Author Archives: maisonvj

Multimedia Reflection 2: Thoughts on the Technologist Module (5332-10)

My second multimedia reflection is an infographic based on the Technologist module (https://extend.ecampusontario.ca/technologist-scenario/). In all honesty, part of me enjoyed the challenge of creating something concise that tested my (admittedly limited) design abilities, and I got the hang of Canva quicker than I thought.

The content of this eCampus Ontario resource for educators begins with a page about digital literacy, which contains several articles with different takes on the topic. The next page is a history and explanation on design thinking. Each subsequent page is one of the five steps in the design thinking process.


The first step is to empathize, or to ensure that planned activities satisfy a real need. Ideally, a need is satisfied on the audience’s terms in the ways most accessible to all learners. The next step is to draw on knowledge about learners in order to define a challenge or problem to tackle in designing an activity. Step three is to ideate how technology can be part of the solution to the challenge defined. The fourth step is to design a prototype, or to make a trial run using chosen technologies. The final step in the design thinking process is to meaningfully connect technology use to curriculum.

While working on this task, I tried to be aware of my own bias surfacing. I am no expert on using technology: throughout my life I have had little interest, need, or opportunity to engage much with it. However, I do try to keep an open mind.

Technology
Not quite, but not so far off.
“Technology” by Sephko is licensed under CC BY-NC-ND 4.0

I acknowledge technology’s place in today’s classrooms, and I wish that budgets, boards, and administrators could keep technology at the top of their crowded priority lists. That said, I am not opposed to using technology as much as I am wary of using it in applications where simpler methods are more practical, efficient, and friendly for teachers, students, and budgets alike.

classroom 2nd fl
Only thing missing is a class set of Chromebooks.
“classroom 2nd fl” by cayoup is licensed under CC BY-NC-SA 2.0

I appreciate this module’s early emphasis on digital literacies. After that point, I enjoyed some of the design concepts and recognized some of them as just being intuitive to good planning. However, I had difficulty resonating with the many rosy buzzwords and somewhat pedantic processes outlined in the design steps. My personal planning and teaching tendencies at this point are more fluid and heavily based on ongoing, candid, comfortable back-and-forth discussions with colleagues and students, and certainly less technology-based. During my time at the Faculty of Education, I have encountered and used several truly helpful technologies that I liked, though each was discovered with guidance from a colleague or mentor. In my experience, fumbling around blindly on the internet looking for new technology to enhance a lesson doesn’t work as well as sharing and networking.

Thanks for reading!

Citations:

Beetham, Sharpe, & Plymouth University. (2014, March 6). Developing digital literacies. Retrieved from https://www.jisc.ac.uk/full-guide/developing-digital-literacies

Sonja. (2019, May 5). Beginner’s Guide to Design Thinking Methodologies. Retrieved from https://www.uxbeginner.com/ux-beginner-guide-understand-design-thinking-approaches/

Technologist: Scenario. (n.d.). Retrieved from https://extend.ecampusontario.ca/technologist-scenario/


Recipe Followers or True Creators?

Jay Maisonville

The following is my reflection on the 2018 article, “Digital Ghosts in the Modern Classroom” by Ashley Hinck. (http://hybridpedagogy.org/digital-ghosts-modern-classroom/)

In her article, American digital media professor Ashley Hinck describes university students starting her class expecting to complete digital media assignments by following instructions and using templates. Hinck suggests that digital media educators should encourage digital literacy instead by allowing students to become true digital media makers and to learn through trial and error.

(From https://search.creativecommons.org/photos/9887e8a2-8c0e-4db6-82ed-71d4c8b72374)

In the following clip, I examine her proposal of allowing students to be ‘creators’ and compare it to the traditional template-based ‘recipe’ style of instruction. Traditional recipe or template-style assessments dominated most of my own education, and though I still appreciate its use in some contexts—like larger classes, compulsory classes, and classes that do not demand much creativity—I support Hinck’s claim as a means to deepen the learning experience and to inspire students. Reflecting on my time both as a student and as an aspiring educator, I explore opportunities to bring the creator model beyond the university-level digital media realm before confessing to my rocky but slowly improving relationship with technology.

Looking back on this project, I understand that the content and delivery may have been better-suited to a video or a twitter essay. This is something I’ll keep in mind for my next media reflection. Working with some new tools and methods (voice recordings, timing and linking a PowerPoint, searching for appropriate images) was a little challenging but a valuable experience. This project also reminded me that a good old-fashioned Google search can offer priceless insight, that inevitable mistakes and frustrations can be easily worked through with the right attitude, and that technology is sometimes even more cooperative than expected.

And to clarify something I said toward the end of the clip: I assure you that I know, and always have known, what a telephone is. I should have specified that I related to Mr. Carson’s feelings while discovering other valuable technologies throughout my teenage years…including the GPS, the NHL app, Google slides, and the lowly toaster oven.

(From https://search.creativecommons.org/photos/62f2e03c-eedd-4eeb-a3f6-bc74effe3d10)

Reference:

Hinck, A. (2018, March 29). Digital Ghosts in the Modern Classroom. Retrieved from https://hybridpedagogy.org/digital-ghosts-modern-classroom/.