. For that reason, as future educators, we need to equip our students with the skills that will enable them to be producers of originality not “copy-pasters”. However, I also think that shortcut platforms are useful in a way because they introduce students to the digital media making process and its unique world. They provide examples and help students visualize the end product of an assignment or a project. Yet, teachers, students, and schools should not be limited to these platforms but use them as building blocks that will lead to the creation of an original product. Shortcut platforms offer only one idea or perspective of what the final product will look like.

It is also important to realize that not all students have the capacity to create an authentic project. Creativity is not a mysterious element but I believe that everyone is born with it. It is up to that person to exercise it and grow it, and it is up to the school system to promote that growth. This was my first time creating an infographic using Visme. I chose a blank template to see if I was able to start from scratch. When I found out there were ready-to-use sections that I could drag into my template, I started using them because it saved me time and it allowed me to envision my ideas and how I wanted to display them. I don’t think using these pre-made sections made me less creative or made me feel that I had less control over my project because I used them as a starting point and I was able to fix, delete, add, change whatever I desired to reach my end result.

Visme.co

Hinck argues that students have learned to always assume that there is only one right answer and only one right way to get to that answer. Again, this narrow type of thinking originates from the traditional method of teaching using worksheets and thinking that the correct answer exists in the pockets of the teachers. Users of digital media, then, are discouraged and hesitant because being a creator means that you will make many mistakes and face many technical troubles and student users translate this to failure and an imperfect final project.

Found this on Giphy.com

I believe that the role of the teacher is very important in this case because students must see their teacher as a coach, someone who will guide them and steer them toward the right ways. Educators must teach their students the importance of risk-taking and get them to understand that trying, failing and taking longer to achieve something great is part of the learning process that will help them grow as efficient learners. Digital learners must know that technology can be really complicated at times but it offers a lot of space for trial and error, improvement and creating unique products.

It is important to mention that in order to teach students how to be creators, speakers, and makers, we must teach teachers how to be all that as well. Teachers have to be creators in the sense that they must come up with new ways, more approachable and effective, for teaching students. Teachers should be models of what a true learner should look like.