Videos are most commonly used to provide students with a visual representation of phenomenons that are hard to imagine through text or oral description alone (Morgan, 2013). Videos are especially advantageous to students who are auditory and visual learners (Morgan, 2013). However, using videos as an instructional tool is just as much of an art […]
Month: March 2020
The “How-What-What” to Implementing A Technological Tool in Any Classroom
Although technology has found its ways into classrooms, the effectiveness of educational technologies depends on their implementation. Before a tool is implemented, the combination of the following How-What-What should be considered: (1) HOW: How does the tool add to the learning process? Before incorporating a tool, teachers should consider how the tool will help improve the students’ […]
Augmenting Math Education With Online Learning
Many people in my experience seem to self-identify as being “math-illiterate” or simply not capable of learning math subjects. There are obviously many barriers that can get in the way of a learning experience, but are any of these unique to mathematics? Although this is a complex question, I think we can pinpoint a few […]
The Advantages and Disadvantages of Using Online Study Tools
In today’s day and age you can find apps for practically anything such as ordering food, checking the weather, and paying your bills. Apps provide the convenience of having exactly what you need right at your fingertips. It isn’t shocking that academics have taken full advantage of this by developing a multitude of apps to […]
Implementation of Virtual Reality Training in Medical School
Education has come a long way with the introduction of technology. Although, we more commonly hear about advancements of other fields when it comes to technology, such as medicine. Medicine has had many major advancements in the last two decades, and it is up to medical professionals to stay up to date on these latest […]
Click Your Way to Better Learning in High School and College Classrooms
Clicker Response Systems (CRS) are devices that allow students to respond to questions posed during a lesson. Plenty of literature has discussed the relation between CRS and improving grades (Gauci et al., 2009; Lui et al., 2017). However, the extent to which CRS actually promotes learning requires a qualitative exploration of how CRS may or […]
Role of Technology in the Experiential Learning Process of Research
Without a doubt, technology has changed the way students learn. In the world of research, technology is a double edge sward. Here, I will discuss a few ways that research has added and subtracted to the research process through experiential learning. Experiential learning is defined as learning through experience or reflection on one’s actions (Kolb, […]